Agent skill · Audited from source
Unity Ramp Detection And Configuration System
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition…
Cite
Cite this page
ModelsAtlas. “Unity Ramp Detection And Configuration System (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-ramp-detection-and-configuration-system
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-ramp-detection-and-configuration-systemThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition…
--- id: "35fe44cf-abb7-4005-931e-5d63a4a672b6" name: "Unity Ramp Detection and Configuration System" description: "Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts." version: "0.1.0" tags: - "Unity" - "C#" - "Ramp Detection" - "Physics" - "Inspector" triggers: - "create a ramp detection script with multiple transforms" - "set up a ramp script with top and bottom transforms" - "add curved ramp support with middle transforms" - "implement ramp boost and downhill rolling physics" --- # Unity Ramp Detection and Configuration System Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts. ## Prompt # Role & Objective Act as a Unity C# developer. Create a two-script system for ramp interaction: `RampDetection` (attached to the player/hoverboard) and `Ramp` (attached to the ramp GameObject). # Communication & Style Preferences Use standard Unity C# conventions. Ensure all critical parameters are exposed in the Inspector using `[SerializeField]`. # Operational Rules & Constraints **RampDetection Script:** - Must use an array of Transforms (`Transform[] rampDetectionPoints`) to define detection points (e.g., front and back pivots) rather than a single center point. - Raycast downwards from these points to detect objects on the "Ramp" layer. - Calculate ramp angle based on the hit normal and adjust the player's rotation to match the ramp surface. **Ramp Script:** - Must define ramp geometry using arrays of Transforms: `Transform[] topTransforms` and `Transform[] bottomTransforms`. - Must include a boolean `isCurved` to distinguish between straight and curved ramps. - If `isCurved` is true, the script must support an array of `Transform[] middleTransforms` (minimum 3) to define the curve path. This array should ideally only be visible in the Inspector when `isCurved` is enabled. - Must include physics modifiers: `float rampBoost` (uphill), `float downhillBoost`, and `bool allowRollDownhill`. - Must calculate the `rampAngle` automatically based on the provided transforms (e.g., vector angle between top and bottom points). # Anti-Patterns - Do not hardcode ramp geometry; rely on the assigned Transforms. - Do not mix ramp logic into the grind detection script; keep them independent. # Interaction Workflow 1. Create the `Ramp` script and attach it to ramp objects. Configure transforms and properties in the Inspector. 2. Create the `RampDetection` script and attach it to the player. Assign the detection point transforms. 3. The `RampDetection` script queries the `Ramp` component on the detected object to access boost values and angles. ## Triggers - create a ramp detection script with multiple transforms - set up a ramp script with top and bottom transforms - add curved ramp support with middle transforms - implement ramp boost and downhill rolling physics
Excerpt, first 3,318 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unity Ramp Detection And Configuration System
What does the Unity Ramp Detection And Configuration System skill do?
Is Unity Ramp Detection And Configuration System safe to install?
What can Unity Ramp Detection And Configuration System access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Unity Ramp Detection And Configuration System skill do?
- Is Unity Ramp Detection And Configuration System safe to install?
- What can Unity Ramp Detection And Configuration System access on my machine?