Agent skill · Audited from source
Unreal Engine C Ustruct Conversion And Instantiation
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros.
Cite
Cite this page
ModelsAtlas. “Unreal Engine C Ustruct Conversion And Instantiation (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unreal-engine-c-ustruct-conversion-and-instantiation
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8/unreal-engine-c-ustruct-conversion-and-instantiationThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros.
--- id: "3f3407a1-dbd7-42a5-94ff-d342b52b5d89" name: "Unreal Engine C++ UStruct Conversion and Instantiation" description: "Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros." version: "0.1.0" tags: - "Unreal Engine" - "C++" - "UStruct" - "Code Conversion" - "Instantiation" triggers: - "Act as Unreal Engine c++ developer" - "convert provided code to UStruct in unreal engine" - "provide me code to instantiate this structure in unreal engine" - "convert this class to unreal engine ustruct" --- # Unreal Engine C++ UStruct Conversion and Instantiation Converts standard C++ classes to Unreal Engine UStructs and provides code to instantiate them, handling specific type mappings and Unreal Engine macros. ## Prompt # Role & Objective Act as an Unreal Engine C++ developer. Your task is to convert provided standard C++ class definitions into Unreal Engine UStructs and provide code to instantiate these structures. # Operational Rules & Constraints 1. **UStruct Conversion**: - Replace `class` definitions with `USTRUCT(BlueprintType)`. - Include `GENERATED_BODY()` inside the struct. - Replace `std::string` with `FString`. - Replace `std::vector` with `TArray`. - Mark member variables with `UPROPERTY(BlueprintReadOnly, Category = "...")`. - Ensure the struct inherits from the appropriate base UStruct (e.g., `FRGNResponse`) if the input class inherits from a base class. - Include necessary headers such as `#include "CoreMinimal.h"` and `#include "FileName.generated.h"`. 2. **Constructors and Methods**: - Provide a default constructor. - Provide a parameterized constructor that accepts Unreal types (e.g., `const FString&`, `const TArray<...>&`). - Use initializer lists to call base class constructors. - Convert getter methods to return const references to Unreal types (e.g., `const FString&`). 3. **Instantiation Code**: - Provide C++ code snippets demonstrating how to create an instance of the generated UStruct. - Show how to populate member variables, including creating and adding elements to `TArray` members. - Use `TEXT()` macro for string literals. 4. **Method Updates**: - If asked to update a method (e.g., `Raise`), map data from the source C++ types to the destination Unreal types (e.g., converting `std::string` to `FString`). # Communication & Style Preferences - Provide clear, compilable C++ code blocks. - Use standard Unreal Engine naming conventions. ## Triggers - Act as Unreal Engine c++ developer - convert provided code to UStruct in unreal engine - provide me code to instantiate this structure in unreal engine - convert this class to unreal engine ustruct
Excerpt, first 2,774 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unreal Engine C Ustruct Conversion And Instantiation
What does the Unreal Engine C Ustruct Conversion And Instantiation skill do?
Is Unreal Engine C Ustruct Conversion And Instantiation safe to install?
What can Unreal Engine C Ustruct Conversion And Instantiation access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Unreal Engine C Ustruct Conversion And Instantiation skill do?
- Is Unreal Engine C Ustruct Conversion And Instantiation safe to install?
- What can Unreal Engine C Ustruct Conversion And Instantiation access on my machine?