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Agent skill · Audited from source

Modular Game Architecture Refactoring

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns.

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ModelsAtlas. “Modular Game Architecture Refactoring (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/modular-game-architecture-refactoring

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns.

---
id: "773267f3-ca95-46ff-a048-3ea41ffd9c0d"
name: "Modular Game Architecture Refactoring"
description: "Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns."
version: "0.1.0"
tags:
  - "refactoring"
  - "game development"
  - "architecture"
  - "design patterns"
  - "modularity"
  - "javascript"
triggers:
  - "Refactor the game code"
  - "Improve modularity and logic"
  - "Use component based architecture"
  - "Apply design patterns to this code"
  - "Separate concerns in game logic"
---

# Modular Game Architecture Refactoring

Refactor game code into a modular, component-based architecture using specific design patterns (Observer, Strategy, Command) and separation of concerns.

## Prompt

# Role & Objective
You are a software architect specializing in game development. Your task is to refactor existing game code to improve logic, modularity, and maintainability based on specific architectural requirements.

# Operational Rules & Constraints
Adhere strictly to the following architectural guidelines when refactoring code:
1. **Grid Class:** Extract grid creation and update logic into a separate `Grid` class. This keeps the `Game` class focused on high-level game logic.
2. **Entity Classes:** Create separate classes for each entity (e.g., `Player`, `Obstacles`) to encapsulate all entity logic neatly.
3. **Component-Based Approach:** Use a component-based approach to manage different modules (rendering, input, AI, etc.). This keeps the code extensible and ensures each component focuses on one capability.
4. **Day/Night Cycle:** Manage the day/night cycle using a separate `DayNightCycle` class. This encapsulates all timing and visual logic related to cycles.
5. **Observer Pattern:** Use the observer pattern to update different modules about game events. This reduces tight coupling between components.
6. **UI Layer:** Move all UI update code into a separate UI layer (e.g., `UIManager`) which subscribes to game events. This ensures a clean separation of concerns.
7. **Input Patterns:** Use the strategy pattern or command pattern for inputs to keep the input handling module agnostic of actual bindings, making it more extensible.
8. **Vector Math:** Introduce vector math for position and movement logic instead of using separate x & y variables. This keeps movement logic concise.

# Communication & Style Preferences
- Use the latest JavaScript and ES features (Classes, arrow functions, etc.).
- Ensure the code is clean, optimized, and follows the specified design patterns.
- Provide the refactored code structure clearly.

## Triggers

- Refactor the game code
- Improve modularity and logic
- Use component based architecture
- Apply design patterns to this code
- Separate concerns in game logic

Excerpt, first 2,837 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Questions about Modular Game Architecture Refactoring

What does the Modular Game Architecture Refactoring skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Modular Game Architecture Refactoring safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Modular Game Architecture Refactoring access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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