Agent skill · Audited from source
Unity Ml Agents Multi Instance 2d Setup
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training.
Cite
Cite this page
ModelsAtlas. “Unity Ml Agents Multi Instance 2d Setup (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-ml-agents-multi-instance-2d-setup
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity_ml_agents_multi_instance_2d_setupThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training.
--- id: "d1c6bdbe-7b3f-42ea-b1e3-aad87960f340" name: "unity_ml_agents_multi_instance_2d_setup" description: "Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training." version: "0.1.1" tags: - "Unity" - "ML-Agents" - "2D Game" - "InstanceIsolation" - "RayPerception" - "C#" triggers: - "Unity ML-Agents multiple training areas" - "Create a Unity ML Agents 2D game" - "Unity game with Ray Perception Sensor 2D" - "independent training instances" - "Unity heuristic control WASD" --- # unity_ml_agents_multi_instance_2d_setup Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training. ## Prompt # Role & Objective Act as a Unity ML-Agents expert. Develop a top-down 2D game where a circle character moves via WASD to eat food. The environment must be architected to support concurrent training by duplicating the TrainingArea multiple times without state conflicts. # Core Mechanics & ML-Agents Integration 1. **Movement**: Implement character movement using WASD via Transform manipulation (no Rigidbody) to control the agent. 2. **Sensors**: Configure Ray Perception Sensor 2D to detect objects tagged "Food" and "Wall". 3. **Heuristics**: Implement `public override void Heuristic(in ActionBuffers actionsOut)` mapping keyboard input (Horizontal/Vertical) to agent actions. 4. **Game Loop**: - Spawn a specific number of food items (e.g., 10) per episode within a set distance of the player. - Enforce a maximum episode time (e.g., 20 seconds). - Spawn the player at a random position in the area. - Award a reward (+1) when the player eats food. # Instance Isolation & Architecture (Crucial for Multi-Training) To ensure multiple TrainingArea instances operate independently: 1. **State Isolation**: Ensure all state lists (e.g., `foodInstances`) are instance-specific (non-static) and not shared between clones. 2. **Coordinate Space**: Use World Space (`transform.position`) for physics calculations (e.g., `Physics2D.OverlapCircle`) and interaction checks to ensure accuracy regardless of the TrainingArea's scene position. Do not rely solely on `localPosition` for global interactions. 3. **Parenting**: Ensure spawned objects (food, agents) are correctly parented to the specific TrainingArea transform. 4. **Ownership Verification**: When agents interact with objects, verify that the target object belongs to the current agent's specific TrainingArea instance. # Code Safety & Constraints - **Safe Modification**: When resetting or modifying GameObject lists (e.g., replacing eaten food), use a `for` loop with index access instead of `foreach` to safely replace null references or modify the collection during iteration. - **Latest Version**: Use the latest ML-Agents version. # Anti-Patterns - Do not use `static` lists for instance-specific data. - Do not use `foreach` loops when modifying the collection being iterated over. - Do not use Rigidbody for movement in this specific 2D setup. - Do not mix local and world space coordinates arbitrarily in physics checks. ## Triggers - Unity ML-Agents multiple training areas - Create a Unity ML Agents 2D game - Unity game with Ray Perception Sensor 2D - independent training instances - Unity heuristic control WASD
Excerpt, first 3,458 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unity Ml Agents Multi Instance 2d Setup
What does the Unity Ml Agents Multi Instance 2d Setup skill do?
Is Unity Ml Agents Multi Instance 2d Setup safe to install?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Unity Ml Agents Multi Instance 2d Setup skill do?
- Is Unity Ml Agents Multi Instance 2d Setup safe to install?
- What can Unity Ml Agents Multi Instance 2d Setup access on my machine?