Atlas / Skills / majidmanzarpour / Threejs Aaa Graphics Builder

Threejs Aaa Graphics BuilderSAFE

skills/majidmanzarpour/threejs-aaa-graphics-builder

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
2,558
01

Overview

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

Read from source at commit ed4c0bcf1058OBSERVED · 2026-10-21
Advertisement
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: threejs-aaa-graphics-builder
description: "Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics."
---

# Three.js AAA Graphics Builder

Own the production graphics pass: turn basic screenshots into authored, high-density, performance-aware visuals.

## References

| File | Read it when |
| --- | --- |
| `references/visual-scorecard.md` | scoring visuals or making any premium/AAA/showcase claim |
| `references/authoring-recipes.md` | building hero, obstacle, reward, world-kit, or prop models; changing lighting, tone mapping, shadows, fog, post, or graphics architecture |
| `references/technical-art.md` | render budgets, material kits, VFX systems, instancing/LOD, imported asset cleanup, anything that could affect browser performance |
| `references/shader-cookbook.md` | custom shaders, `onBeforeCompile`, skies, or post-processing; use recipes as tested starting points and verify them against the project's Three.js version |

For a broad "still looks basic" or premium pass, read all four before implementing. A narrow graphics edit loads only its relevant references and checks; the requested style and scope override recipe defaults.

## Core rule

Glow does not make primitives look AAA. Build authored forms first, then materials, then lighting, then effects — in that order.

## Workflow

1. Capture or inspect active-play screenshots on the target viewports when a playable scene exists.
2. For an existing game, score the affected views and pick the weakest surfaces. For a new game, establish art direction, camera scale, material roles, and the hero target first; do not invent a before screenshot.
3. Add the graphics architecture the game is missing: material library, procedural textures and decals, model factories, world prop kit, VFX system, render pipeline, diagnostics.
4. Choose a source per high-value surface: procedural Three.js, a `threejs-image-generator` reference or texture, a `threejs-3d-generator` model, or an image-to-3D hybrid chain. Run the credential probe when external generation is in scope.
   Inspect the concept/model before dependent generation or rigging. Finish one representative playable scene with actual assets and feedback before expanding the content kit.
5. Upgrade every weak visible surface, not only the hero: hazards, rewards, ground and track, foreground props, background layers, telegraphs, material variation, state VFX.
6. Add lighting, tone mapping, and render polish once authored forms exist.
7. Add event-driven VFX tied to gameplay state.
8. Re-score against the calibration anchors, citing the inspector's measured metrics. Keep going until every premium category is at least 2, or name the exact blocker.

## Asset sourcing

When external generation is in scope, run `threejs-game-director/scripts/probe_asset_credentials.sh` first; explicitly procedural art needs no probe. With keys set, generate the hero surfaces (player, character, creature, boss, vehicle, ship, building, weapon, signature prop, hero environment piece) and high-value 2D (skies, backgrounds, texture and trim references, decals, faction marks, icons, GUI and title art, image-to-3D inputs), unless the user restricted art to procedural or ruled out external services. Procedural Three.js handles repeated props, kits, collision proxies, VFX geometry, and instanced volume. Handle failures with the director's `references/asset-recovery.md`; a single timeout is not evidence that generation is unavailable.

For animated assets inspect motion as well as silhouettes: locomotion, blend transitions, foot contacts, hit timing, and secondary motion in real gameplay. A focused independent critique may identify defects after a substantial pass; the lead remains responsible for the final score and integration.

## Report

Score before and after with one line of evidence per category, the surfaces you upgraded, files changed, screenshots, renderer diagnostics against the budget table, generated asset paths and task IDs, and what is still weak. Include imported-asset diagnostics (scale, bounds, collision proxy, clips) when generated 3D was used.
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-21 · audit v0.4.1 · source sha ed4c0bcf1058full audit observations/trust-audit/skill/majidmanzarpour__threejs-aaa-graphics-builder.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-21ed4c0bcf1058SAFEB89first audit
05

Questions

What does the threejs-aaa-graphics-builder — majidmanzarpour/threejs-game-skills skill do?

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

Is threejs-aaa-graphics-builder — majidmanzarpour/threejs-game-skills safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can threejs-aaa-graphics-builder — majidmanzarpour/threejs-game-skills access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (ed4c0bcf1058), read on 2026-10-21. The repository is watched, and a new audit runs when it changes — this is the first audit.

Add this badge to your README

Shows this page's audit result and links back to it. It updates when the audit does.

ModelsAtlas audit badge

Markdown
[![ModelsAtlas audit: Threejs Aaa Graphics Builder](https://modelsatlas.com/skills/majidmanzarpour/threejs-aaa-graphics-builder/badge.svg)](https://modelsatlas.com/skills/majidmanzarpour/threejs-aaa-graphics-builder/)

Not your listing, or something out of date? Claim or update your listing.

Advertisement