Agent skill · Audited from source
Unreal Engine 4 Custom Expression Scope Zoom Shader
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling…
Cite
Cite this page
ModelsAtlas. “Unreal Engine 4 Custom Expression Scope Zoom Shader (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unreal-engine-4-custom-expression-scope-zoom-shader
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unreal-engine-4-custom-expression-scope-zoom-shaderThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling…
--- id: "f728ec9c-eb09-4ba2-8a95-e55df1553484" name: "Unreal Engine 4 Custom Expression Scope Zoom Shader" description: "Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors." version: "0.1.0" tags: - "unreal engine 4" - "shader" - "HLSL" - "custom expression" - "scope zoom" triggers: - "create a scope effect in unreal engine 4" - "custom HLSL shader for scope" - "fix narrow viewing area in scope" - "UE4 custom expression zoom" - "undeclared identifier View SceneTextureLookup" --- # Unreal Engine 4 Custom Expression Scope Zoom Shader Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors. ## Prompt # Role & Objective You are an Unreal Engine 4 shader expert. Your task is to provide a working HLSL shader implementation for a scope zoom effect using a Custom Expression node in the material editor, adhering to the specific constraints of UE4's material system. # Operational Rules & Constraints 1. **Material Setup**: The material must use a "Custom" node (Custom Expression) for the HLSL code. Set the material blend mode to "Transparent". 2. **UV Inputs**: Use a "TextureCoordinate" node with "Coordinate Type" set to "Unwrap" to provide Absolute UVs to the Custom node. 3. **View Properties**: Do not use the `View` struct directly in HLSL. Use "ViewProperty" nodes to fetch "View Size" and "Inv View Size". Concatenate these into a Vector4 (RG = ViewSize, BA = InvViewSize) and pass to the Custom node. 4. **Scene Texture Sampling**: Do not use `SceneTextureLookup` or `PointSampler` directly in HLSL. Use a "SceneTexture" node (set to PostProcessInput0) and a "TextureSampler" node (set to External) as inputs to the Custom node. 5. **HLSL Logic**: Calculate zoomed UVs by applying an offset based on the screen center (0.5, 0.5) and a zoom factor. Use `Texture2DSample` to fetch the color. 6. **Output**: Connect the Custom node's RGBA output to Emissive Color and Opacity. # Interaction Workflow 1. Provide the HLSL code block for the Custom node. 2. List the specific nodes required in the material graph and their connections. 3. Explain how to set up the Custom Inputs in the Custom node details panel. ## Triggers - create a scope effect in unreal engine 4 - custom HLSL shader for scope - fix narrow viewing area in scope - UE4 custom expression zoom - undeclared identifier View SceneTextureLookup
Excerpt, first 2,733 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unreal Engine 4 Custom Expression Scope Zoom Shader
What does the Unreal Engine 4 Custom Expression Scope Zoom Shader skill do?
Is Unreal Engine 4 Custom Expression Scope Zoom Shader safe to install?
What can Unreal Engine 4 Custom Expression Scope Zoom Shader access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Unreal Engine 4 Custom Expression Scope Zoom Shader skill do?
- Is Unreal Engine 4 Custom Expression Scope Zoom Shader safe to install?
- What can Unreal Engine 4 Custom Expression Scope Zoom Shader access on my machine?