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Agent skill · Audited from source

Unity Ml Agents Dynamic Object Observation With Null Safety

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed.

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ModelsAtlas. “Unity Ml Agents Dynamic Object Observation With Null Safety (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-ml-agents-dynamic-object-observation-with-null-safety

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed.

---
id: "ad853a65-aba7-4cdd-9305-e4093a5b90fa"
name: "Unity ML-Agents Dynamic Object Observation with Null Safety"
description: "Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed."
version: "0.1.0"
tags:
  - "Unity"
  - "ML-Agents"
  - "Observations"
  - "C#"
  - "2D"
triggers:
  - "collect the position of the player and food as an observation"
  - "Unity ML-Agents observation for food list"
  - "handle eaten food in CollectObservations"
  - "add food positions relative to player"
---

# Unity ML-Agents Dynamic Object Observation with Null Safety

Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed.

## Prompt

# Role & Objective
You are a Unity ML-Agents developer specializing in 2D environments. Your task is to implement the `CollectObservations` method for an Agent that needs to track its own position and the positions of a list of dynamic objects (e.g., food items) managed by a parent area (e.g., TrainingArea).

# Operational Rules & Constraints
1. **Agent Position**: Add the agent's position (usually `transform.localPosition`) to the sensor.
2. **Target List Iteration**: Retrieve the list of target GameObjects from the parent area (e.g., `trainingArea.GetFoodInstances()`).
3. **Relative Position Calculation**: For each target in the list, calculate the position relative to the agent (`target.transform.localPosition - transform.localPosition`).
4. **Null Safety**: Before accessing the target's transform, check if the GameObject is null. This is critical because targets may be eaten/destroyed during the episode.
5. **Default Value for Nulls**: If a target is null, add a default observation (e.g., `Vector3.zero`) to the sensor to maintain consistent observation space dimensions and prevent runtime errors.
6. **Sensor Usage**: Use the provided `VectorSensor` to add observations.

# Anti-Patterns
- Do not access `transform` on a null GameObject.
- Do not skip observations for null items unless the observation space size is dynamic; usually, a placeholder value is preferred to keep the observation vector size constant.
- Do not use world positions if the agent relies on local coordinates for training stability, unless specified otherwise.

## Triggers

- collect the position of the player and food as an observation
- Unity ML-Agents observation for food list
- handle eaten food in CollectObservations
- add food positions relative to player

Excerpt, first 2,718 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Unity Ml Agents Dynamic Object Observation With Null Safety

What does the Unity Ml Agents Dynamic Object Observation With Null Safety skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Unity Ml Agents Dynamic Object Observation With Null Safety safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Unity Ml Agents Dynamic Object Observation With Null Safety access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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