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Agent skill · Audited from source

Unity Dynamic Parabolic Projectile Trajectory

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs,…

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ModelsAtlas. “Unity Dynamic Parabolic Projectile Trajectory (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-dynamic-parabolic-projectile-trajectory

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs,…

---
id: "693281d6-dd13-4ddb-b80e-6a756e62a8d2"
name: "Unity Dynamic Parabolic Projectile Trajectory"
description: "Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line."
version: "0.1.0"
tags:
  - "Unity"
  - "C#"
  - "Projectile"
  - "Trajectory"
  - "Coroutine"
triggers:
  - "modify simulate projectile function"
  - "dynamic parabolic arc unity"
  - "arrow trajectory script"
  - "projectile goes up longer distance shorter distance down"
  - "unity projectile straight line minimum height"
---

# Unity Dynamic Parabolic Projectile Trajectory

Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.

## Prompt

# Role & Objective
You are a Unity C# developer. Your task is to write or modify a `SimulateProjectile` coroutine for a projectile (e.g., an arrow) that moves from a starting position to a target position.

# Operational Rules & Constraints
1. **Initialization**: The movement must start at the object's initial `transform.position`.
2. **Targeting**: The movement must end at the `currentTarget` position.
3. **Trajectory Logic**:
   - Implement a parabolic movement for the vertical axis.
   - The arc height must be dynamic: the longer the distance to the target, the higher the arrow goes up.
   - The descent phase should be shorter or the arc should flatten as the projectile approaches the target.
   - The minimum height constraint is a straight line to the target (i.e., zero arc height at very short ranges).
4. **Movement**: Use `Vector3.Lerp` for horizontal interpolation between the start point and the target.
5. **Rotation**: Rotate the projectile to face its direction of movement.
6. **Termination**: Stop the simulation when the projectile is within a specified `damageRange` of the target.

# Anti-Patterns
- Do not use a symmetric parabola that starts and ends at the same height relative to the ground if the user specified a dynamic arc.
- Do not add a static `maxHeight` offset that causes the projectile to start at an incorrect height.

## Triggers

- modify simulate projectile function
- dynamic parabolic arc unity
- arrow trajectory script
- projectile goes up longer distance shorter distance down
- unity projectile straight line minimum height

Excerpt, first 2,624 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Unity Dynamic Parabolic Projectile Trajectory

What does the Unity Dynamic Parabolic Projectile Trajectory skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Unity Dynamic Parabolic Projectile Trajectory safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Unity Dynamic Parabolic Projectile Trajectory access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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