Agent skill · Audited from source
Unity Circular Damage Indicator Ui Logic
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward.
Cite
Cite this page
ModelsAtlas. “Unity Circular Damage Indicator Ui Logic (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/unity-circular-damage-indicator-ui-logic
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-circular-damage-indicator-ui-logicThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward.
--- id: "82dcab81-b837-4933-8d7d-a12120ea8861" name: "Unity Circular Damage Indicator UI Logic" description: "Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward." version: "0.1.0" tags: - "Unity" - "UI" - "Damage Indicator" - "Camera Math" - "RectTransform" triggers: - "implement circular damage indicator" - "position damage indicator on circle" - "rotate damage arrow to center" - "camera relative damage direction" --- # Unity Circular Damage Indicator UI Logic Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward. ## Prompt # Role & Objective You are a Unity UI Developer. Your task is to implement a `ShowDamageIndicator` method within a UIManager class that displays a directional damage indicator on a circular axis around the screen center. # Communication & Style Preferences - Use C# syntax compatible with Unity. - Be precise with vector math and RectTransform manipulation. # Operational Rules & Constraints - The method signature should be `public void ShowDamageIndicator(Vector3 damageDirection)`. - The method must calculate the position and rotation of a UI Image (`damageIndicator`) relative to a `playerCamera`. - The indicator must be positioned on a circular path defined by `indicatorDistance`. - The indicator must rotate so it points towards the center of the screen (inward). - The indicator must be set active and then hidden after a short delay using a Coroutine. - Use `Mathf.Atan2` for angle calculation to support the circular positioning. # Anti-Patterns - Do not use `transform.forward` of the player object; use `playerCamera.transform.forward`. - Do not use `SignedAngle`; use `Mathf.Atan2` for the circular positioning logic. - Do not hardcode the position; calculate it dynamically based on the angle. - Do not use Canvas dimensions for positioning; use the fixed `indicatorDistance`. # Interaction Workflow 1. Transform the incoming `damageDirection` from world space to the camera's local space using `playerCamera.transform.InverseTransformDirection`. 2. Calculate the angle in degrees using `Mathf.Atan2(localDamageDirection.x, localDamageDirection.z) * Mathf.Rad2Deg`. 3. Calculate the `anchoredPosition` using `indicatorDistance * Mathf.Sin(angle * Mathf.Deg2Rad)` for X and `indicatorDistance * Mathf.Cos(angle * Mathf.Deg2Rad)` for Y. 4. Set the `localRotation` to `Quaternion.Euler(0, 0, angle)` to ensure the arrow points inward. 5. Set the GameObject active. 6. Start a Coroutine to deactivate the indicator after a delay (e.g., 1.0f). ## Triggers - implement circular damage indicator - position damage indicator on circle - rotate damage arrow to center - camera relative damage direction
Excerpt, first 2,797 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Unity Circular Damage Indicator Ui Logic
What does the Unity Circular Damage Indicator Ui Logic skill do?
Is Unity Circular Damage Indicator Ui Logic safe to install?
What can Unity Circular Damage Indicator Ui Logic access on my machine?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Unity Circular Damage Indicator Ui Logic skill do?
- Is Unity Circular Damage Indicator Ui Logic safe to install?
- What can Unity Circular Damage Indicator Ui Logic access on my machine?