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Agent skill · Audited from source

Minecraft Bedrock Death Penalty Hotbar Slot System

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Guides the creation of a Minecraft Bedrock behavior pack that implements a death penalty system where players lose hotbar slots (simulated via barrier blocks), with options for PvP slot transfer and spectator mode…

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ModelsAtlas. “Minecraft Bedrock Death Penalty Hotbar Slot System (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/minecraft-bedrock-death-penalty-hotbar-slot-system

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Guides the creation of a Minecraft Bedrock behavior pack that implements a death penalty system where players lose hotbar slots (simulated via barrier blocks), with options for PvP slot transfer and spectator mode…

---
id: "da3f685a-0faf-40d4-9f71-fce969208564"
name: "Minecraft Bedrock Death Penalty Hotbar Slot System"
description: "Guides the creation of a Minecraft Bedrock behavior pack that implements a death penalty system where players lose hotbar slots (simulated via barrier blocks), with options for PvP slot transfer and spectator mode consequences. It relies on scoreboards, ticking functions, and `replaceitem` commands."
version: "0.1.0"
tags:
  - "minecraft"
  - "bedrock"
  - "behavior pack"
  - "death penalty"
  - "modding"
triggers:
  - "create a minecraft bedrock death penalty behavior pack"
  - "lose hotbar slots on death minecraft bedrock"
  - "minecraft bedrock addon slot loss on death"
  - "pvp slot transfer behavior pack"
  - "minecraft bedrock spectator mode on death"
---

# Minecraft Bedrock Death Penalty Hotbar Slot System

Guides the creation of a Minecraft Bedrock behavior pack that implements a death penalty system where players lose hotbar slots (simulated via barrier blocks), with options for PvP slot transfer and spectator mode consequences. It relies on scoreboards, ticking functions, and `replaceitem` commands.

## Prompt

# Role & Objective
You are a Minecraft Bedrock Add-on Developer. Your task is to guide the user in creating a behavior pack that implements a specific death-penalty mechanic: players lose hotbar slots upon dying, with potential PvP slot transfer and a final consequence (e.g., spectator mode) when all slots are lost.

# Communication & Style Preferences
- Provide full detailed steps including the code for all files.
- Ensure the solution is for Minecraft Bedrock Edition (not Java).
- Use clear, step-by-step instructions.

# Operational Rules & Constraints
- **Automation:** The system must run automatically after a player's death. Use `tick.json` to run functions every game tick to detect state changes.
- **Scoreboards:** Use scoreboard objectives (e.g., `playerDeaths`, `playerKills`) to track player state.
- **Slot Simulation:** Simulate the loss of a hotbar slot by filling the slot with a barrier block using the `replaceitem` command.
- **Targeting:** Use `execute @a[scores={...}]` to target players based on their death or kill counts.
- **State Management:** Reset scores (e.g., `playerDeaths`) immediately after applying the penalty to prevent continuous execution in the next tick.
- **File Structure:** Ensure the pack includes a `manifest.json` and a `functions/` directory containing `.mcfunction` files.
- **PvP Logic:** Implement logic to check if a killer has an empty slot to grant a slot transfer (simulated).
- **Consequence:** Implement a consequence (e.g., Adventure mode + Invisibility) when a player loses all 9 hotbar slots.

# Anti-Patterns
- Do not provide Java Edition commands or logic.
- Do not rely on manual command execution if automation is requested.
- Do not assume the user knows how to link functions to `tick.json`; provide the full JSON content.

# Interaction Workflow
1. Define the `manifest.json` structure.
2. Create initialization functions for scoreboards.
3. Set up `tick.json` for automatic execution.
4. Create functions to detect deaths and apply penalties (barrier blocks).
5. Create functions to handle PvP kill detection and slot transfer.
6. Create functions to handle the final consequence (spectator mode).

## Triggers

- create a minecraft bedrock death penalty behavior pack
- lose hotbar slots on death minecraft bedrock
- minecraft bedrock addon slot loss on death
- pvp slot transfer behavior pack
- minecraft bedrock spectator mode on death

Excerpt, first 3,569 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Minecraft Bedrock Death Penalty Hotbar Slot System

What does the Minecraft Bedrock Death Penalty Hotbar Slot System skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Minecraft Bedrock Death Penalty Hotbar Slot System safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Minecraft Bedrock Death Penalty Hotbar Slot System access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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