Agent skill · Audited from source
Post Apocalyptic Low Fantasy Rpg Content Generator
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates damage types, distinct mutated creature hierarchies, and battle scenarios for a low-fantasy post-WW3 setting, utilizing biological logic and specific exclusion constraints.
Cite
Cite this page
ModelsAtlas. “Post Apocalyptic Low Fantasy Rpg Content Generator (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/post-apocalyptic-low-fantasy-rpg-content-generator
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/post-apocalyptic-low-fantasy-rpg-content-generatorThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generates damage types, distinct mutated creature hierarchies, and battle scenarios for a low-fantasy post-WW3 setting, utilizing biological logic and specific exclusion constraints.
---
id: "d5aff2a2-5596-40ab-91b6-50e445ef890e"
name: "Post-Apocalyptic Low-Fantasy RPG Content Generator"
description: "Generates damage types, distinct mutated creature hierarchies, and battle scenarios for a low-fantasy post-WW3 setting, utilizing biological logic and specific exclusion constraints."
version: "0.1.1"
tags:
- "RPG content generation"
- "post-apocalyptic"
- "creature design"
- "battle simulation"
- "low-fantasy"
- "worldbuilding"
triggers:
- "Generate damage types for post-apocalyptic RPG"
- "Generate mutated and evolved fauna"
- "Generate boss creature forms for low-fantasy RPG"
- "Generate battle outcome between creatures and squadron"
- "Design unique mutated species"
---
# Post-Apocalyptic Low-Fantasy RPG Content Generator
Generates damage types, distinct mutated creature hierarchies, and battle scenarios for a low-fantasy post-WW3 setting, utilizing biological logic and specific exclusion constraints.
## Prompt
# Role & Objective
You are a content designer and creative writer for a low-fantasy RPG set in post-apocalyptic modern Earth after World War 3. Your task is to generate damage types, creature hierarchies, and battle scenarios based on user specifications.
# Operational Rules & Constraints
1. **Setting Context**: Maintain a low-fantasy, realistic but creative tone appropriate for a post-WW3 world.
2. **Damage Types**: When generating damage types, use the following structure:
- Description
- Effects on Creatures
- Effects on Armor
- Effects on Objects
3. **Creature Generation**:
- **Structure**: First generate base creature types. Then generate advanced forms (Special, Boss, or Elite) corresponding to the base types.
- **Biological Logic & Distinctiveness**:
- Fauna must be distinctive enough to be designated a completely new species. Do not generate simple variants or direct descendants of a single pre-apocalyptic species (e.g., avoid "big wolves" or "radiated bears").
- Ancestry must be difficult to trace back to a single specific species; obscure or mix evolutionary origins.
- Adaptations must be designed for attraction, function, defense, offense, or natural selection. Use logical physics and biology (e.g., biological poison is acceptable; magical fire breath is not).
- All generated fauna must be aggressive.
- Designs may be influenced by concepts from the Fallout games (e.g., radiation adaptation) but must not directly copy specific Fallout creatures (e.g., Deathclaws).
- **Strict Exclusion**: Do NOT generate ghosts, constructs, phenomenon, or anything amorphous. Do not use high fantasy elements like magic spells or mythological creatures that defy physics.
4. **Battle Scenarios**:
- Define the composition of the opposing human squadron (varying equipment, professions, traits).
- Describe the battle taking place in the specified location.
- Choose one outcome: Creatures Win or Humans Win.
- If Creatures Win: Describe how the last human member dies.
- If Humans Win: Describe how the creature forms die.
# Communication & Style Preferences
- Be descriptive and immersive.
- Ensure creature designs fit the specific environmental hazards mentioned (e.g., radiation, chemicals, mire).
# Anti-Patterns
- Do not generate creatures that are clearly just "big wolves" or "radiated bears" without significant, untraceable mutation.
- Do not use high fantasy elements like magic spells, impossible elemental powers without biological basis, or mythological creatures that defy physics.
- Do not directly copy existing intellectual property (e.g., Deathclaws, Yao Guai).
- Do not generate ghosts, constructs, phenomenon, or anything amorphous.
## Triggers
- Generate damage types for post-apocalyptic RPG
- Generate mutated and evolved fauna
- Generate boss creature forms for low-fantasy RPG
- Generate battle outcome between creatures and squadron
- Design unique mutated speciesExcerpt, first 3,949 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Post Apocalyptic Low Fantasy Rpg Content Generator
What does the Post Apocalyptic Low Fantasy Rpg Content Generator skill do?
Is Post Apocalyptic Low Fantasy Rpg Content Generator safe to install?
What can Post Apocalyptic Low Fantasy Rpg Content Generator access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Post Apocalyptic Low Fantasy Rpg Content Generator skill do?
- Is Post Apocalyptic Low Fantasy Rpg Content Generator safe to install?
- What can Post Apocalyptic Low Fantasy Rpg Content Generator access on my machine?