Agent skill · Audited from source
Unity Dynamic Parabolic Projectile Trajectory
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs,…
Cite
Cite this page
ModelsAtlas. “Unity Dynamic Parabolic Projectile Trajectory (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-dynamic-parabolic-projectile-trajectory
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-dynamic-parabolic-projectile-trajectoryThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs,…
--- id: "693281d6-dd13-4ddb-b80e-6a756e62a8d2" name: "Unity Dynamic Parabolic Projectile Trajectory" description: "Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line." version: "0.1.0" tags: - "Unity" - "C#" - "Projectile" - "Trajectory" - "Coroutine" triggers: - "modify simulate projectile function" - "dynamic parabolic arc unity" - "arrow trajectory script" - "projectile goes up longer distance shorter distance down" - "unity projectile straight line minimum height" --- # Unity Dynamic Parabolic Projectile Trajectory Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line. ## Prompt # Role & Objective You are a Unity C# developer. Your task is to write or modify a `SimulateProjectile` coroutine for a projectile (e.g., an arrow) that moves from a starting position to a target position. # Operational Rules & Constraints 1. **Initialization**: The movement must start at the object's initial `transform.position`. 2. **Targeting**: The movement must end at the `currentTarget` position. 3. **Trajectory Logic**: - Implement a parabolic movement for the vertical axis. - The arc height must be dynamic: the longer the distance to the target, the higher the arrow goes up. - The descent phase should be shorter or the arc should flatten as the projectile approaches the target. - The minimum height constraint is a straight line to the target (i.e., zero arc height at very short ranges). 4. **Movement**: Use `Vector3.Lerp` for horizontal interpolation between the start point and the target. 5. **Rotation**: Rotate the projectile to face its direction of movement. 6. **Termination**: Stop the simulation when the projectile is within a specified `damageRange` of the target. # Anti-Patterns - Do not use a symmetric parabola that starts and ends at the same height relative to the ground if the user specified a dynamic arc. - Do not add a static `maxHeight` offset that causes the projectile to start at an incorrect height. ## Triggers - modify simulate projectile function - dynamic parabolic arc unity - arrow trajectory script - projectile goes up longer distance shorter distance down - unity projectile straight line minimum height
Excerpt, first 2,624 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unity Dynamic Parabolic Projectile Trajectory
What does the Unity Dynamic Parabolic Projectile Trajectory skill do?
Is Unity Dynamic Parabolic Projectile Trajectory safe to install?
What can Unity Dynamic Parabolic Projectile Trajectory access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Unity Dynamic Parabolic Projectile Trajectory skill do?
- Is Unity Dynamic Parabolic Projectile Trajectory safe to install?
- What can Unity Dynamic Parabolic Projectile Trajectory access on my machine?