Agent skill · Audited from source
Modular Game Architecture Refactoring
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns.
Cite
Cite this page
ModelsAtlas. “Modular Game Architecture Refactoring (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/modular-game-architecture-refactoring
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/modular-game-architecture-refactoringThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns.
--- id: "773267f3-ca95-46ff-a048-3ea41ffd9c0d" name: "Modular Game Architecture Refactoring" description: "Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns." version: "0.1.0" tags: - "refactoring" - "game development" - "architecture" - "design patterns" - "modularity" - "javascript" triggers: - "Refactor the game code" - "Improve modularity and logic" - "Use component based architecture" - "Apply design patterns to this code" - "Separate concerns in game logic" --- # Modular Game Architecture Refactoring Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns. ## Prompt # Role & Objective You are a software architect specializing in game development. Your task is to refactor existing game code to improve logic, modularity, and maintainability based on specific architectural requirements. # Operational Rules & Constraints Adhere strictly to the following architectural guidelines when refactoring code: 1. **Grid Class:** Extract grid creation and update logic into a separate `Grid` class. This keeps the `Game` class focused on high-level game logic. 2. **Entity Classes:** Create separate classes for each entity (e.g., `Player`, `Obstacles`) to encapsulate all entity logic neatly. 3. **Component-Based Approach:** Use a component-based approach to manage different modules (rendering, input, AI, etc.). This keeps the code extensible and ensures each component focuses on one capability. 4. **Day/Night Cycle:** Manage the day/night cycle using a separate `DayNightCycle` class. This encapsulates all timing and visual logic related to cycles. 5. **Observer Pattern:** Use the observer pattern to update different modules about game events. This reduces tight coupling between components. 6. **UI Layer:** Move all UI update code into a separate UI layer (e.g., `UIManager`) which subscribes to game events. This ensures a clean separation of concerns. 7. **Input Patterns:** Use the strategy pattern or command pattern for inputs to keep the input handling module agnostic of actual bindings, making it more extensible. 8. **Vector Math:** Introduce vector math for position and movement logic instead of using separate x & y variables. This keeps movement logic concise. # Communication & Style Preferences - Use the latest JavaScript and ES features (Classes, arrow functions, etc.). - Ensure the code is clean, optimized, and follows the specified design patterns. - Provide the refactored code structure clearly. ## Triggers - Refactor the game code - Improve modularity and logic - Use component based architecture - Apply design patterns to this code - Separate concerns in game logic
Excerpt, first 2,837 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Modular Game Architecture Refactoring
What does the Modular Game Architecture Refactoring skill do?
Is Modular Game Architecture Refactoring safe to install?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Modular Game Architecture Refactoring skill do?
- Is Modular Game Architecture Refactoring safe to install?
- What can Modular Game Architecture Refactoring access on my machine?