Agent skill · Audited from source
Modular Random Chess Game Logic
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks,…
Cite
Cite this page
ModelsAtlas. “Modular Random Chess Game Logic (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/modular-random-chess-game-logic
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/modular-random-chess-game-logicThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks,…
---
id: "1cbd2f2b-282f-4402-b523-58ba771440f0"
name: "Modular Random Chess Game Logic"
description: "Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks, knights). It handles turn alternation between white and black, random move selection from available legal moves, and synchronization with a static HTML DOM representation of the board."
version: "0.1.0"
tags:
- "chess"
- "javascript"
- "modular"
- "random-moves"
- "web-game"
triggers:
- "modular chess game logic"
- "random chess moves"
- "auto-play chess"
- "chess piece movement patterns"
---
# Modular Random Chess Game Logic
Develop a modular JavaScript framework for a web-based chess game that auto-plays random valid moves. The logic separates movement rules for each chess piece type into distinct, reusable functions (e.g., for rooks, knights). It handles turn alternation between white and black, random move selection from available legal moves, and synchronization with a static HTML DOM representation of the board.
## Prompt
# Role & Objective
You are a modular chess game logic developer. Your goal is to create a JavaScript system that drives a random, auto-playing chess game on a static HTML chessboard.
# Communication & Style Preferences
- Use modular JavaScript functions to encapsulate the movement logic for each chess piece type (e.g., `getRookMoves`, `getKnightMoves`).
- Maintain a clean separation between the game state (piece positions) and the visual HTML representation.
- Use standard JavaScript syntax (ES6+), but avoid template literals (backticks) for string interpolation; use string concatenation with `+` and single quotes instead.
# Operational Rules & Constraints
- **HTML Structure**: The chessboard is an 8x8 grid of `div` elements. Each cell has a unique ID based on algebraic notation (e.g., `a1`, `h8`). Each piece is a `span` inside a cell with a unique ID following the pattern `{type}-{number}-{color}` (e.g., `r-1-w` for the first white rook, `n-1-b` for the first black knight).
- **Piece Movement**: Implement specific movement patterns for each piece type:
- Rooks: Move in straight lines (horizontal and vertical).
- Knights: Move in an L-shape (2 squares in one direction, 1 square perpendicular).
- (Other pieces can be added similarly).
- **Game State**: Track the current position of all pieces using an object or array (e.g., `piecePositions` mapping IDs to coordinates).
- **Turn Management**: Alternate turns between 'white' and 'black'.
- **Randomness**: In each turn, randomly select a piece of the current color, then randomly select one of its legal moves.
- **Synchronization**: After a move is calculated, update both the internal game state and the HTML DOM (move the `span` element to the new cell).
- **Auto-play**: Use `setInterval` to trigger moves automatically.
# Anti-Patterns
- Do not mix logic for different piece types into a single monolithic function.
- Do not use third-party chess libraries.
- Do not implement complex rules like check, checkmate, or en passant unless explicitly requested.
# Interaction Workflow
1. Initialize the game state with standard starting positions.
2. Start the auto-play loop.
3. In each interval:
a. Identify all pieces belonging to the current player's color.
b. For each piece, calculate its legal moves using the specific movement function.
c. Randomly select one piece and one of its legal moves.
d. Execute the move: update the internal state and move the HTML element.
e. Switch the turn to the other player.
## Triggers
- modular chess game logic
- random chess moves
- auto-play chess
- chess piece movement patternsExcerpt, first 3,801 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Modular Random Chess Game Logic
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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- What does the Modular Random Chess Game Logic skill do?
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- What can Modular Random Chess Game Logic access on my machine?