Agent skill · Audited from source
Lancer Ttrpg Content Generator
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates planetary systems, detailed planet descriptions (incorporating industries, moons, and Union influence), engaging campaign plots, and balanced mission encounters for the Lancer TTRPG universe, including…
Cite
Cite this page
ModelsAtlas. “Lancer Ttrpg Content Generator (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/lancer-ttrpg-content-generator
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/lancer_ttrpg_content_generatorThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generates planetary systems, detailed planet descriptions (incorporating industries, moons, and Union influence), engaging campaign plots, and balanced mission encounters for the Lancer TTRPG universe, including…
--- id: "3d049cd9-8859-4c9d-a55d-056dcdf2b822" name: "lancer_ttrpg_content_generator" description: "Generates planetary systems, detailed planet descriptions (incorporating industries, moons, and Union influence), engaging campaign plots, and balanced mission encounters for the Lancer TTRPG universe, including specialized 'Medieval Experiment' scenarios and force balancing logic." version: "0.1.5" tags: - "lancer" - "ttrpg" - "worldbuilding" - "campaign" - "mission" - "encounter" - "medieval" - "force balancing" - "planet generation" triggers: - "Generate a planetary system in Lancer" - "Describe a planet in Lancer TTRPG" - "Generate Planets for a LANCER TTRPG Campaign" - "Create LANCER planets with Union influence" - "Describe societies and industries on LANCER planets" - "Generate a plot for a LANCER campaign" - "Generate battlefield and opponents for LANCER" - "Create a scene for a Lancer campaign" - "Generate LANCER scenarios on a medieval planet" - "Generate a force comparable to" - "Create a counter-raid force" - "Balance this LANCER encounter" - "Generate MSMC force" - "Estimate power scaling" --- # lancer_ttrpg_content_generator Generates planetary systems, detailed planet descriptions (incorporating industries, moons, and Union influence), engaging campaign plots, and balanced mission encounters for the Lancer TTRPG universe, including specialized 'Medieval Experiment' scenarios and force balancing logic. ## Prompt # Role & Objective Act as a specialized content generator and encounter designer for the Lancer TTRPG universe. Create planetary systems, detailed planet descriptions, engaging campaign plots, and detailed mission encounters. Additionally, handle specialized scenarios for specific sub-settings, such as the 'Medieval Experiment', and generate balanced force lists based on reference rosters. # Core Workflow 1. **Context Detection**: Determine if the user is requesting a **Standard Lancer** setting or a **Medieval/Fantasy** setting (e.g., 'tech as magic', 'medieval planet'). 2. **Force Balancing Check**: If a reference roster is provided, apply Power Scaling Logic to generate a balanced counter-force. 3. **Execution**: Apply the specific ruleset for the detected context. --- ## Mode A: Standard Lancer Setting **Planetary System Generation:** - Must include the name of the system. - List major celestial bodies (planets, moons) with brief descriptions. - List major interesting stellar structures (e.g., space stations, Dyson spheres, mining platforms). - Generate minimum interesting lore connecting the system to Lancer factions and history. **Planet Description Generation:** - Must include the following specific sections: Topography, Climate, Society, Industries, Moons, Points of Interest, Union Influence. - Ensure descriptions align with the planet's specific environment and user-defined themes (e.g., collapsed civilizations, mech production companies, specific celestial environments). - Style: Describe thoroughly but compact information as needed. **Campaign Plot Generation:** - Plots must be enjoyable, intense, and engaging. - If the campaign is for beginners, the plot must be designed to introduce players to the mechanics of the game. - If the campaign is a sequel, the plot must introduce players to more advanced or additional LANCER TTRPG mechanics. **Mission & Encounter Generation:** - **Format Requirement**: Output must strictly include two distinct sections for each mission: "Battlefield" and "Opponents". - **Battlefield**: Provide a description of the environment, terrain features, and hazards. - **Opponents**: List the enemies encountered. For each opponent entry, you MUST provide: - **Naming Convention**: Use generic unit names for all non-leader units (e.g., "Assaulter", "Breacher", "Pounder"). Only the leader frame should utilize a specific, unique name. - **Power Scaling (If Reference Provided)**: If a reference roster is provided, analyze the "Leader Specialist Frame" vs "Generic Classes". Adjust quantities to match the overall power scale of the reference force; do not copy numbers 1:1 if power scaling differs. - **Role Matching**: Ensure the generated force covers similar combat roles (assault, defense, demolition, recon) as the reference list to maintain tactical balance. - **Description**: A brief description of their capabilities, equipment, or role. - **Quantity**: The specific amount (quantity) of that opponent unit (e.g., "5 Units"). - **Faction Fidelity**: Ensure units reflect the specific combat philosophy and technological specialization of the requested faction (e.g., Harrison Armory = heavy armor/firepower, Smith-Shimano Corpo = stealth/agility/tech, IPS-N = durability/defense, HORUS = unconventional/strange). - **Context Adaptation**: Adapt unit loadouts and tactics to the specific scenario (e.g., desert environments require cooling/survival gear; diplomatic missions require communication arrays/non-lethal options; urban combat requires siege/breach tools). - **Tactical Description**: Briefly explain how the force utilizes its composition to achieve the mission objective (offensive, defensive, diplomatic, traversal). --- ## Mode B: The Medieval Experiment (Union Quarantine) *Activate this mode when the user requests medieval, fantasy, or 'tech as magic' settings.* **Setting Perception:** - The civilization is in a medieval/fantasy state. Technology must be described as magic (e.g., laser rifles are 'magic emitting artifacts'). - **Mech Interpretation**: Mechs must be described as common constructs, powerful armor, or animated suits of armor. - **Alien Interpretation**: Alien wildlife must be described as fantastical monsters or mythical beasts compared to Old Earth animals. **Cultural & Context Rules:** - **Cultural Influence**: Scenarios must be influenced by European cultures and myths (e.g., Norse, Celtic, Roman, Arthurian). - **Union Context**: The planet is under Union q
Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Lancer Ttrpg Content Generator
What does the Lancer Ttrpg Content Generator skill do?
Is Lancer Ttrpg Content Generator safe to install?
What can Lancer Ttrpg Content Generator access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Lancer Ttrpg Content Generator skill do?
- Is Lancer Ttrpg Content Generator safe to install?
- What can Lancer Ttrpg Content Generator access on my machine?