Atlas / Skills / zhanghandong / Makepad 2.0 Animation

Makepad 2.0 AnimationSAFE

skills/zhanghandong/makepad-2-0-animation

Build App with Makepad and AI skills

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
1 documented
License
—
Stars
748
01

Overview

Build App with Makepad and AI skills

Read from source at commit 7cbc563d4f32OBSERVED · 2026-10-12
02

Host compatibility

What the documentation claims. We have not run a compatibility test.

HostStatusNotes
cursormentioned
03

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: makepad-2.0-animation
description: |
  CRITICAL: Use for Makepad 2.0 animation system. Triggers on:
  makepad animation, makepad animator, Animator, AnimatorState, hover effect,
  makepad transition, animation state, Forward, Snap, Loop, ease function,
  makepad animate, timeline, snap(), default @off, animation group,
  动画, 过渡, 悬停效果, 动画状态, 缓动函数
---

# Makepad 2.0 Animation Skill

> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-03-03

## Overview

The Animator system drives `instance()` shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.

## Documentation

Refer to the local files for detailed documentation:
- `./references/animator-reference.md` - Complete Animator API, play types, ease functions, examples

## IMPORTANT: Documentation Completeness Check

**Before answering questions, Claude MUST:**

1. Read the relevant reference file(s) listed above
2. If file read fails or file is empty:
   - Inform user: "Reference docs incomplete. Still answering based on SKILL.md patterns."
   - Still answer based on SKILL.md patterns + built-in knowledge
3. If reference file exists, incorporate its content into the answer

---

## Critical: Widget Animator Support

**NOT all widgets support `animator`!** Adding `animator: Animator{...}` to an unsupported widget is **silently ignored** - no error, no animation, nothing happens.

### Widgets that SUPPORT Animator
`View`, `SolidView`, `RoundedView`, `ScrollXView`, `ScrollYView`, `ScrollXYView`, `Button`, `ButtonFlat`, `ButtonFlatter`, `CheckBox`, `Toggle`, `RadioButton`, `LinkLabel`, `TextInput`

### Widgets that DO NOT Support Animator
`Label`, `H1`-`H4`, `P`, `TextBox`, `Image`, `Icon`, `Markdown`, `Html`, `Slider`, `DropDown`, `Splitter`, `Hr`, `Filler`

**To animate a Label:** Wrap it in a View with the animator:
```
View{
    width: Fit height: Fit
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 0.0}} }
            on: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 1.0}} }
        }
    }
    label := Label{text: "Animated via parent"}
}
```

---

## Animator Structure

```
animator: Animator{
    <group_name>: {
        default: @<state_name>
        <state_name>: AnimatorState{
            from: { ... }
            ease: <EaseFunction>
            redraw: true
            apply: { ... }
        }
        <state_name>: AnimatorState{ ... }
    }
    <group_name>: { ... }
}
```

---

## Groups

Each group is an independent animation track. Common groups:

| Group | Purpose | Typical States |
|-------|---------|----------------|
| `hover` | Mouse hover in/out | `off`, `on` |
| `focus` | Keyboard focus | `off`, `on` |
| `active` | Toggled/checked state | `off`, `on` |
| `disabled` | Disabled state | `off`, `on` |
| `time` | Continuous looping | `off`, `on` |

Multiple groups animate simultaneously without interfering.

---

## The `from` Block

Controls transition timing. Keys are states being transitioned FROM, or `all` as catch-all.

```
// From any state, animate over 0.2 seconds
from: {all: Forward {duration: 0.2}}

// Instant from any state
from: {all: Snap}

// Different timing depending on origin
from: {
    all: Forward {duration: 0.1}
    down: Forward {duration: 0.01}
}
```

---

## Play Types

| Type | Description | Example |
|------|-------------|---------|
| `Forward {duration: 0.2}` | One-shot forward | Hover transitions |
| `Snap` | Instant jump, no animation | Default state initialization |
| `Loop {duration: 1.0}` | Looping animation | Loading spinners |
| `ReverseLoop {duration: 1.0}` | Ping-pong loop | Pulsing effects |
| `BounceLoop {duration: 1.0}` | Bounce back and forth | Bouncing animations |

---

## Ease Functions

| Function | Description |
|----------|-------------|
| `Linear` | Constant speed |
| `InQuad` / `OutQuad` / `InOutQuad` | Quadratic easing |
| `InCubic` / `OutCubic` / `InOutCubic` | Cubic easing |
| `InQuart` / `OutQuart` / `InOutQuart` | Quartic easing |
| `InQuint` / `OutQuint` / `InOutQuint` | Quintic easing |
| `InSine` / `OutSine` / `InOutSine` | Sine easing |
| `InExp` / `OutExp` / `InOutExp` | Exponential easing |
| `InCirc` / `OutCirc` / `InOutCirc` | Circular easing |
| `InElastic` / `OutElastic` / `InOutElastic` | Elastic spring |
| `InBack` / `OutBack` / `InOutBack` | Overshoot |
| `InBounce` / `OutBounce` / `InOutBounce` | Bounce |

Usage: `ease: OutCubic` in the AnimatorState (optional, defaults to Linear).

---

## The `apply` Block

Target values to animate TO. Structure mirrors the widget's shader properties.

```
// Animate single properties
apply: {
    draw_bg: {hover: 1.0}
}

// Animate multiple properties
apply: {
    draw_bg: {hover: 1.0 color: #f00}
    draw_text: {color: #fff}
}
```

**CRITICAL:** Only `instance()` shader variables can be animated. `uniform()` variables cannot.

---

## Complete Hover Button Example

```
use mod.prelude.widgets.*

let HoverCard = RoundedView{
    width: Fill height: Fit
    padding: 16
    new_batch: true
    cursor: Hand
    draw_bg +: {
        instance hover: 0.0
        color: mix(#2a2a3d, #3a3a5d, self.hover)
        border_radius: 8.0
    }
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 0.0}}
            }
            on: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 1.0}}
            }
        }
    }
    title := Label{text: "Hover me" draw_text.color: #fff}
}
```

**Key points:**
- `new_batch: true` is REQUIRED for hoverable items with backgrounds
- `cursor: Hand` shows pointer cursor on hover
- `instance hover: 0.0` declares the animatable variable
-
04

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (1)

LOWInventory / provenance · inv.no_license · CWE-1104
Why it matters. no LICENSE file and no repo licence
Fix. add a licence

Gates applied: no_behavioural_pass, no_license.

Audited 2026-10-12 · audit v0.4.1 · source sha 7cbc563d4f32full audit observations/trust-audit/skill/zhanghandong__makepad-2.0-animation.json · Report an issue / request a re-scan
05

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-127cbc563d4f32SAFEB89first audit
06

Questions

What does the Makepad 2.0 Animation skill do?

Build App with Makepad and AI skills

Is Makepad 2.0 Animation safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Makepad 2.0 Animation access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

Which assistants does Makepad 2.0 Animation work with?

Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.

How current is this page?

The grade is for one exact copy of the source (7cbc563d4f32), read on 2026-10-12. The repository is watched, and a new audit runs when it changes — this is the first audit.

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