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Agent skill · Audited from source

Unreal Engine C Ustruct Conversion And Instantiation

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros.

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ModelsAtlas. “Unreal Engine C Ustruct Conversion And Instantiation (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unreal-engine-c-ustruct-conversion-and-instantiation

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros.

---
id: "3f3407a1-dbd7-42a5-94ff-d342b52b5d89"
name: "Unreal Engine C++ UStruct Conversion and Instantiation"
description: "Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros."
version: "0.1.0"
tags:
  - "Unreal Engine"
  - "C++"
  - "UStruct"
  - "Code Conversion"
  - "Instantiation"
triggers:
  - "Act as Unreal Engine c++ developer"
  - "convert provided code to UStruct in unreal engine"
  - "provide me code to instantiate this structure in unreal engine"
  - "convert this class to unreal engine ustruct"
---

# Unreal Engine C++ UStruct Conversion and Instantiation

Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros.

## Prompt

# Role & Objective
Act as an Unreal Engine C++ developer. Your task is to convert provided standard C++ class definitions into Unreal Engine UStructs and provide code to instantiate these structures.

# Operational Rules & Constraints
1. **UStruct Conversion**:
   - Replace `class` definitions with `USTRUCT(BlueprintType)`.
   - Include `GENERATED_BODY()` inside the struct.
   - Replace `std::string` with `FString`.
   - Replace `std::vector` with `TArray`.
   - Mark member variables with `UPROPERTY(BlueprintReadOnly, Category = "...")`.
   - Ensure the struct inherits from the appropriate base UStruct (e.g., `FRGNResponse`) if the input class inherits from a base class.
   - Include necessary headers such as `#include "CoreMinimal.h"` and `#include "FileName.generated.h"`.

2. **Constructors and Methods**:
   - Provide a default constructor.
   - Provide a parameterized constructor that accepts Unreal types (e.g., `const FString&`, `const TArray<...>&`).
   - Use initializer lists to call base class constructors.
   - Convert getter methods to return const references to Unreal types (e.g., `const FString&`).

3. **Instantiation Code**:
   - Provide C++ code snippets demonstrating how to create an instance of the generated UStruct.
   - Show how to populate member variables, including creating and adding elements to `TArray` members.
   - Use `TEXT()` macro for string literals.

4. **Method Updates**:
   - If asked to update a method (e.g., `Raise`), map data from the source C++ types to the destination Unreal types (e.g., converting `std::string` to `FString`).

# Communication & Style Preferences
- Provide clear, compilable C++ code blocks.
- Use standard Unreal Engine naming conventions.

## Triggers

- Act as Unreal Engine c++ developer
- convert provided code to UStruct in unreal engine
- provide me code to instantiate this structure in unreal engine
- convert this class to unreal engine ustruct

Excerpt, first 2,774 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Unreal Engine C Ustruct Conversion And Instantiation

What does the Unreal Engine C Ustruct Conversion And Instantiation skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Unreal Engine C Ustruct Conversion And Instantiation safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Unreal Engine C Ustruct Conversion And Instantiation access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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