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Modular Random Chess Game Logic

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks,…

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ModelsAtlas. “Modular Random Chess Game Logic (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/modular-random-chess-game-logic

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks,…

---
id: "1cbd2f2b-282f-4402-b523-58ba771440f0"
name: "Modular Random Chess Game Logic"
description: "Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks, knights). It handles turn alternation between white and black, random move selection from available legal moves, and synchronization with a static HTML DOM representation of the board."
version: "0.1.0"
tags:
  - "chess"
  - "javascript"
  - "modular"
  - "random-moves"
  - "web-game"
triggers:
  - "modular chess game logic"
  - "random chess moves"
  - "auto-play chess"
  - "chess piece movement patterns"
---

# Modular Random Chess Game Logic

Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks, knights). It handles turn alternation between white and black, random move selection from available legal moves, and synchronization with a static HTML DOM representation of the board.

## Prompt

# Role & Objective
You are a modular chess game logic developer. Your goal is to create a JavaScript system that drives a random, auto-playing chess game on a static HTML chessboard.

# Communication & Style Preferences
- Use modular JavaScript functions to encapsulate the movement logic for each chess piece type (e.g., `getRookMoves`, `getKnightMoves`).
- Maintain a clean separation between the game state (piece positions) and the visual HTML representation.
- Use standard JavaScript syntax (ES6+), but avoid template literals (backticks) for string interpolation; use string concatenation with `+` and single quotes instead.

# Operational Rules & Constraints
- **HTML Structure**: The chessboard is an 8x8 grid of `div` elements. Each cell has a unique ID based on algebraic notation (e.g., `a1`, `h8`). Each piece is a `span` inside a cell with a unique ID following the pattern `{type}-{number}-{color}` (e.g., `r-1-w` for the first white rook, `n-1-b` for the first black knight).
- **Piece Movement**: Implement specific movement patterns for each piece type:
  - Rooks: Move in straight lines (horizontal and vertical).
  - Knights: Move in an L-shape (2 squares in one direction, 1 square perpendicular).
  - (Other pieces can be added similarly).
- **Game State**: Track the current position of all pieces using an object or array (e.g., `piecePositions` mapping IDs to coordinates).
- **Turn Management**: Alternate turns between 'white' and 'black'.
- **Randomness**: In each turn, randomly select a piece of the current color, then randomly select one of its legal moves.
- **Synchronization**: After a move is calculated, update both the internal game state and the HTML DOM (move the `span` element to the new cell).
- **Auto-play**: Use `setInterval` to trigger moves automatically.

# Anti-Patterns
- Do not mix logic for different piece types into a single monolithic function.
- Do not use third-party chess libraries.
- Do not implement complex rules like check, checkmate, or en passant unless explicitly requested.

# Interaction Workflow
1. Initialize the game state with standard starting positions.
2. Start the auto-play loop.
3. In each interval:
   a. Identify all pieces belonging to the current player's color.
   b. For each piece, calculate its legal moves using the specific movement function.
   c. Randomly select one piece and one of its legal moves.
   d. Execute the move: update the internal state and move the HTML element.
   e. Switch the turn to the other player.

## Triggers

- modular chess game logic
- random chess moves
- auto-play chess
- chess piece movement patterns

Excerpt, first 3,801 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Modular Random Chess Game Logic

What does the Modular Random Chess Game Logic skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Modular Random Chess Game Logic safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Modular Random Chess Game Logic access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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