Atlas / Skills / zhanghandong / Makepad 2.0 Vector

Makepad 2.0 VectorSAFE

skills/zhanghandong/makepad-2-0-vector

Build App with Makepad and AI skills

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
—
Stars
748
01

Overview

Build App with Makepad and AI skills

Read from source at commit 7cbc563d4f32OBSERVED · 2026-10-12
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02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: makepad-2.0-vector
description: |
  CRITICAL: Use for Makepad 2.0 Vector graphics widget. Triggers on:
  makepad vector, Vector widget, SVG path, makepad path, makepad circle,
  makepad gradient, makepad tween, vector animation, Gradient, RadGradient,
  Filter, DropShadow, Group transform, vector drawing, inline SVG,
  矢量图形, SVG, 路径, 渐变, 矢量动画
---

# Makepad 2.0 Vector Graphics Skill

> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-03-03

## Overview

The `Vector` widget renders resolution-independent vector graphics using SVG-like syntax. It supports paths, shapes, gradients, filters, groups, transforms, and property animation via `Tween`.

**Two ways to use SVG in Splash:**
- **`Vector{}`** - Define shapes inline in Splash (paths, rects, circles, etc.)
- **`Svg{}`** - Load external `.svg` files via `crate_resource()` or `http_resource()`, with optional animation and custom GPU shaders

## Documentation

Refer to the local files for detailed documentation:
- `./references/vector-reference.md` - Complete Vector API, shapes, gradients, filters, animation

---

## Basic Usage

```
Vector{
    width: 48 height: 48
    viewbox: vec4(0 0 24 24)
    Path{
        d: "M12 2L2 7l10 5 10-5-10-5zM2 17l10 5 10-5M2 12l10 5 10-5"
        fill: false
        stroke: #4488ff
        stroke_width: 2.0
        stroke_linecap: "round"
        stroke_linejoin: "round"
    }
}
```

### Key Properties

| Property | Description | Example |
|----------|-------------|---------|
| `width` / `height` | Widget size in pixels | `48` |
| `viewbox` | SVG viewBox as vec4 | `vec4(0 0 24 24)` |

### CRITICAL: Shape Properties vs Widget Properties

**Vector shapes use SVG-style properties, NOT `draw_bg.*` widget properties:**

```
// CORRECT — SVG properties
Path{d:"M 0 0 L 10 10" stroke:#x66aaff stroke_width:2.5}
Circle{cx:10 cy:10 r:5 fill:#x44ddaa}

// WRONG — these do nothing on Vector shapes!
Path{d:"..." draw_bg.stroke_color:#x66aaff draw_bg.stroke_width:2.}
Circle{cx:10 cy:10 r:5 draw_bg.fill_color:#x44ddaa}
```

---

## Shape Types

### Path (SVG path data)
```
Path{
    d: "M10 10 L20 20 L10 20 Z"
    fill: #f00
    stroke: #000
    stroke_width: 1.5
}
```

### Built-in Shapes
```
Rect{x: 0 y: 0 width: 100 height: 50 fill: #f00 rx: 5}
Circle{cx: 50 cy: 50 r: 25 fill: #00f}
Ellipse{cx: 50 cy: 30 rx: 40 ry: 20 fill: #0f0}
Line{x1: 0 y1: 0 x2: 100 y2: 100 stroke: #fff stroke_width: 2}
Polyline{points: "0,0 50,25 100,0" fill: false stroke: #fff}
Polygon{points: "50,0 100,100 0,100" fill: #f0f}
```

---

## Gradients

### Linear Gradient
```
Gradient{
    id: "myGrad"
    x1: 0 y1: 0 x2: 1 y2: 1
    Stop{offset: 0 color: #ff0000}
    Stop{offset: 1 color: #0000ff}
}
Path{d: "..." fill: "url(#myGrad)"}
```

