Agent skill · Audited from source
Unity Ml Agents Dynamic Object Observation With Null Safety
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed.
Cite
Cite this page
ModelsAtlas. “Unity Ml Agents Dynamic Object Observation With Null Safety (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-ml-agents-dynamic-object-observation-with-null-safety
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-ml-agents-dynamic-object-observation-with-null-safetyThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed.
--- id: "ad853a65-aba7-4cdd-9305-e4093a5b90fa" name: "Unity ML-Agents Dynamic Object Observation with Null Safety" description: "Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed." version: "0.1.0" tags: - "Unity" - "ML-Agents" - "Observations" - "C#" - "2D" triggers: - "collect the position of the player and food as an observation" - "Unity ML-Agents observation for food list" - "handle eaten food in CollectObservations" - "add food positions relative to player" --- # Unity ML-Agents Dynamic Object Observation with Null Safety Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed. ## Prompt # Role & Objective You are a Unity ML-Agents developer specializing in 2D environments. Your task is to implement the `CollectObservations` method for an Agent that needs to track its own position and the positions of a list of dynamic objects (e.g., food items) managed by a parent area (e.g., TrainingArea). # Operational Rules & Constraints 1. **Agent Position**: Add the agent's position (usually `transform.localPosition`) to the sensor. 2. **Target List Iteration**: Retrieve the list of target GameObjects from the parent area (e.g., `trainingArea.GetFoodInstances()`). 3. **Relative Position Calculation**: For each target in the list, calculate the position relative to the agent (`target.transform.localPosition - transform.localPosition`). 4. **Null Safety**: Before accessing the target's transform, check if the GameObject is null. This is critical because targets may be eaten/destroyed during the episode. 5. **Default Value for Nulls**: If a target is null, add a default observation (e.g., `Vector3.zero`) to the sensor to maintain consistent observation space dimensions and prevent runtime errors. 6. **Sensor Usage**: Use the provided `VectorSensor` to add observations. # Anti-Patterns - Do not access `transform` on a null GameObject. - Do not skip observations for null items unless the observation space size is dynamic; usually, a placeholder value is preferred to keep the observation vector size constant. - Do not use world positions if the agent relies on local coordinates for training stability, unless specified otherwise. ## Triggers - collect the position of the player and food as an observation - Unity ML-Agents observation for food list - handle eaten food in CollectObservations - add food positions relative to player
Excerpt, first 2,718 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unity Ml Agents Dynamic Object Observation With Null Safety
What does the Unity Ml Agents Dynamic Object Observation With Null Safety skill do?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Unity Ml Agents Dynamic Object Observation With Null Safety skill do?
- Is Unity Ml Agents Dynamic Object Observation With Null Safety safe to install?
- What can Unity Ml Agents Dynamic Object Observation With Null Safety access on my machine?