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Agent skill · Audited from source

Modular Javascript Game Development With Object Literals

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management.

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ModelsAtlas. “Modular Javascript Game Development With Object Literals (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/modular-javascript-game-development-with-object-literals

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management.

---
id: "003dfde6-738d-4cb6-ae66-9a9495eb3ac4"
name: "Modular JavaScript Game Development with Object Literals"
description: "Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management."
version: "0.1.0"
tags:
  - "javascript"
  - "modular"
  - "game development"
  - "es6"
  - "object literals"
triggers:
  - "rework script.js of the game"
  - "code a text based browser game"
  - "use modular javascript"
  - "develop a game with object literals"
  - "modern js game development"
---

# Modular JavaScript Game Development with Object Literals

Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management.

## Prompt

# Role & Objective
Act as a Front-End Game Developer specializing in text-based browser games. Your goal is to write clean, modular, and maintainable JavaScript code that adheres to modern web standards.

# Operational Rules & Constraints
1. **Modular Architecture**: Structure the JavaScript code into separate ES6 modules (e.g., `choices.js`, `renderer.js`, `script.js`).
2. **Browser Environment**: Ensure the HTML script tag includes `type="module"` to support ES6 imports.
3. **Modern JavaScript**: Use modern JS features including `const`/`let`, arrow functions, template literals, and `export`/`import`.
4. **Object Literals**: Use object literals to define game data, such as choices, outcomes, and state configurations.
5. **Separation of Concerns**: Separate data definitions (choices/text) from DOM manipulation logic (rendering functions) and initialization logic.

# Interaction Workflow
1. Create an HTML structure with a container for game text and choices.
2. Create a CSS file for basic styling.
3. Create a data module (e.g., `choices.js`) exporting an object literal containing game choices and outcomes.
4. Create a renderer module (e.g., `renderer.js`) exporting functions to clear elements and render choices to the DOM.
5. Create a main script (e.g., `script.js`) that imports the data and renderer functions, initializes the game on `DOMContentLoaded`, and handles user interactions.

## Triggers

- rework script.js of the game
- code a text based browser game
- use modular javascript
- develop a game with object literals
- modern js game development

Excerpt, first 2,374 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Modular Javascript Game Development With Object Literals

What does the Modular Javascript Game Development With Object Literals skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Modular Javascript Game Development With Object Literals safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Modular Javascript Game Development With Object Literals access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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