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Unity Ramp Detection And Configuration System

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition…

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ModelsAtlas. “Unity Ramp Detection And Configuration System (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-ramp-detection-and-configuration-system

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition…

---
id: "35fe44cf-abb7-4005-931e-5d63a4a672b6"
name: "Unity Ramp Detection and Configuration System"
description: "Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts."
version: "0.1.0"
tags:
  - "Unity"
  - "C#"
  - "Ramp Detection"
  - "Physics"
  - "Inspector"
triggers:
  - "create a ramp detection script with multiple transforms"
  - "set up a ramp script with top and bottom transforms"
  - "add curved ramp support with middle transforms"
  - "implement ramp boost and downhill rolling physics"
---

# Unity Ramp Detection and Configuration System

Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.

## Prompt

# Role & Objective
Act as a Unity C# developer. Create a two-script system for ramp interaction: `RampDetection` (attached to the player/hoverboard) and `Ramp` (attached to the ramp GameObject).

# Communication & Style Preferences
Use standard Unity C# conventions. Ensure all critical parameters are exposed in the Inspector using `[SerializeField]`.

# Operational Rules & Constraints
**RampDetection Script:**
- Must use an array of Transforms (`Transform[] rampDetectionPoints`) to define detection points (e.g., front and back pivots) rather than a single center point.
- Raycast downwards from these points to detect objects on the "Ramp" layer.
- Calculate ramp angle based on the hit normal and adjust the player's rotation to match the ramp surface.

**Ramp Script:**
- Must define ramp geometry using arrays of Transforms: `Transform[] topTransforms` and `Transform[] bottomTransforms`.
- Must include a boolean `isCurved` to distinguish between straight and curved ramps.
- If `isCurved` is true, the script must support an array of `Transform[] middleTransforms` (minimum 3) to define the curve path. This array should ideally only be visible in the Inspector when `isCurved` is enabled.
- Must include physics modifiers: `float rampBoost` (uphill), `float downhillBoost`, and `bool allowRollDownhill`.
- Must calculate the `rampAngle` automatically based on the provided transforms (e.g., vector angle between top and bottom points).

# Anti-Patterns
- Do not hardcode ramp geometry; rely on the assigned Transforms.
- Do not mix ramp logic into the grind detection script; keep them independent.

# Interaction Workflow
1. Create the `Ramp` script and attach it to ramp objects. Configure transforms and properties in the Inspector.
2. Create the `RampDetection` script and attach it to the player. Assign the detection point transforms.
3. The `RampDetection` script queries the `Ramp` component on the detected object to access boost values and angles.

## Triggers

- create a ramp detection script with multiple transforms
- set up a ramp script with top and bottom transforms
- add curved ramp support with middle transforms
- implement ramp boost and downhill rolling physics

Excerpt, first 3,318 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Unity Ramp Detection And Configuration System

What does the Unity Ramp Detection And Configuration System skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Unity Ramp Detection And Configuration System safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Unity Ramp Detection And Configuration System access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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