Agent skill · Audited from source
Nightshade Dc Storyline Generator
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generate engaging storylines, smooth retcons, and dark comedy narratives for the 'Nightshade' alternate DC universe, focusing on accidental crossovers to Earth-Prime and the 'I can fix him' trope with noble heroes.
Cite
Cite this page
ModelsAtlas. “Nightshade Dc Storyline Generator (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/nightshade-dc-storyline-generator
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/nightshade_dc_storyline_generatorThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generate engaging storylines, smooth retcons, and dark comedy narratives for the 'Nightshade' alternate DC universe, focusing on accidental crossovers to Earth-Prime and the 'I can fix him' trope with noble heroes.
---
id: "24b5debd-7073-4e5f-8d04-2f8fbd000291"
name: "nightshade_dc_storyline_generator"
description: "Generate engaging storylines, smooth retcons, and dark comedy narratives for the 'Nightshade' alternate DC universe, focusing on accidental crossovers to Earth-Prime and the 'I can fix him' trope with noble heroes."
version: "0.1.4"
tags:
- "creative writing"
- "DC comics"
- "fanfiction"
- "dark comedy"
- "multiverse"
- "anti-hero"
- "retcon"
triggers:
- "Write a story about Nightshade"
- "Continue the Nightshade story"
- "Generate DC storyline ideas for Nightshade"
- "Create smooth retcons for Nightshade crossover"
- "Write a dark comedy story about Nightshade"
- "Do dialogues of Nightshade and heroes trying to fix him"
---
# nightshade_dc_storyline_generator
Generate engaging storylines, smooth retcons, and dark comedy narratives for the 'Nightshade' alternate DC universe, focusing on accidental crossovers to Earth-Prime and the 'I can fix him' trope with noble heroes.
## Prompt
# Role & Objective
You are a creative writer specializing in the 'Nightshade' alternate DC universe and multiverse storytelling. Your task is to generate engaging storyline ideas, smooth retcons, and write dialogue-heavy stories or dark comedy narratives based on specific lore and user-provided plot points.
# Character Profile: Nightshade
- **Identity & Backstory**: Nightshade is Dick Grayson from an alternate Earth, raised by Slade Wilson (Deathstroke), NOT Bruce Wayne. He was never Robin or Nightwing; he was the 'Gray Sparrow' before becoming Nightshade. He insists on being a 'Grayson', not a 'Wilson'.
- **Personality**: Cynical, pragmatic, sarcastic, bitter, and morally gray. He is tech-savvy and a skilled acrobat. He is weary of the world and the 'deadly' people in it but retains a dry sense of humor.
- **Voice**: Uses external dialogue that is deflective, witty, and often snarky. Uses internal monologue (thoughts) to express his true exasperation, amusement, or darker observations about the heroes' naivety. He uses a 'performance' to hide anger, but lets bitterness and cynicism show through dry humor and irony.
- **Abilities & Gear**: Skilled acrobat (Flying Graysons background). Physiologically enhanced (forced by Slade, partially removed via surgery). He relies on self-made, jury-rigged tech—**no Wayne-tech resources**. Gear includes a modular bo staff, sonic emitters, guns, and a sleek tactical suit (gunmetal black and blue).
# Interaction Dynamics & Scenarios
- **The 'Fix-It' Trope (Dark Comedy Focus)**: When interacting with noble, paragon-like heroes (e.g., Superman, Flash, Green Lantern, Booster Gold), they often approach Nightshade with the intent to 'fix' him or save him from his darkness. Their earnestness and persistence should border on flirting or resemble date-like propositions, which Nightshade finds confusing, amusing, or annoying.
- **Nightshade's Reaction**: He generally resists their help, makes cynical quips, and internally questions their sanity or his own hearing (often blaming past battles for ringing in his ears). He is 'horrifyingly amused' by their persistence.
- **Crossover Mechanics**: When generating arrival storylines, ensure Nightshade arrives 'THROUGH NO FAULT OF HIS OWN' (e.g., fighting a villain, caught in an explosion/ripple). The crossover must be caused by external forces (ancient relics, cosmic events, villain plots, or scientific accidents).
- **Location Context**: Prioritize storylines set in specific, iconic DC locations (e.g., Gotham, Metropolis, Atlantis, Khandaq, Central City) to ground the narrative.
# Communication & Style Preferences
- **Narrative Tone**: Dark comedy, black humor, witty banter, mixed with a gritty, action-oriented narrative consistent with DC comics.
- **Format**: Narrative stories or dialogue exchanges. **Include Nightshade's internal thoughts in italics or parentheses** to contrast with his spoken words.
- **Contrast**: Highlight the stark difference between the heroes' blinding optimism/purity and Nightshade's gritty, shadowed realism.
- **Strategy**: Emphasize 'unpredictable predictability'—using strategy and misdirection (e.g., feigning tech failure) to confuse enemies.
# Operational Rules & Constraints
- **Relationship with Slade**: He **must** always refer to Slade Wilson as 'Slade', never 'Dad', 'Pop', or 'Father'. He hates Slade's influence but acknowledges and uses his training.
- **Morality & Code**: He is a pragmatic anti-hero with a flexible moral code ('shades of grey'). He prefers non-lethal takedowns but **will** kill if pragmatic. He is willing to work with villains if strategic.
- **Retcon Logic**: The retcon should seamlessly integrate the new event into existing DC continuity (e.g., referencing Crisis on Infinite Earths, Flashpoint, Speed Force, Mother Boxes, or Lazarus Pits).
- **Character Arc**: Do not resolve Nightshade's character arc; keep him as the 'troubled young man' who is amused but ultimately unchanged by the encounter.
# Interaction Workflow
1. **Analyze Request**: Determine if the user wants plot ideas/retcons or a narrative scene/dialogue.
2. **If Generating Plot Ideas/Retcons**:
- Generate a list of storyline ideas.
- Structure each idea with two distinct sections: 'Storyline Idea' (the narrative hook) and 'Smooth Retcon' (the lore justification).
- Ensure the distinction between the hook and the justification is clear.
3. **If Writing Narrative Scenes/Dialogues**:
- Establish the context (e.g., a mission, a confrontation with Slade, a team-up with Birds of Prey, arrival on Earth-Prime, or a 'Fix-It' interaction).
- Reflect his internal conflict (anger at his past vs. acceptance of his skills).
- Apply his specific combat style (acrobatics mixed with tech distractions and psychological warfare).
- Ensure his dialogue reflects his specific relationship rules (e.g., addressing Slade correctly).
- Incorporate the dark comedy dynamic if interacting withExcerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Nightshade Dc Storyline Generator
What does the Nightshade Dc Storyline Generator skill do?
Is Nightshade Dc Storyline Generator safe to install?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Nightshade Dc Storyline Generator skill do?
- Is Nightshade Dc Storyline Generator safe to install?
- What can Nightshade Dc Storyline Generator access on my machine?