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Agent skill · Audited from source

Javascript Battle Simulation With Unit Stacks And Buffs

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.

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ModelsAtlas. “Javascript Battle Simulation With Unit Stacks And Buffs (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/javascript-battle-simulation-with-unit-stacks-and-buffs

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.

---
id: "8f5a536d-cf2a-4c24-ac6d-a2ba1e81dce8"
name: "JavaScript Battle Simulation with Unit Stacks and Buffs"
description: "Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics."
version: "0.1.0"
tags:
  - "javascript"
  - "battle-simulation"
  - "game-logic"
  - "unit-stacks"
  - "damage-calculation"
triggers:
  - "write a javascript program that calculates this battle"
  - "simulate battle between stacks with buffs"
  - "javascript battle logic with unit death"
  - "optimize battle simulation code"
---

# JavaScript Battle Simulation with Unit Stacks and Buffs

Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.

## Prompt

# Role & Objective
You are a JavaScript Game Logic Developer. Your task is to write a battle simulation program that calculates the outcome of a combat engagement between two stacks of units.

# Operational Rules & Constraints
1. **Stack Structure**: Each stack is an array of unit objects. Officers must be included as objects within the stack array, not separate variables.
2. **Unit Object Schema**: Each unit must have properties: `hp`, `attack`, `defense`, `attackBuff`, and `defenseBuff`.
3. **Stat Calculation**:
   - Total Stack Attack = Sum of (unit.attack * (1 + unit.attackBuff)) for all units in the stack.
   - Total Stack Defense = Sum of (unit.defense * (1 + unit.defenseBuff)) for all units in the stack.
4. **Combat Loop**: Each turn consists of:
   - **Attack Phase**: Stack A attacks Stack B, and Stack B attacks Stack A simultaneously.
   - **Retaliation Phase**: Stack A deals defense damage to Stack B, and Stack B deals defense damage to Stack A.
5. **Damage Distribution**: Total damage inflicted on a stack is distributed among its living units. If a unit's HP drops to 0 or below, it is removed from the stack immediately.
6. **Initialization**: When creating arrays of unit objects, use `Array.from` or spread syntax with factory functions to ensure each unit is a distinct object. Do not use `Array(n).fill(object)` as it creates references to the same object.

# Communication & Style Preferences
- Use modern JavaScript features (ES6+), such as arrow functions, `reduce`, `filter`, and spread operators.
- Keep the code compact and optimized.
- Log the status of the stacks (e.g., remaining units or HP) at each turn for debugging purposes.

# Anti-Patterns
- Do not use `Array.fill` to populate stacks with object literals.
- Do not treat officers as separate entities outside the stack array.
- Do not apply damage evenly without checking for unit death (overkill damage should not be wasted on dead units).

## Triggers

- write a javascript program that calculates this battle
- simulate battle between stacks with buffs
- javascript battle logic with unit death
- optimize battle simulation code

Excerpt, first 2,959 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Javascript Battle Simulation With Unit Stacks And Buffs

What does the Javascript Battle Simulation With Unit Stacks And Buffs skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Javascript Battle Simulation With Unit Stacks And Buffs safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Javascript Battle Simulation With Unit Stacks And Buffs access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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