### Radial Gradient
```
RadGradient{
    id: "radGrad"
    cx: 0.5 cy: 0.5 r: 0.5
    Stop{offset: 0 color: #ffffff}
    Stop{offset: 1 color: #000000}
}
```

---

## Groups & Transforms

```
Group{
    transform: "translate(10 20) rotate(45 50 50)"
    opacity: 0.8

    Circle{cx: 0 cy: 0 r: 10 fill: #f00}
    Rect{x: 20 y: 0 width: 20 height: 20 fill: #0f0}
}
```

---

## Filters

```
Filter{
    id: "shadow"
    DropShadow{dx: 2 dy: 2 blur: 4 color: #0008}
}
Path{d: "..." fill: #fff filter: "url(#shadow)"}
```

---

## Tween Animation (SVG Property Animation)

**CRITICAL:** Tween is a **property value**, NOT a container. It replaces a shape property (fill, stroke, opacity, cx, cy, r, etc.) with an animated value.

### Basic Syntax
```
// Animate opacity (pulse effect)
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}

// Animate position (moving dot)
Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:25 r:5 fill:#x66aaff}

// Animate color
Circle{fill:Tween{from:#x44ddaa to:#x6688dd dur:3.0 loop_:true} cx:10 cy:10 r:8}

// Animate stroke
Path{d:"M 0 0 L 100 0" stroke:Tween{from:#x333333 to:#x66aaff dur:2.0 loop_:true} stroke_width:2.}
```

### CRITICAL: `loop_` Must Be Boolean
```
// CORRECT — indefinite loop
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}

// CORRECT — play 3 times
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:3.0}

// WRONG — string doesn't trigger Indefinite, plays only once!
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:"indefinite"}
```

### Tween Properties

| Property | Type | Description | Default |
|----------|------|-------------|---------|
| `from` | value | Start value (color, float, string) | - |
| `to` | value | End value | - |
| `values` | Vec | Keyframe values (alternative to from/to) | - |
| `dur` | f32 | Duration in seconds | 1.0 |
| `begin` | f32 | Delay offset in seconds | 0.0 |
| `loop_` | bool/f32 | `true` = indefinite, float = repeat count | 1.0 |
| `calc` | string | "discrete", "paced", "spline" | "linear" |
| `fill_mode` | string | "freeze" or "remove" | "remove" |

### Animatable Properties
Any shape property can be animated with Tween:
- `fill`, `stroke` — color animation
- `stroke_width`, `opacity`, `stroke_opacity` — float animation
- `cx`, `cy`, `r` (Circle) — position/size animation
- `d` (Path) — path morphing animation

### Common Patterns

**Pulsing indicator:**
```
Vector{width:16 height:16
  Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}
}
```

**Moving dot along a line:**
```
Vector{width:Fill height:40
  Path{d:"M 20 20 L 380 20" stroke:#x333355 stroke_width:1.}
  Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:20 r:4 fill:Tween{from:#x44ddaa to:#xffaa44 dur:3.0 loop_:true}}
}
```

**Delayed sequential animation:**
```
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.0 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#xffaa44 opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.5 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#x6688dd opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:1.0 loop_:true}}
```

### Tween vs Animator

| Feature | `Tween` (Vector) | `Animator` (Widget) |
|---------|------------------|---------------------|
| Scope | SVG s
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (1)

LOWInventory / provenance · inv.no_license · CWE-1104
Why it matters. no LICENSE file and no repo licence
Fix. add a licence

Gates applied: no_behavioural_pass, no_license.

Audited 2026-10-12 · audit v0.4.1 · source sha 7cbc563d4f32full audit observations/trust-audit/skill/zhanghandong__makepad-2.0-vector.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-127cbc563d4f32SAFEB89first audit
05

Questions

What does the Makepad 2.0 Vector skill do?

Build App with Makepad and AI skills

Is Makepad 2.0 Vector safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Makepad 2.0 Vector access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (7cbc563d4f32), read on 2026-10-12. The repository is watched, and a new audit runs when it changes — this is the first audit.

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