Atlas / Skills / microsoft / Memory Leak Audit

Memory Leak AuditSAFE

skills/microsoft/memory-leak-audit

Visual Studio Code

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
194,264
01

Overview

Visual Studio Code

Read from source at commit 72f6b35f460aOBSERVED · 2026-10-24
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02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: memory-leak-audit
description: 'Audit code for memory leaks and disposable issues. Use when reviewing event listeners, DOM handlers, lifecycle callbacks, or fixing leak reports. Covers addDisposableListener, Event.once, MutableDisposable, DisposableStore, and onWillDispose patterns.'
---

# Memory Leak Audit

The #1 bug category in VS Code. This skill encodes the patterns that prevent and fix leaks.

## When to Use

- Reviewing code that registers event listeners or DOM handlers
- Fixing reported memory leaks (listener counts growing over time)
- Creating objects in methods that are called repeatedly
- Working with model lifecycle events (onWillDispose, onDidClose)
- Adding event subscriptions in constructors or setup methods

## Audit Checklist

Work through each check in order. A single missed pattern can cause thousands of leaked objects.

### Step 1: DOM Event Listeners

**Rule**: Never use raw `.onload`, `.onclick`, or `addEventListener()` directly. Always use `addDisposableListener()`.

```typescript
// BAD — leaks a listener every call
this.iconElement.onload = () => { ... };

// GOOD — tracked and disposable
this._register(addDisposableListener(this.iconElement, 'load', () => { ... }));
```

**Validated by**: PR #280566 — Extension icon widget leaked 185 listeners after 37 toggles.

### Step 2: One-Time Events

**Rule**: Use `Event.once()` for events that should only fire once (lifecycle events, close events, first-change events).

```typescript
// BAD — listener stays registered forever after first fire
model.onDidDispose(() => store.dispose());

// GOOD — auto-removes after first invocation
Event.once(model.onDidDispose)(() => store.dispose());
```

**Validated by**: PRs #285657, #285661 — Terminal lifecycle hacks replaced with `Event.once()`.

### Step 3: Repeated Method Calls

**Rule**: Objects created in methods called multiple times must NOT be registered to the class `this._register()`. Use `MutableDisposable` or return `IDisposable` to the caller.

```typescript
// BAD — every call adds another listener to the class store
startSearch() {
    this._register(this.model.onResults(() => { ... }));
}

// GOOD — MutableDisposable ensures max 1 listener
private readonly _searchListener = this._register(new MutableDisposable());

startSearch() {
    this._searchListener.value = this.model.onResults(() => { ... });
}
```

When the event should only fire once per method call, combine `Event.once()` with `MutableDisposable` — this auto-removes the listener after the first invocation while still guarding against repeated calls:

```typescript
private readonly _searchListener = this._register(new MutableDisposable());

startSearch() {
    this._searchListener.value = Event.once(this.model.onResults)(() => { ... });
}
```

**Validated by**: PR #283466 — Terminal find widget leaked 1 listener per search.

### Step 4: Model-Tied DisposableStores

**Rule**: When creating a `DisposableStore` tied to a model's lifetime, register `model.onWillDispose(() => store.dispose())` to the store itself.

```typescript
const store = new DisposableStore();
store.add(model.onWillDispose(() => store.dispose()));
store.add(model.onDidChange(() => { ... }));
```

**Validated by**: Pattern used in `chatEditingSession.ts`, `fileBasedRecommendations.ts`, `testingContentProvider.ts`.

### Step 5: Resource Pool Patterns

**Rule**: When using factory methods that create pooled objects (lists, trees), disposables must be registered to the individual item, not the pool class.

```typescript
// BAD — registers to pool, never cleaned per item
createItem() {
    const item = new Item();
    this._register(item.onEvent(() => { ... }));
    return item;
}

// GOOD — wrap with item-scoped disposal
createItem(): IDisposable & Item {
    const store = new DisposableStore();
    const item = new Item();
    store.add(item.onEvent(() => { ... }));
    return { ...item, dispose: () => store.dispose() };
}
```

**Validated by**: PR #290505 — Chat content parts CollapsibleListPool and TreePool leaked disposables.

### Step 6: Test Validation

**Rule**: Every test suite that creates disposable objects must call `ensureNoDisposablesAreLeakedInTestSuite()`.

```typescript
import { ensureNoDisposablesAreLeakedInTestSuite } from '../../../../base/test/common/utils.js';

suite('MyFeature', () => {
    ensureNoDisposablesAreLeakedInTestSuite();

    test('does something', () => {
        // test disposables are tracked automatically
    });
});
```

## Quick Reference

| Scenario | Pattern | Anti-Pattern |
|----------|---------|-------------|
| DOM events | `addDisposableListener()` | `.onclick =`, `addEventListener()` |
| One-time events | `Event.once(event)(handler)` | `event(handler)` for lifecycle |
| Repeated methods | `MutableDisposable` or return `IDisposable` | `this._register()` in non-constructor |
| Model lifecycle | `store.add(model.onWillDispose(...))` | Forgetting cleanup |
| Pooled objects | Item-scoped `DisposableStore` | Pool-scoped `this._register()` |
| Tests | `ensureNoDisposablesAreLeakedInTestSuite()` | No leak checking |

## Verification

After fixing leaks, verify by:
1. Checking listener counts before/after repeated operations
2. Running `ensureNoDisposablesAreLeakedInTestSuite()` in tests
3. Confirming object counts stabilize (don't grow linearly with usage)
4. **For chat-specific leaks**: Run the chat memory leak checker via `npm run perf:chat-leak` (see the `chat-perf` skill). It sends N messages in a single session, forces GC between each, and uses linear regression on heap/DOM samples to detect per-message growth. A slope above 2 MB/msg indicates a leak. Use `--messages 20 --verbose` for more accurate results.
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codePASS
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (1)

LOWInventory / provenance · inv.symlink · CWE-1104
extensions/terminal-suggest/src/test/fixtures/symlink-test/symlink-executable.sh
extensions/terminal-suggest/src/test/fixtures/symlink-test/symlink-executable.sh
Why it matters. link not followed

Gates applied: no_behavioural_pass.

Audited 2026-10-24 · audit v0.4.1 · source sha 72f6b35f460afull audit observations/trust-audit/skill/microsoft__memory-leak-audit.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-2472f6b35f460aSAFEB89first audit
05

Questions

What does the memory-leak-audit — microsoft/vscode skill do?

Visual Studio Code

Is memory-leak-audit — microsoft/vscode safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can memory-leak-audit — microsoft/vscode access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (72f6b35f460a), read on 2026-10-24. The repository is watched, and a new audit runs when it changes — this is the first audit.

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