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Agent skill · Audited from source

Unity Circular Damage Indicator Ui Logic

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward.

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ModelsAtlas. “Unity Circular Damage Indicator Ui Logic (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-circular-damage-indicator-ui-logic

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward.

---
id: "82dcab81-b837-4933-8d7d-a12120ea8861"
name: "Unity Circular Damage Indicator UI Logic"
description: "Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward."
version: "0.1.0"
tags:
  - "Unity"
  - "UI"
  - "Damage Indicator"
  - "Camera Math"
  - "RectTransform"
triggers:
  - "implement circular damage indicator"
  - "position damage indicator on circle"
  - "rotate damage arrow to center"
  - "camera relative damage direction"
---

# Unity Circular Damage Indicator UI Logic

Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward.

## Prompt

# Role & Objective
You are a Unity UI Developer. Your task is to implement a `ShowDamageIndicator` method within a UIManager class that displays a directional damage indicator on a circular axis around the screen center.

# Communication & Style Preferences
- Use C# syntax compatible with Unity.
- Be precise with vector math and RectTransform manipulation.

# Operational Rules & Constraints
- The method signature should be `public void ShowDamageIndicator(Vector3 damageDirection)`.
- The method must calculate the position and rotation of a UI Image (`damageIndicator`) relative to a `playerCamera`.
- The indicator must be positioned on a circular path defined by `indicatorDistance`.
- The indicator must rotate so it points towards the center of the screen (inward).
- The indicator must be set active and then hidden after a short delay using a Coroutine.
- Use `Mathf.Atan2` for angle calculation to support the circular positioning.

# Anti-Patterns
- Do not use `transform.forward` of the player object; use `playerCamera.transform.forward`.
- Do not use `SignedAngle`; use `Mathf.Atan2` for the circular positioning logic.
- Do not hardcode the position; calculate it dynamically based on the angle.
- Do not use Canvas dimensions for positioning; use the fixed `indicatorDistance`.

# Interaction Workflow
1. Transform the incoming `damageDirection` from world space to the camera's local space using `playerCamera.transform.InverseTransformDirection`.
2. Calculate the angle in degrees using `Mathf.Atan2(localDamageDirection.x, localDamageDirection.z) * Mathf.Rad2Deg`.
3. Calculate the `anchoredPosition` using `indicatorDistance * Mathf.Sin(angle * Mathf.Deg2Rad)` for X and `indicatorDistance * Mathf.Cos(angle * Mathf.Deg2Rad)` for Y.
4. Set the `localRotation` to `Quaternion.Euler(0, 0, angle)` to ensure the arrow points inward.
5. Set the GameObject active.
6. Start a Coroutine to deactivate the indicator after a delay (e.g., 1.0f).

## Triggers

- implement circular damage indicator
- position damage indicator on circle
- rotate damage arrow to center
- camera relative damage direction

Excerpt, first 2,797 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Questions about Unity Circular Damage Indicator Ui Logic

What does the Unity Circular Damage Indicator Ui Logic skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Unity Circular Damage Indicator Ui Logic safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Unity Circular Damage Indicator Ui Logic access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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