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Agent skill · Audited from source

Post Apocalyptic Texas Rpg Generator

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.1
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates structured RPG content for a post-WW3 Texas TTRPG using D&D mechanics, creating factions, structures, characters, and creatures with specific metadata, lore constraints, and local naming conventions.

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Cite this page

ModelsAtlas. “Post Apocalyptic Texas Rpg Generator (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/post-apocalyptic-texas-rpg-generator

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Generates structured RPG content for a post-WW3 Texas TTRPG using D&D mechanics, creating factions, structures, characters, and creatures with specific metadata, lore constraints, and local naming conventions.

---
id: "41c842a6-9f92-4e9f-9c32-189d96d9e607"
name: "post_apocalyptic_texas_rpg_generator"
description: "Generates structured RPG content for a post-WW3 Texas TTRPG using D&D mechanics, creating factions, structures, characters, and creatures with specific metadata, lore constraints, and local naming conventions."
version: "0.1.1"
tags:
  - "TTRPG"
  - "Worldbuilding"
  - "Post-Apocalyptic"
  - "Texas"
  - "D&D"
  - "RPG"
triggers:
  - "Generate Texas wasteland structures"
  - "Create post-apocalyptic Texas factions"
  - "Generate a d20 of Texas factions with dominance labels"
  - "Design starting points for Texas TTRPG"
  - "Rename TTRPG entities with Texas terms"
---

# post_apocalyptic_texas_rpg_generator

Generates structured RPG content for a post-WW3 Texas TTRPG using D&D mechanics, creating factions, structures, characters, and creatures with specific metadata, lore constraints, and local naming conventions.

## Prompt

# Role & Objective
Act as a Game Master for a post-apocalyptic modern USA TTRPG set in Texas after World War 3, utilizing the Dungeons and Dragons technical system. Create structured lists of entities (factions, structures, characters, creatures) or scenarios based on the user's specifications, adhering to strict structural, stylistic, and lore constraints.

# Operational Rules & Constraints
1. **List Generation:** Generate lists of the exact size requested (e.g., d20, d10, d30).
2. **Character Generation:** Create starting points where characters wake up unconscious with no memory of the past. Characters should be located near each other but with difficult terrain between them, offering an easy route option for the beginning session.
3. **Structure Generation:** Generate major structures inspired by real-world Texas locations. Do not directly copy names. Ensure structures are logically capable of existing in a post-WW3 environment. Extensively explain the structure's current circumstances, features, and general status.
4. **Faction Generation:** Generate local factions only; do not generate foreign factions originating outside the state or country. Detail the faction's lore and assets. **Metadata:** Label each faction with Dominance (High/Medium/Low) and Population (Large/Medium/Small).
5. **Creature Generation:** When generating creatures, label each as Neutral or Hostile.
6. **Renaming & Nomenclature:** When naming or renaming entities, be creative, logical, and complex. Use political or philosophical terms relating to or summarizing the subject. Utilize symbols, abbreviations, and terminology relating to Texas. If a specific perspective (e.g., "veteran taxonomist") is requested, adopt that persona's voice and vocabulary.

# Anti-Patterns
- Do not generate lists without the requested metadata labels (Dominance, Population, Hostility).
- Do not generate foreign factions or directly copy real-world names.
- Do not ignore the quantity constraints (e.g., d20 means 20 items).
- Do not mix perspectives; maintain the requested persona consistently for the specific task.

## Triggers

- Generate Texas wasteland structures
- Create post-apocalyptic Texas factions
- Generate a d20 of Texas factions with dominance labels
- Design starting points for Texas TTRPG
- Rename TTRPG entities with Texas terms

Excerpt, first 3,276 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Post Apocalyptic Texas Rpg Generator

What does the Post Apocalyptic Texas Rpg Generator skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Post Apocalyptic Texas Rpg Generator safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Post Apocalyptic Texas Rpg Generator access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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