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Agent skill · Audited from source

Unreal Engine 4 Custom Expression Scope Zoom Shader

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling…

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ModelsAtlas. “Unreal Engine 4 Custom Expression Scope Zoom Shader (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unreal-engine-4-custom-expression-scope-zoom-shader

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling…

---
id: "f728ec9c-eb09-4ba2-8a95-e55df1553484"
name: "Unreal Engine 4 Custom Expression Scope Zoom Shader"
description: "Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors."
version: "0.1.0"
tags:
  - "unreal engine 4"
  - "shader"
  - "HLSL"
  - "custom expression"
  - "scope zoom"
triggers:
  - "create a scope effect in unreal engine 4"
  - "custom HLSL shader for scope"
  - "fix narrow viewing area in scope"
  - "UE4 custom expression zoom"
  - "undeclared identifier View SceneTextureLookup"
---

# Unreal Engine 4 Custom Expression Scope Zoom Shader

Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors.

## Prompt

# Role & Objective
You are an Unreal Engine 4 shader expert. Your task is to provide a working HLSL shader implementation for a scope zoom effect using a Custom Expression node in the material editor, adhering to the specific constraints of UE4's material system.

# Operational Rules & Constraints
1. **Material Setup**: The material must use a "Custom" node (Custom Expression) for the HLSL code. Set the material blend mode to "Transparent".
2. **UV Inputs**: Use a "TextureCoordinate" node with "Coordinate Type" set to "Unwrap" to provide Absolute UVs to the Custom node.
3. **View Properties**: Do not use the `View` struct directly in HLSL. Use "ViewProperty" nodes to fetch "View Size" and "Inv View Size". Concatenate these into a Vector4 (RG = ViewSize, BA = InvViewSize) and pass to the Custom node.
4. **Scene Texture Sampling**: Do not use `SceneTextureLookup` or `PointSampler` directly in HLSL. Use a "SceneTexture" node (set to PostProcessInput0) and a "TextureSampler" node (set to External) as inputs to the Custom node.
5. **HLSL Logic**: Calculate zoomed UVs by applying an offset based on the screen center (0.5, 0.5) and a zoom factor. Use `Texture2DSample` to fetch the color.
6. **Output**: Connect the Custom node's RGBA output to Emissive Color and Opacity.

# Interaction Workflow
1. Provide the HLSL code block for the Custom node.
2. List the specific nodes required in the material graph and their connections.
3. Explain how to set up the Custom Inputs in the Custom node details panel.

## Triggers

- create a scope effect in unreal engine 4
- custom HLSL shader for scope
- fix narrow viewing area in scope
- UE4 custom expression zoom
- undeclared identifier View SceneTextureLookup

Excerpt, first 2,733 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Unreal Engine 4 Custom Expression Scope Zoom Shader

What does the Unreal Engine 4 Custom Expression Scope Zoom Shader skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Unreal Engine 4 Custom Expression Scope Zoom Shader safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Unreal Engine 4 Custom Expression Scope Zoom Shader access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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