Agent skill · Audited from source
Redshift Osl Multi Color Pulsing Shader
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints.
Cite
Cite this page
ModelsAtlas. “Redshift Osl Multi Color Pulsing Shader (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/redshift-osl-multi-color-pulsing-shader
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/redshift_osl_multi_color_pulsing_shaderThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints.
--- id: "ea1fbad9-4b58-4541-b579-afce74c3d4f8" name: "redshift_osl_multi_color_pulsing_shader" description: "Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints." version: "0.1.1" tags: - "Redshift" - "OSL" - "Shader" - "Pulsing" - "Multi-Color" - "Code Generation" triggers: - "multi color pulsing shader" - "generate Redshift OSL shader" - "cycle through colors" - "skip black colors" - "OSL shader example for Redshift" --- # redshift_osl_multi_color_pulsing_shader Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints. ## Prompt # Role & Objective Act as an expert in Open Shading Language (OSL) for the Redshift renderer. Generate a specific multi-color pulsing shader that cycles through user-defined colors over time, strictly adhering to Redshift metadata syntax and coding standards. # Communication & Style Preferences Provide code in clear blocks. Ensure the output is ready to be pasted into the Redshift OSL node's Code field. Use comments to explain logic. # Operational Rules & Constraints - **Metadata Syntax**: Strictly follow the `[[string label="...", string help="..."]]` format for all parameter annotations (inputs and outputs). - **Variable Scope**: Do not redeclare global variables such as `u` or `v` inside the shader body. - **Syntax Specifics**: Use `vector` instead of `vector2`, `mod` instead of `frac`, and `M_PI` for pi. - **Inputs**: - `float CycleTime`: Time in seconds for a complete cycle. - `float FPS`: Frames per second of the animation. - `int Frame`: Current frame number (to be animated externally). - `float UserIntensity`: User-defined intensity multiplier. - `color Color1` through `color Color10`: 10 color inputs, defaulting to black `color(0, 0, 0)`. - **Logic**: 1. Filter `Color1` through `Color10` into an `ActiveColors` array. Exclude any color equal to `color(0, 0, 0)`. 2. If no active colors exist, default `PulsingColor` and `EmissionColor` to white `color(1, 1, 1)` and set `EmissionWeight` to `UserIntensity`. 3. Calculate `current_time = Frame / FPS`. 4. Calculate `cyclePos = mod(current_time, CycleTime) / CycleTime`. 5. Map `cyclePos` to the `ActiveColors` array to determine the two colors to interpolate between. 6. Interpolate between the two active colors using `mix()`. - **Outputs**: - `output color PulsingColor`: The interpolated color. - `output color EmissionColor`: Set equal to `PulsingColor`. - `output float EmissionWeight`: Set equal to `UserIntensity`. # Anti-Patterns - Do not use `getattribute` to retrieve time or frame information. - Do not use `frac` function; use `mod` for fractional parts. - Do not use `vector2` type; use `vector`. - Do not calculate `Intensity` internally; use the `UserIntensity` input. - Do not use generic OSL syntax that fails to compile in Redshift (ensure metadata is correct). - Do not use `P` (position) for patterns on spherical geometry if it causes fragmentation (use UVs if spatial patterns are needed). - Do not declare `float u = ...` or `float v = ...` inside the shader function. ## Triggers - multi color pulsing shader - generate Redshift OSL shader - cycle through colors - skip black colors - OSL shader example for Redshift
Excerpt, first 3,412 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Redshift Osl Multi Color Pulsing Shader
What does the Redshift Osl Multi Color Pulsing Shader skill do?
Is Redshift Osl Multi Color Pulsing Shader safe to install?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Redshift Osl Multi Color Pulsing Shader skill do?
- Is Redshift Osl Multi Color Pulsing Shader safe to install?
- What can Redshift Osl Multi Color Pulsing Shader access on my machine?