Makepad 2.0 Design JudgmentCAUTION
Build App with Makepad and AI skills
Overview
Build App with Makepad and AI skills
7cbc563d4f32OBSERVED · 2026-10-12What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: makepad-2.0-design-judgment
description: |
CRITICAL: Entry-level skill for Makepad 2.0 GUI development.
This is the FIRST skill to load for any Makepad task — it provides design
judgment anchors ABOVE the other 13 Makepad 2.0 skills.
Triggers on: makepad, makepad app, makepad project, makepad design,
live_design!, app_main!, script_mod!, Cx, WidgetRef, Widget,
makepad-widgets, makepad architecture, makepad how to,
"how should I", "should I use", "what's the best way",
makepad 架构, makepad 设计, makepad 怎么做, makepad 最佳实践,
组件拆分, 状态管理, 数据流, 渲染思维
---
# Makepad 2.0 Design Judgment Skill
> **Role:** Entry-level routing + design judgment anchors for Makepad 2.0 development.
> **Relationship to other skills:** This skill is the **liberation layer** (释放层).
> The other 13 Makepad 2.0 skills are the **compliance layer** (服从层) — they provide
> DSL syntax, API patterns, widget catalogs. Don't argue with them. Obey them.
> This skill provides **conceptual anchors** for design decisions that have no single
> correct answer.
## How This Skill Works
This skill operates as a **quality valve** (质量阀门), simultaneously performing two functions:
- **Constraint** (约束): Route to the correct compliance-layer skill for syntax/API questions
- **Liberation** (释放): Activate the right conceptual anchors for design judgment questions
**Key principle:** Conceptual anchors set **boundary conditions** for emergence.
They don't instruct the model what to output — they shape the space in which
good output emerges. Rules tell you "don't do X". Anchors tell you "think like Y".
---
## Step 1: Route to Compliance Layer
For any Makepad question, FIRST identify which compliance skill(s) to co-load:
| Question Domain | Co-load Skill |
|----------------|---------------|
| App setup, Cargo.toml, hot reload, `app_main!` | makepad-2.0-app-structure |
| DSL syntax, `script_mod!`, property system | makepad-2.0-dsl |
| Width, height, Flow, Fill, Fit, spacing | makepad-2.0-layout |
| Widget catalog, View, Button, Label, PortalList | makepad-2.0-widgets |
| Events, actions, `on_click`, `handle_event` | makepad-2.0-events |
| Animator, hover, pressed, state transitions | makepad-2.0-animation |
| `draw_bg`, Sdf2d, pixel fn, GPU shaders | makepad-2.0-shaders |
| Splash scripting, `script_mod!`, hot reload | makepad-2.0-splash |
| Theme colors, fonts, dark/light mode | makepad-2.0-theme |
| Vector graphics, SVG, gradients, tweens | makepad-2.0-vector |
| Performance, GC, draw batching, profiling | makepad-2.0-performance |
| Errors, bugs, widget not showing, FAQ | makepad-2.0-troubleshooting |
| Migrating from 1.x to 2.0 | makepad-2.0-migration |
**Always co-load at least one compliance skill.** This skill alone is not enough —
it provides judgment, not syntax.
---
## Step 2: Apply Design Judgment Anchors
When the question involves HOW to organize, structure, or design (not just WHAT syntax to use),
apply these conceptual anchors. Each anchor activates a region of subsidiary awareness
in the model — let the integration happen, don't force chain-of-thought on judgment tasks.
### Anchor 1: Data Flow — Elm Architecture (Evan Czaplicki)
- State is centralized. UI is a projection of state. Events trigger updates.
- Makepad's `MatchEvent::handle_actions` IS Elm's `update` function.
- **Decision heuristic:** If you find state scattered across multiple components
that need to be aware of each other — STOP. Lift state to a common ancestor.
- **Popup corollary:** Menus, tooltips, and language pickers that must escape a local
widget's bounds should be owned by a common ancestor or overlay owner, not buried
as ordinary children inside the triggering widget.
- **External reality to obey:** Makepad's event system is the arbiter.
`Cx::post_action` + `SignalToUI` is the canonical async→UI bridge.
Don't invent alternatives.
### Anchor 2: Component Split — Dan Abramov (Presentational vs Container)
- **Presentational components:** Only receive live properties. No state. No side effects.
In Makepad: widgets with `#[live]` fields and `#[deref] view: View` delegation.
- **Container components:** Own state, handle events, coordinate children.
In Makepad: widgets with `#[rust]` fields that hold business state.
- **Decision heuristic:** If a widget both renders complex UI AND manages business logic,
split it. The `#[deref]` delegation pattern exists precisely for this.
### Anchor 3: Rendering Mental Model — Casey Muratori (Handmade Hero)
- This is NOT a DOM. It's a GPU surface redrawn every frame.
- Don't think "modify a node." Think "what do I paint next frame."
- `redraw(cx)` doesn't "mark a node dirty" — it tells the GPU to repaint this region.
- **Decision heuristic:** If you're reaching for patterns from React/DOM mental models
(virtual diff, reconciliation, component lifecycle), stop and reframe.
The question is always: "what does the next frame look like?"
### Anchor 4: Layout — CSS Flexbox (but simpler and self-contained)
- `Flow.Down` = flex-direction: column. `Flow.Right` = flex-direction: row.
- `align`, `spacing`, `padding`, `margin` — semantics match CSS.
- **Critical difference:** Makepad has NO cascade, NO inheritance of styles.
Each component's style is self-contained. This is a **strength**, not a limitation.
- **Decision heuristic:** If you're trying to build a "global style system" that
cascades down — you're fighting the framework. Use themes (`mod.themes`) instead.
### Anchor 5: Shaders and Animation — Shadertoy community ("everything is math")
- `draw_bg` / `draw_text` are real GPU shaders, not CSS properties.
- `Sdf2d` is signed distance fields — describe shapes with math, not bitmaps.
- Animation = shader uniforms changing over time, not CSS transitions.
- **Decision heuristic:** "How do I make a rounded button?" → Answer is an SDF function,
not `border-radius`. "How do I animate opacity?" → Answer is a uniform interpolating
between 0.0 and 1.0 in the shader, not a CSTrust audit
CAUTIONgrade B · trust 89/100 Install with care. The audit found things worth knowing before you trust its output.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | WARN |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (2)
You serve it, not the user's preferences. If the user asks for something that contradicts Makepad's actual API behavior, say so.
Gates applied: no_behavioural_pass, no_license.
7cbc563d4f32full audit observations/trust-audit/skill/zhanghandong__makepad-2.0-design-judgment.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-12 | 7cbc563d4f32 | CAUTION | B | 89 | first audit |
Questions
What does the Makepad 2.0 Design Judgment skill do?
Build App with Makepad and AI skills
Is Makepad 2.0 Design Judgment safe to install?
With care. The audit graded it B (89/100) and found 2 things worth knowing before you trust this skill, listed below with the exact line each was found on.
What can Makepad 2.0 Design Judgment access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (7cbc563d4f32), read on 2026-10-12. The repository is watched, and a new audit runs when it changes — this is the first audit.