Skills by job · page 15
Coding & review skills
2,081 audited skills for coding & review: 1,590 SAFE, 386 CAUTION, 105 BLOCK. Review diffs, enforce conventions, write and refactor code in a language or framework.
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ModelsAtlas. “Coding & review skills”. Retrieved 29 Oct 2026. https://modelsatlas.com/skills/topic/coding/page/15
Skill Test
Donchitos/Claude-Code-Game-Studios
Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.
Smoke Check
Donchitos/Claude-Code-Game-Studios
Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.
Soak Test
Donchitos/Claude-Code-Game-Studios
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
Sprint Plan
Donchitos/Claude-Code-Game-Studios
New or updated sprint plan from the current milestone, completed work, and available capacity.
Sprint Status
Donchitos/Claude-Code-Game-Studios
Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'
Start
Donchitos/Claude-Code-Game-Studios
First-time onboarding — asks where you are, then guides you to the right workflow.
Story Done
Donchitos/Claude-Code-Game-Studios
End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.
Story Readiness
Donchitos/Claude-Code-Game-Studios
Is a story implementation-ready? Checks clear acceptance criteria, open questions, ADR refs. READY/NEEDS WORK/BLOCKED/NOT ASSESSED.
Team Audio
Donchitos/Claude-Code-Game-Studios
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
Team Combat
Donchitos/Claude-Code-Game-Studios
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
Team Level
Donchitos/Claude-Code-Game-Studios
Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.
Team Live Ops
Donchitos/Claude-Code-Game-Studios
Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event.
Team Narrative
Donchitos/Claude-Code-Game-Studios
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
Team Polish
Donchitos/Claude-Code-Game-Studios
Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area.
Team Qa
Donchitos/Claude-Code-Game-Studios
Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.
Team Release
Donchitos/Claude-Code-Game-Studios
Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.
Team Ui
Donchitos/Claude-Code-Game-Studios
Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates.
Tech Debt
Donchitos/Claude-Code-Game-Studios
Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register.
Test Evidence Review
Donchitos/Claude-Code-Game-Studios
Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story.
Test Flakiness
Donchitos/Claude-Code-Game-Studios
Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.
Test Helpers
Donchitos/Claude-Code-Game-Studios
Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in the engine's test folder. Reduces boilerplate.
Test Setup
Donchitos/Claude-Code-Game-Studios
Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint.
Ux Review
Donchitos/Claude-Code-Game-Studios
Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.
Vertical Slice
Donchitos/Claude-Code-Game-Studios
Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.