Better UiSAFE
A collection of agent skills that help you build great interfaces.
Overview
A collection of agent skills that help you build great interfaces.
4f1383132e57OBSERVED · 2026-10-26What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: better-ui
description: Polishes surfaces, icons and motion with exact values for border radius, optical alignment, shadows, icon states and animation.
---
# UI polish
This skill holds the visual polish for surfaces, icons and motion, with the exact value each detail takes. It applies once the underlying interaction is sound, and a polish finding never outranks a broken interaction.
## Exact values, optional polish
The values below are exact, not ranges to approximate. `cubic-bezier(0.2, 0, 0, 1)` is not `cubic-bezier(0.4, 0, 0.2, 1)`, and `0.96` is not `0.95`. The optical nudges and the concentric padding cutoff are the exceptions. They are starting points, judged by eye.
Keep the project's component library, tokens and density, and match its motion language wherever no rule here gives a value. A deliberate and consistent project convention, such as a style with no shadows, is a preference and not a finding. The same detail done two ways within the project is a finding.
Text wrapping, font rendering, tabular numbers and text spacing belong to `better-typography`. Hit areas, keyboard support, ARIA and the reduced-motion requirement belong to `better-accessibility`. Grouping, section spacing, breakpoints and spatial RTL belong to `better-layout`, except directional icon mirroring. Color tokens and contrast measurement belong to `better-colors`.
## Outer radius equals inner radius plus padding
Where nested surfaces share a visible, even inset, the outer radius is the inner radius plus the padding plus any border width. Past `24px` of padding, or where the padding is deliberately asymmetric, treat the layers as separate surfaces and keep each one's radius token. Recipes are in [surfaces.md](surfaces.md).
## Align optically where geometry looks off
Where geometric centering looks off, nudge by eye. Give a button `2px` less padding on its icon side, shift a play triangle toward its point and fix asymmetric glyphs in the SVG itself. Recipes are in [surfaces.md](surfaces.md#optical-alignment).
## Shadows for elevation, borders for structure
Where a border exists only to create depth, replace it with layered transparent `box-shadow` values. Keep borders on dividers, separators, table cells and selected states. Keep them on form inputs too, whose boundary needs 3:1 non-text contrast under `better-accessibility`. Focus rings belong to `better-accessibility` as well.
Forced-colors mode removes every `box-shadow`. Keep `border: 1px solid transparent` under a shadow ring so that mode still draws an edge. Recipes are in [surfaces.md](surfaces.md#shadow-recipes).
## Outline images in pure black or white
Give content images a `1px` outline inset by `1px`. Use `oklch(0 0 0 / 0.1)` in light mode and `oklch(1 0 0 / 0.1)` in dark. Never use a palette near-black, a tinted neutral or the accent color, because the tint shows as a colored fringe on the image edge. Skip transparent artwork such as logos and illustrations. The recipe is in [surfaces.md](surfaces.md#image-outlines).
## Transitions, not keyframes, for interactive state
Drive interactive state changes with CSS transitions or a motion library's springs, which retarget when the user reverses mid-flight. Keyframes run a fixed timeline and cannot reverse, so reserve them for sequences that run once. See [animations.md](animations.md).
## Press scales to 0.96
A pressed button scales to `0.96` over `150ms` with `ease-out`, and a disabled one never scales. Give the button an opt-out where the motion would distract, through the component's existing variant API or a `static` prop. See [recipes for CSS, Tailwind and Motion](animations.md#scale-on-press).
## High-frequency interactions respond instantly
Keystrokes, row hovers and tab switches get instant feedback, or a transition of `150ms` or less on `opacity` or `background-color`. Reserve expressive motion for infrequent moments such as a view's first load, a success state or an empty state.
Every animated state change also leaves a static cue in the form of a color, icon or label. Motion is never the only feedback channel.
## Gate motion behind the reduced-motion preference
`better-accessibility` owns the requirement, and no recipe here ships without it. Run movement, scale and blur only under `prefers-reduced-motion: no-preference`. Under reduced motion, replace them with an opacity cross-fade rather than removing the element instantly. Recipes for CSS, Tailwind and Motion are in [animations.md](animations.md#reduced-motion-fallback).
## Stagger infrequent entrances by 100ms
Where sequence communicates hierarchy in a staged entrance, split the content into semantic chunks such as title, description and actions. Stagger them `100ms` apart, each entering with opacity, `4px` of blur and `12px` of `translateY` over `300ms` with `ease-out`. Never stagger routine interactions. See [enter-exit.md](enter-exit.md).
## Exits are shorter and smaller than enters
Exit with opacity, `4px` of blur and a fixed `-12px` `translateY` over `150ms` with `ease-out`, never the full container height. Slide fully out only where the destination carries meaning, such as a drawer closing. Remove the element instantly where motion adds no information. See [enter-exit.md](enter-exit.md#exit-animations).
## Skip state animations on first render
Set `initial={false}` on an `AnimatePresence` that wraps a state swap, so the default state does not animate in on mount. Never set it around an intentional entrance such as a staggered hero. See [animations.md](animations.md#skip-animation-on-page-load).
## Cross-fade contextual icons with exact values
Where an icon swaps on an infrequent state change, such as play to pause or copy to copied, cross-fade it. Scale runs `0.25` to `1`, opacity `0` to `1` and blur `4px` to `0px`. With a motion library, use `{ type: "spring", duration: 0.3, bounce: 0 }`, and bounce is always `0`. Without one, keep both icons in the DOM and cross-fade over `300ms` with `cubic-Trust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (0)
No findings outside the package's declared scope.
Gates applied: no_behavioural_pass.
4f1383132e57full audit observations/trust-audit/skill/jakubkrehel__better-ui.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-26 | 4f1383132e57 | SAFE | B | 89 | first audit |
Questions
What does the better-ui — jakubkrehel/skills skill do?
A collection of agent skills that help you build great interfaces.
Is better-ui — jakubkrehel/skills safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can better-ui — jakubkrehel/skills access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
What do I need installed to use better-ui — jakubkrehel/skills?
Its own instructions reference better-accessibility. Dependencies are pinned to exact versions.
How current is this page?
The grade is for one exact copy of the source (4f1383132e57), read on 2026-10-26. The repository is watched, and a new audit runs when it changes — this is the first audit.
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