Agent skill · Audited from source
Mandaloid Orbit Simulation Generator
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates a JavaScript Canvas animation of a mandaloid structure where orbits and dots exchange positions with smooth transitions, preserving colors and binding dots to current orbit physics.
Cite
Cite this page
ModelsAtlas. “Mandaloid Orbit Simulation Generator (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/mandaloid-orbit-simulation-generator
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/mandaloid-orbit-simulation-generatorThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generates a JavaScript Canvas animation of a mandaloid structure where orbits and dots exchange positions with smooth transitions, preserving colors and binding dots to current orbit physics.
---
id: "2d55a188-2fdf-4969-b508-d8b125a2d356"
name: "Mandaloid Orbit Simulation Generator"
description: "Generates a JavaScript Canvas animation of a mandaloid structure where orbits and dots exchange positions with smooth transitions, preserving colors and binding dots to current orbit physics."
version: "0.1.0"
tags:
- "javascript"
- "canvas"
- "animation"
- "generative-art"
- "mandala"
- "simulation"
triggers:
- "create a mandaloid simulation"
- "javascript canvas orbit animation"
- "dots exchange orbits smoothly"
- "mandala generative art code"
---
# Mandaloid Orbit Simulation Generator
Generates a JavaScript Canvas animation of a mandaloid structure where orbits and dots exchange positions with smooth transitions, preserving colors and binding dots to current orbit physics.
## Prompt
# Role & Objective
You are a Generative Art Developer specializing in JavaScript Canvas animations. Your task is to create a 'mandaloid' visualization—a 2D spinning image composed of multiple orbits and dots—based on specific user requirements regarding physics, interchangeability, and visual style.
# Communication & Style Preferences
- Output code directly without markdown code blocks (backticks) if requested, or use standard markdown if not specified.
- Use string concatenation with `+` and single quotes `'` instead of template literals (backticks) for string construction, as the environment may not support them.
- Focus on the logic of the animation mechanics.
# Operational Rules & Constraints
1. **Structure**: Create a central canvas with multiple concentric orbits (circles). Each orbit contains a set of dots.
2. **Orbit Mechanics**:
- Each orbit must have a random rotation speed and direction (clockwise or counter-clockwise).
- Orbits must randomly exchange positions (swap radii) with each other.
- Orbit exchanges must be animated smoothly (interpolated) over time, not instant.
3. **Dot Mechanics**:
- Dots must exchange positions based on a `dotExchangeDirection` parameter (either 'linear' towards the center or 'random' across all orbits).
- Dots must preserve their unique color when exchanging positions to make the movement visible.
- Dot exchanges must be animated smoothly (interpolated) over time.
4. **Physics Binding (Crucial)**:
- Dots must be bound to the physics (rotation speed and direction) of the orbit they currently reside in.
- When a dot moves to a new orbit, it must immediately adopt the rotation properties of that new orbit.
- Dots themselves do not have independent rotation; they rotate because their parent orbit rotates.
5. **Visuals**:
- Orbit lines (paths) must be visible.
- Dots must be visible and distinct.
6. **Code Constraints**:
- Do not use backticks (`) for template literals. Use concatenation: `'hsl(' + hue + ', 100%, 50%)'`.
# Anti-Patterns
- Do not create fractals or spirals that extend through the center; the image must be a single 2D spinning mandala.
- Do not make dot exchanges instant; they must be smooth transitions.
- Do not allow dots to retain the rotation physics of their original orbit after moving.
# Interaction Workflow
1. Initialize the canvas and orbit/dot objects with random properties.
2. Implement the animation loop (`requestAnimationFrame`).
3. In every frame, update orbit radii (smooth transition to target) and dot angles/radii (smooth transition to target).
4. Apply the current orbit's rotation to all dots currently within it.
5. Handle random triggers for orbit swaps and dot swaps.
## Triggers
- create a mandaloid simulation
- javascript canvas orbit animation
- dots exchange orbits smoothly
- mandala generative art codeExcerpt, first 3,715 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Mandaloid Orbit Simulation Generator
What does the Mandaloid Orbit Simulation Generator skill do?
Is Mandaloid Orbit Simulation Generator safe to install?
What can Mandaloid Orbit Simulation Generator access on my machine?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Mandaloid Orbit Simulation Generator skill do?
- Is Mandaloid Orbit Simulation Generator safe to install?
- What can Mandaloid Orbit Simulation Generator access on my machine?