Makepad 2.0 AnimationSAFE
Build App with Makepad and AI skills
Overview
Build App with Makepad and AI skills
7cbc563d4f32OBSERVED · 2026-10-12Host compatibility
What the documentation claims. We have not run a compatibility test.
| Host | Status | Notes |
|---|---|---|
| cursor | mentioned |
What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: makepad-2.0-animation
description: |
CRITICAL: Use for Makepad 2.0 animation system. Triggers on:
makepad animation, makepad animator, Animator, AnimatorState, hover effect,
makepad transition, animation state, Forward, Snap, Loop, ease function,
makepad animate, timeline, snap(), default @off, animation group,
动画, 过渡, 悬停效果, 动画状态, 缓动函数
---
# Makepad 2.0 Animation Skill
> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-03-03
## Overview
The Animator system drives `instance()` shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.
## Documentation
Refer to the local files for detailed documentation:
- `./references/animator-reference.md` - Complete Animator API, play types, ease functions, examples
## IMPORTANT: Documentation Completeness Check
**Before answering questions, Claude MUST:**
1. Read the relevant reference file(s) listed above
2. If file read fails or file is empty:
- Inform user: "Reference docs incomplete. Still answering based on SKILL.md patterns."
- Still answer based on SKILL.md patterns + built-in knowledge
3. If reference file exists, incorporate its content into the answer
---
## Critical: Widget Animator Support
**NOT all widgets support `animator`!** Adding `animator: Animator{...}` to an unsupported widget is **silently ignored** - no error, no animation, nothing happens.
### Widgets that SUPPORT Animator
`View`, `SolidView`, `RoundedView`, `ScrollXView`, `ScrollYView`, `ScrollXYView`, `Button`, `ButtonFlat`, `ButtonFlatter`, `CheckBox`, `Toggle`, `RadioButton`, `LinkLabel`, `TextInput`
### Widgets that DO NOT Support Animator
`Label`, `H1`-`H4`, `P`, `TextBox`, `Image`, `Icon`, `Markdown`, `Html`, `Slider`, `DropDown`, `Splitter`, `Hr`, `Filler`
**To animate a Label:** Wrap it in a View with the animator:
```
View{
width: Fit height: Fit
animator: Animator{
hover: {
default: @off
off: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 0.0}} }
on: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 1.0}} }
}
}
label := Label{text: "Animated via parent"}
}
```
---
## Animator Structure
```
animator: Animator{
<group_name>: {
default: @<state_name>
<state_name>: AnimatorState{
from: { ... }
ease: <EaseFunction>
redraw: true
apply: { ... }
}
<state_name>: AnimatorState{ ... }
}
<group_name>: { ... }
}
```
---
## Groups
Each group is an independent animation track. Common groups:
| Group | Purpose | Typical States |
|-------|---------|----------------|
| `hover` | Mouse hover in/out | `off`, `on` |
| `focus` | Keyboard focus | `off`, `on` |
| `active` | Toggled/checked state | `off`, `on` |
| `disabled` | Disabled state | `off`, `on` |
| `time` | Continuous looping | `off`, `on` |
Multiple groups animate simultaneously without interfering.
---
## The `from` Block
Controls transition timing. Keys are states being transitioned FROM, or `all` as catch-all.
```
// From any state, animate over 0.2 seconds
from: {all: Forward {duration: 0.2}}
// Instant from any state
from: {all: Snap}
// Different timing depending on origin
from: {
all: Forward {duration: 0.1}
down: Forward {duration: 0.01}
}
```
---
## Play Types
| Type | Description | Example |
|------|-------------|---------|
| `Forward {duration: 0.2}` | One-shot forward | Hover transitions |
| `Snap` | Instant jump, no animation | Default state initialization |
| `Loop {duration: 1.0}` | Looping animation | Loading spinners |
| `ReverseLoop {duration: 1.0}` | Ping-pong loop | Pulsing effects |
| `BounceLoop {duration: 1.0}` | Bounce back and forth | Bouncing animations |
---
## Ease Functions
| Function | Description |
|----------|-------------|
| `Linear` | Constant speed |
| `InQuad` / `OutQuad` / `InOutQuad` | Quadratic easing |
| `InCubic` / `OutCubic` / `InOutCubic` | Cubic easing |
| `InQuart` / `OutQuart` / `InOutQuart` | Quartic easing |
| `InQuint` / `OutQuint` / `InOutQuint` | Quintic easing |
| `InSine` / `OutSine` / `InOutSine` | Sine easing |
| `InExp` / `OutExp` / `InOutExp` | Exponential easing |
| `InCirc` / `OutCirc` / `InOutCirc` | Circular easing |
| `InElastic` / `OutElastic` / `InOutElastic` | Elastic spring |
| `InBack` / `OutBack` / `InOutBack` | Overshoot |
| `InBounce` / `OutBounce` / `InOutBounce` | Bounce |
Usage: `ease: OutCubic` in the AnimatorState (optional, defaults to Linear).
---
## The `apply` Block
Target values to animate TO. Structure mirrors the widget's shader properties.
```
// Animate single properties
apply: {
draw_bg: {hover: 1.0}
}
// Animate multiple properties
apply: {
draw_bg: {hover: 1.0 color: #f00}
draw_text: {color: #fff}
}
```
**CRITICAL:** Only `instance()` shader variables can be animated. `uniform()` variables cannot.
---
## Complete Hover Button Example
```
use mod.prelude.widgets.*
let HoverCard = RoundedView{
width: Fill height: Fit
padding: 16
new_batch: true
cursor: Hand
draw_bg +: {
instance hover: 0.0
color: mix(#2a2a3d, #3a3a5d, self.hover)
border_radius: 8.0
}
animator: Animator{
hover: {
default: @off
off: AnimatorState{
from: {all: Forward {duration: 0.15}}
apply: {draw_bg: {hover: 0.0}}
}
on: AnimatorState{
from: {all: Forward {duration: 0.15}}
apply: {draw_bg: {hover: 1.0}}
}
}
}
title := Label{text: "Hover me" draw_text.color: #fff}
}
```
**Key points:**
- `new_batch: true` is REQUIRED for hoverable items with backgrounds
- `cursor: Hand` shows pointer cursor on hover
- `instance hover: 0.0` declares the animatable variable
-Trust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (1)
Gates applied: no_behavioural_pass, no_license.
7cbc563d4f32full audit observations/trust-audit/skill/zhanghandong__makepad-2.0-animation.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-12 | 7cbc563d4f32 | SAFE | B | 89 | first audit |
Questions
What does the Makepad 2.0 Animation skill do?
Build App with Makepad and AI skills
Is Makepad 2.0 Animation safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Makepad 2.0 Animation access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
Which assistants does Makepad 2.0 Animation work with?
Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.
How current is this page?
The grade is for one exact copy of the source (7cbc563d4f32), read on 2026-10-12. The repository is watched, and a new audit runs when it changes — this is the first audit.