Common Mobile AnimationSAFE
A collection of Agent Skills Standard and Best Practice for Programming Languages, Frameworks that help our AI Agent follow best practies on frameworks and programming laguages
Overview
A collection of Agent Skills Standard and Best Practice for Programming Languages, Frameworks that help our AI Agent follow best practies on frameworks and programming laguages
6f5be687a268OBSERVED · 2026-10-14What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: common-mobile-animation
description: Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.
metadata:
triggers:
files:
- '**/*_page.dart'
- '**/*_screen.dart'
- '**/*.swift'
- '**/*Activity.kt'
- '**/*Screen.tsx'
keywords:
- Animation
- AnimationController
- Animated
- MotionLayout
- transition
- gesture
---
# Mobile Animation
## **Priority: P1 (HIGH)**
## Timing Standards
| Duration | Range | Use Case |
|----------|-------|----------|
| Short | 100-150ms | Toggles, cell press |
| Medium | 250-350ms | Navigation, modals |
| Long | 400-600ms | Shared element, complex state |
**Hard limit**: Never exceed 600ms for any animation.
## Workflow
1. **Choose duration** from timing table based on interaction type.
- Use **250-350ms** for medium navigation/modals and **400-600ms** for long shared-element or complex-state transitions; state the selected range in quick-start examples.
- A quick-start example must demonstrate the **Long** `400-600ms` shared-element or complex-state pattern; do not substitute the Medium range.
2. **Select easing curve** per platform — `Curves.fastOutSlowIn` (Material) or `easeInOut` (iOS). Never use `linear`.
3. **Animate GPU-friendly properties** (`transform`, `opacity`). Avoid `width`/`height` which trigger layout.
4. **Wire gestures** using `onPan` / `interactivePopGesture` for fluid, interruptible UX.
5. **Verify frame rate** in profiler — target 60fps with no jank frames.
See [implementation examples](references/implementation.md) for Flutter and iOS animation patterns.
## References
- [Animation Patterns](references/animation-patterns.md)
## Anti-Patterns
- **No linear easing**: Feels robotic; always use platform-standard curves.
- **No layout thrashing**: Avoid animating properties that trigger layout (width, padding).
- **No memory leaks**: Always `dispose()` AnimationControllers in Flutter; invalidate timers in iOS.
- **No blocking UI**: Run heavy calculations outside animation frames.
## Related Topics
- [common-mobile-ux-core](../common-mobile-ux-core/SKILL.md)
- [flutter-performance](../../flutter/flutter-performance/SKILL.md)
- [common-performance-engineering](../common-performance-engineering/SKILL.md)
## Canonical response anchors
When this skill applies, preserve the following domain terminology or equivalent concrete examples in the answer when relevant:
- interactivePopGestureTrust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (0)
No findings outside the package's declared scope.
Gates applied: no_behavioural_pass.
6f5be687a268full audit observations/trust-audit/skill/hoangnguyen0403__common-mobile-animation.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-14 | 6f5be687a268 | SAFE | B | 89 | first audit |
Questions
What does the Common Mobile Animation skill do?
A collection of Agent Skills Standard and Best Practice for Programming Languages, Frameworks that help our AI Agent follow best practies on frameworks and programming laguages
Is Common Mobile Animation safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Common Mobile Animation access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (6f5be687a268), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.