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UnrealBLOCK

mcp/runreal/unreal-3

MCP server for Unreal Engine that uses Unreal Python Remote Execution

Verdict
BLOCK
Grade
D
Trust score
69 /100
Exposed tools
21 13r · 7w · 1d
Transport
stdio
License
MIT
Stars
116
01

Overview

From the repository's own README, as read at the audited commit. Badges and raw HTML are left out.

MCP server for Unreal Engine that uses Unreal Python Remote Execution

Twitter · Discord

⚡ Differences

This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.

Adding new tools/features is much faster to develop since it does not require any C++ code.

It can support the full Unreal Engine Python API

⚠️ Note

  • This is not an official Unreal Engine project.
  • Your AI agents or tools will have full access to your Editor.
  • Review any changes your Client suggests before you approve them.

📦 Installation

📋 Requirements

  • 🔧 Unreal Engine 5.4+ (verified, may work with earlier versions)
  • 🟢 Node.js with npx
  • 🤖 MCP Client (Claude, Cursor, etc.)
  1. Setting up your Editor:
  2. Open your Unreal Engine project
  3. Go to Edit -> Plugins
  4. Search for "Python Editor Script Plugin" and enable it
  5. Restart the editor if prompted
  6. Go to Edit -> Project Settings
  7. Search for "Python" and enable the "Enable Remote Execution" option

  1. Set up your Client:
  2. Edit your Claude (or Cursor) config
{
"mcpServers": {
"unreal": {
"command": "npx",
"args": [
"-y",
"@runreal/unreal-mcp"
]
}
}
}

🔧 Troubleshooting

If you get an error similar to `MCP Unreal: U

Read from source at commit ea676b9c8badOBSERVED · 2026-10-07
02

Connect

Built from this server's own package name, version and transport as found in its source — not copied from anyone's documentation, so it cannot drift against a page we do not control.

claude-code
claude mcp add unreal-mcp -- npx -y @runreal/[email protected]
claude-desktop
{
  "mcpServers": {
    "unreal-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@runreal/[email protected]"
      ]
    }
  }
}
03

Exposed tools (21)

13 read · 7 write · 1 destructive. Blast radius: 1 tool can delete or overwrite — an agent that can be talked into calling a tool can be talked into calling this one.

ToolRiskDescription
UnrealMCPreadUnreal Engine mcp - use the documentation resource before using tools. Some tools run in the editor
editor_console_commandwriteRun a console command in Unreal\n\nExample output: (No output for most commands, executed silently)\n\nExecutes the console command without returning output.
editor_create_objectwriteCreate a new object/actor in the world\n\nExample output: {
editor_delete_objectdestructiveDelete an object/actor from the world\n\nExample output: {
editor_export_assetreadExport an Unreal asset to text\n\nExample output: Binary data of the exported asset file\n\nReturns the raw binary content of the exported asset.
editor_get_asset_inforeadGet information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets\n\nExample output: [{
editor_get_asset_referencesreadGet references for an asset\n\nExample output: [{
editor_get_map_inforeadGet detailed information about the current map/level\n\nExample output: {
editor_get_world_outlinerreadGet all actors in the current world with their properties\n\nExample output: {
editor_list_assetsreadList all Unreal assets\n\nExample output: [
editor_move_camerawriteMove the viewport camera to a specific location and rotation for positioning screenshots
editor_project_inforeadGet detailed information about the current project\n\nExample output: {
editor_run_pythonwriteExecute any python within the Unreal Editor. All python must have
editor_search_assetsreadSearch for assets by name or path with optional class filter\n\nExample output: {
editor_take_screenshotreadTake a screenshot of the Unreal Editor\n\nExample output: data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAA...\n\nReturns a base64-encoded PNG image of the current editor view. IF THIS ERRORS OUT MAKE SURE THE UNREAL ENGINE WINDOW IS FOCUSED
editor_update_objectwriteUpdate an existing object/actor in the world\n\nExample output: {
editor_validate_assetsreadValidate assets in the project to check for errors\n\nExample output: {
get_unreal_engine_pathreadGet the current Unreal Engine path
get_unreal_project_pathreadGet the current Unreal Project path
set_unreal_engine_pathwriteSet the Unreal Engine path
set_unreal_project_pathwriteSet the Project path
04

Trust audit

BLOCKgrade D · trust 69/100 Do not install this without reading the findings. The audit found something that could harm you or your machine.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeFAIL
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfaceWARN
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
declared (2 observation(s))
Network
none-observed
Shell
declared (2 observation(s))
Dependencies
not all pinned
Secrets in source
none-found

Findings (6)

HIGHCode injection · code.eval_exec · CWE-78, CWE-94, CWE-95
server/utils.ts:2
return new Function(...Object.keys(vars), `return \`${tmpl}\`;`)(...Object.values(vars))
Why it matters. evaluates text as code
Fix. remove; use a parser or a dispatch table
MEDIUMFilesystem / path · mcp.destructive_tools · CWE-22, CWE-59
editor_delete_object
Why it matters. 1 tool(s) can delete or overwrite
Fix. prefer a read-only mode or scoped tokens; the page states the blast radius
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
server/scripts/update-readme.ts:34
const readmePath = path.join(__dirname, "../../README.md")
LOWSupply chain · supply.unpinned · CWE-829, CWE-1357
package.json
@modelcontextprotocol/sdk, unreal-remote-execution, zod, @biomejs/biome, @types/node, typescript
Why it matters. 6 dependency range(s) float
Fix. pin exact versions or ship a lockfile
INFOInventory / provenance · inv.oversize · CWE-1104
mcp.gif
mcp.gif
Why it matters. 5350940 bytes not read
INFOPrompt injection · prompt.authority_framing · CWE-94, CWE-1427
README.md:30
- Your AI agents or tools will have full access to your Editor.

Gates applied: no_behavioural_pass.

Audited 2026-10-07 · audit v0.4.1 · source sha ea676b9c8badfull audit observations/trust-audit/mcp-server/runreal__unreal-3.json · Report an issue / request a re-scan
05

Audit history

Every audit this server has had. A grade with a past is a grade somebody is still checking.

DateSourceVerdictGradeScoreChange
2026-10-07ea676b9c8badBLOCKD69first audit
06

Questions

What is the Unreal MCP server?

MCP server for Unreal Engine that uses Unreal Python Remote Execution

What tools does Unreal expose?

21 in total: 13 read-only, 7 that write, and 1 that can delete or overwrite (editor_delete_object). Every one is listed on this page with its risk.

Is Unreal safe to connect to an agent?

No — not without reading the findings first. The audit graded it D (69/100) and found 1 critical or high issue in the source. Each one is listed on this page with the file and line it is on. Separately from the audit: 1 of its tools can destroy data, so scope the token you give it to what you actually need.

What credentials does Unreal need?

No credential environment variables were found in its source, so it appears to need none.

How does Unreal run?

It speaks stdio, so it runs as a local process your client starts. It is published on npm as @runreal/unreal-mcp at 0.1.4.

How current is this page?

The grade is for one exact copy of the source (ea676b9c8bad), read on 2026-10-07. The repository is watched and re-audited when it changes.

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