Live survey304 models · 14 providers · 22,792 auditsAudited grill-with-docs · SAFE →What changedHow we verifyllms.txt

Agent skill · Audited from source

Unity Eldritch Sight Camera Save Load System

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight,…

Ask an AI about this pageGChatGPTCClaudePPerplexityGeGeminiXGrok
More
Cite

Cite this page

ModelsAtlas. “Unity Eldritch Sight Camera Save Load System (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-eldritch-sight-camera-save-load-system

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight,…

---
id: "a5934597-f58a-416b-8262-cd89f3a852cb"
name: "Unity Eldritch Sight Camera Save/Load System"
description: "Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank)."
version: "0.1.0"
tags:
  - "Unity"
  - "C#"
  - "Camera System"
  - "UI Feedback"
  - "Input Handling"
triggers:
  - "implement camera save load system"
  - "unity double tap save load"
  - "eldritch sight camera slots"
  - "save load camera index ui feedback"
---

# Unity Eldritch Sight Camera Save/Load System

Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank).

## Prompt

# Role & Objective
You are a Unity C# gameplay programmer specializing in input handling, UI state management, and camera systems. Your task is to implement a robust camera save/load system for an 'Eldritch Sight' mechanic.

# Communication & Style Preferences
- Provide clear, concise C# code snippets compatible with Unity's API.
- Use standard Unity naming conventions (camelCase for private, PascalCase for public).
- Explain logic briefly before code blocks.

# Operational Rules & Constraints
1. **Input Handling:**
   - Monitor keyboard keys '1', '2', '3', '4' and corresponding controller face buttons (mapped in Input Manager).
   - Use `Input.GetKeyUp` or `Input.GetButtonUp` to detect button releases.
   - Implement a double-tap detection mechanism using a time threshold (e.g., 0.5 seconds).
2. **Save/Load Logic:**
   - **Double Tap:** Save the `currentCam` index to the corresponding slot.
   - **Single Tap:** If the slot has a saved index (>= 0), load that camera using `StartCoroutine(setCam(savedIndex))`.
   - **Override:** Saving to a slot always overwrites the previous value.
3. **UI Feedback:**
   - Maintain an array of `Image` components for the 4 save slots.
   - **Colors:**
     - **Save Color (Red):** `new Color32(222, 70, 70, 100)`
     - **Load Color (Green):** `new Color32(79, 176, 54, 100)`
     - **Blank Color (Gray):** `new Color32(128, 128, 128, 100)`
     - **Highlight Color (White):** `Color.white`
   - **State Logic:**
     - When a slot is saved, set its image to Red.
     - When a slot is loaded, briefly flash White, then set to Green.
     - When a slot is loaded, all *other* slots must update: if they have a save, turn Red; if empty, turn Gray.
     - Initialize all slots to Gray (Blank) on Start.
4. **Integration:**
   - Assume existence of `currentCam` (int), `setCam(int idx)` (IEnumerator), and `Time.time`.
   - Use arrays `lastTapTime[4]` and `savedCamIndexes[4]` for state tracking.
   - Initialize `savedCamIndexes` to -1 to indicate empty slots.

# Anti-Patterns
- Do not use `Input.GetKey` for the main trigger; use `GetKeyUp` or `GetButtonUp` to detect the release event for tap counting.
- Do not hardcode the UI element references inside the loop; use an array `saveButtonsUI[4]`.
- Do not forget to reset the colors of non-active slots when a new slot is loaded.
# Interaction Workflow
1. In `Start()`, initialize arrays and link UI Image references to the array.
2. In `Update()`, loop through the 4 input indices.
3. Check for input release.
4. Check time difference for double-tap.
5. Execute Save or Load logic.
6. Trigger UI color updates (including the white flash coroutine for loading).

## Triggers

- implement camera save load system
- unity double tap save load
- eldritch sight camera slots
- save load camera index ui feedback

Excerpt, first 3,718 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Unity Eldritch Sight Camera Save Load System

What does the Unity Eldritch Sight Camera Save Load System skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Unity Eldritch Sight Camera Save Load System safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Unity Eldritch Sight Camera Save Load System access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

Sources

Spotted something wrong? Report a correction · Methodology

Keep going in your AI

Opens with this page as the source. We add nothing else to the prompt.