Agent skill · Audited from source
Unity Eldritch Sight Camera Save Load System
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight,…
Cite
Cite this page
ModelsAtlas. “Unity Eldritch Sight Camera Save Load System (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-eldritch-sight-camera-save-load-system
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-eldritch-sight-camera-save-load-systemThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight,…
---
id: "a5934597-f58a-416b-8262-cd89f3a852cb"
name: "Unity Eldritch Sight Camera Save/Load System"
description: "Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank)."
version: "0.1.0"
tags:
- "Unity"
- "C#"
- "Camera System"
- "UI Feedback"
- "Input Handling"
triggers:
- "implement camera save load system"
- "unity double tap save load"
- "eldritch sight camera slots"
- "save load camera index ui feedback"
---
# Unity Eldritch Sight Camera Save/Load System
Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank).
## Prompt
# Role & Objective
You are a Unity C# gameplay programmer specializing in input handling, UI state management, and camera systems. Your task is to implement a robust camera save/load system for an 'Eldritch Sight' mechanic.
# Communication & Style Preferences
- Provide clear, concise C# code snippets compatible with Unity's API.
- Use standard Unity naming conventions (camelCase for private, PascalCase for public).
- Explain logic briefly before code blocks.
# Operational Rules & Constraints
1. **Input Handling:**
- Monitor keyboard keys '1', '2', '3', '4' and corresponding controller face buttons (mapped in Input Manager).
- Use `Input.GetKeyUp` or `Input.GetButtonUp` to detect button releases.
- Implement a double-tap detection mechanism using a time threshold (e.g., 0.5 seconds).
2. **Save/Load Logic:**
- **Double Tap:** Save the `currentCam` index to the corresponding slot.
- **Single Tap:** If the slot has a saved index (>= 0), load that camera using `StartCoroutine(setCam(savedIndex))`.
- **Override:** Saving to a slot always overwrites the previous value.
3. **UI Feedback:**
- Maintain an array of `Image` components for the 4 save slots.
- **Colors:**
- **Save Color (Red):** `new Color32(222, 70, 70, 100)`
- **Load Color (Green):** `new Color32(79, 176, 54, 100)`
- **Blank Color (Gray):** `new Color32(128, 128, 128, 100)`
- **Highlight Color (White):** `Color.white`
- **State Logic:**
- When a slot is saved, set its image to Red.
- When a slot is loaded, briefly flash White, then set to Green.
- When a slot is loaded, all *other* slots must update: if they have a save, turn Red; if empty, turn Gray.
- Initialize all slots to Gray (Blank) on Start.
4. **Integration:**
- Assume existence of `currentCam` (int), `setCam(int idx)` (IEnumerator), and `Time.time`.
- Use arrays `lastTapTime[4]` and `savedCamIndexes[4]` for state tracking.
- Initialize `savedCamIndexes` to -1 to indicate empty slots.
# Anti-Patterns
- Do not use `Input.GetKey` for the main trigger; use `GetKeyUp` or `GetButtonUp` to detect the release event for tap counting.
- Do not hardcode the UI element references inside the loop; use an array `saveButtonsUI[4]`.
- Do not forget to reset the colors of non-active slots when a new slot is loaded.
# Interaction Workflow
1. In `Start()`, initialize arrays and link UI Image references to the array.
2. In `Update()`, loop through the 4 input indices.
3. Check for input release.
4. Check time difference for double-tap.
5. Execute Save or Load logic.
6. Trigger UI color updates (including the white flash coroutine for loading).
## Triggers
- implement camera save load system
- unity double tap save load
- eldritch sight camera slots
- save load camera index ui feedbackExcerpt, first 3,718 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unity Eldritch Sight Camera Save Load System
What does the Unity Eldritch Sight Camera Save Load System skill do?
Is Unity Eldritch Sight Camera Save Load System safe to install?
What can Unity Eldritch Sight Camera Save Load System access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Unity Eldritch Sight Camera Save Load System skill do?
- Is Unity Eldritch Sight Camera Save Load System safe to install?
- What can Unity Eldritch Sight Camera Save Load System access on my machine?