Atlas / Skills / majidmanzarpour / Threejs Game Ui Designer

Threejs Game Ui DesignerSAFE

skills/majidmanzarpour/threejs-game-ui-designer

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
2,588
01

Overview

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

Read from source at commit ed4c0bcf1058OBSERVED · 2026-10-26
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02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: threejs-game-ui-designer
description: "Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion."
---

# Three.js Game UI Designer

Make game UI intentional, readable, responsive, and specific to the genre.

Preserve the user's requested scope and style. For a narrow HUD fix, retain the existing design and check the changed state and target viewports. For a complete UI pass, use the full workflow below. Mobile input is required when mobile is a target, not because a desktop-only game has UI.

## Reference

`references/ui-patterns.md` — hierarchy and required states, HUD zones, menus, touch controls, responsive constraints, style cohesion, and state wiring. Read it before designing HUDs, menus, overlays, touch controls, or responsive layout.

Load `threejs-image-generator` when logos, icons, GUI art, faction marks, menu backgrounds, or 2D HUD assets would raise the quality. `threejs-3d-generator` only for genuine 3D menu objects and diegetic props, not flat HUD elements.

## Workflow

1. Capture desktop and mobile screenshots of what exists.
2. Inventory the UI states: gameplay, pause, settings, fail and retry, win or milestone, loading, touch controls.
3. Set the hierarchy: survival and status, then objective, then feedback, then flavor.
4. Replace utility stat cards with authored clusters, meters, badges, icons, alerts, and modal states.
5. Use stable dimensions, safe-area padding, text-fit constraints, and hover/pressed/focus/disabled states.
6. Wire UI to game state rather than duplicating game rules inside UI code.
7. Check text fit and overlap with the longest likely values, safe areas, touch targets, and real state changes on both viewports.

## What goes wrong

A generic dashboard of stat cards · UI covering the player, threats, or the next decision · text that shifts and clips on mobile · decorative panels that reduce readability · touch controls that look right but emit no intents.

## Report

UI intent and states covered, files changed, target-viewport screenshots, text-fit and overlap findings, safe-area and touch-target evidence where applicable, and remaining risks. Feed these results into the lead's consolidated pass rather than rerunning unchanged game-wide checks.
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-26 · audit v0.4.1 · source sha ed4c0bcf1058full audit observations/trust-audit/skill/majidmanzarpour__threejs-game-ui-designer.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-26ed4c0bcf1058SAFEB89first audit
05

Questions

What does the threejs-game-ui-designer — majidmanzarpour/threejs-game-skills skill do?

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

Is threejs-game-ui-designer — majidmanzarpour/threejs-game-skills safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can threejs-game-ui-designer — majidmanzarpour/threejs-game-skills access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (ed4c0bcf1058), read on 2026-10-26. The repository is watched, and a new audit runs when it changes — this is the first audit.

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