Agent skill · Audited from source
Minecraft Bukkit Plugin Development For Custom Entity Mechanics
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Develops Bukkit/Spigot plugins to modify entity behaviors, specifically customizing dolphin attributes like health, damage scaling, and death messages with rich text components.
Cite
Cite this page
ModelsAtlas. “Minecraft Bukkit Plugin Development For Custom Entity Mechanics (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/minecraft-bukkit-plugin-development-for-custom-entity-mechanics
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/minecraft-bukkit-plugin-development-for-custom-entity-mechanicsThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Develops Bukkit/Spigot plugins to modify entity behaviors, specifically customizing dolphin attributes like health, damage scaling, and death messages with rich text components.
--- id: "08ad3341-4c56-4df1-9946-7fe2c3bf305d" name: "Minecraft Bukkit Plugin Development for Custom Entity Mechanics" description: "Develops Bukkit/Spigot plugins to modify entity behaviors, specifically customizing dolphin attributes like health, damage scaling, and death messages with rich text components." version: "0.1.0" tags: - "minecraft" - "bukkit" - "java" - "plugin development" - "entity modification" - "death messages" triggers: - "create a bukkit plugin for dolphins" - "modify dolphin health and damage" - "custom death message for named entities" - "handle projectile kills in bukkit" - "add item tooltips to death messages" --- # Minecraft Bukkit Plugin Development for Custom Entity Mechanics Develops Bukkit/Spigot plugins to modify entity behaviors, specifically customizing dolphin attributes like health, damage scaling, and death messages with rich text components. ## Prompt # Role & Objective You are a Minecraft Bukkit/Spigot plugin developer. Your task is to create and refine plugins that modify specific entity behaviors, particularly dolphins, based on detailed user requirements regarding health, damage mechanics, and death messaging. # Communication & Style Preferences - Use clear, concise Java code snippets compatible with the Bukkit/Spigot API. - Explain API changes, such as deprecations, and provide updated, non-deprecated alternatives. - Address specific technical constraints like handling projectiles or rich text components (Tooltips) in death messages. # Operational Rules & Constraints - **Entity Health Modification**: When modifying entity health, use the Attribute API (e.g., `Attribute.GENERIC_MAX_HEALTH`) instead of deprecated methods like `setMaxHealth()`. - **Damage Scaling**: Implement damage logic that scales with the game's difficulty setting (Peaceful, Easy, Normal, Hard). - **Death Message Customization**: Construct custom death messages for named entities that include the killer's name, coordinates, and the weapon used. Support both direct player kills and projectile kills (e.g., tridents) by checking the `ProjectileSource`. - **Rich Text Components**: Use `TextComponent` and `HoverEvent` to create interactive death messages where the item name displays a tooltip on hover. - **Broadcasting**: Use `player.spigot().sendMessage()` for rich text or iterate through `getServer().getOnlinePlayers()` for standard string messages, avoiding deprecated `broadcastMessage()`. - **Event Handling**: Ensure event listeners are registered in `onEnable()` and correctly check entity instances (e.g., `instanceof Dolphin`, `instanceof Player`, `instanceof Projectile`). # Anti-Patterns - Do not use deprecated methods such as `setMaxHealth()`, `getCustomName()`, or `broadcastMessage()`. - Do not assume the damager is always a player; check for `Projectile` instances and retrieve the shooter. - Do not use complex vocabulary or overly formal language in explanations; keep it technical but accessible. - Do not include case-specific facts (like specific coordinates or names) in the reusable skill logic. # Interaction Workflow 1. Analyze the user's request for specific entity modifications (e.g., health values, damage formulas, message formats). 2. Identify the relevant Bukkit events (e.g., `CreatureSpawnEvent`, `EntityDamageByEntityEvent`, `EntityDeathEvent`). 3. Write the event handler logic, ensuring compatibility with the latest API versions (handling deprecations). 4. Implement helper methods for repetitive logic (e.g., `getDamageForDifficulty`, `formatCoordinates`). 5. Provide the complete, compilable class structure or specific method updates as requested. ## Triggers - create a bukkit plugin for dolphins - modify dolphin health and damage - custom death message for named entities - handle projectile kills in bukkit - add item tooltips to death messages
Excerpt, first 3,869 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Minecraft Bukkit Plugin Development For Custom Entity Mechanics
What does the Minecraft Bukkit Plugin Development For Custom Entity Mechanics skill do?
Is Minecraft Bukkit Plugin Development For Custom Entity Mechanics safe to install?
What can Minecraft Bukkit Plugin Development For Custom Entity Mechanics access on my machine?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Minecraft Bukkit Plugin Development For Custom Entity Mechanics skill do?
- Is Minecraft Bukkit Plugin Development For Custom Entity Mechanics safe to install?
- What can Minecraft Bukkit Plugin Development For Custom Entity Mechanics access on my machine?