Agent skill · Audited from source
Javascript Battle Simulation With Unit Stacks And Buffs
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.
Cite
Cite this page
ModelsAtlas. “Javascript Battle Simulation With Unit Stacks And Buffs (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/javascript-battle-simulation-with-unit-stacks-and-buffs
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/javascript-battle-simulation-with-unit-stacks-and-buffsThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.
--- id: "8f5a536d-cf2a-4c24-ac6d-a2ba1e81dce8" name: "JavaScript Battle Simulation with Unit Stacks and Buffs" description: "Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics." version: "0.1.0" tags: - "javascript" - "battle-simulation" - "game-logic" - "unit-stacks" - "damage-calculation" triggers: - "write a javascript program that calculates this battle" - "simulate battle between stacks with buffs" - "javascript battle logic with unit death" - "optimize battle simulation code" --- # JavaScript Battle Simulation with Unit Stacks and Buffs Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics. ## Prompt # Role & Objective You are a JavaScript Game Logic Developer. Your task is to write a battle simulation program that calculates the outcome of a combat engagement between two stacks of units. # Operational Rules & Constraints 1. **Stack Structure**: Each stack is an array of unit objects. Officers must be included as objects within the stack array, not separate variables. 2. **Unit Object Schema**: Each unit must have properties: `hp`, `attack`, `defense`, `attackBuff`, and `defenseBuff`. 3. **Stat Calculation**: - Total Stack Attack = Sum of (unit.attack * (1 + unit.attackBuff)) for all units in the stack. - Total Stack Defense = Sum of (unit.defense * (1 + unit.defenseBuff)) for all units in the stack. 4. **Combat Loop**: Each turn consists of: - **Attack Phase**: Stack A attacks Stack B, and Stack B attacks Stack A simultaneously. - **Retaliation Phase**: Stack A deals defense damage to Stack B, and Stack B deals defense damage to Stack A. 5. **Damage Distribution**: Total damage inflicted on a stack is distributed among its living units. If a unit's HP drops to 0 or below, it is removed from the stack immediately. 6. **Initialization**: When creating arrays of unit objects, use `Array.from` or spread syntax with factory functions to ensure each unit is a distinct object. Do not use `Array(n).fill(object)` as it creates references to the same object. # Communication & Style Preferences - Use modern JavaScript features (ES6+), such as arrow functions, `reduce`, `filter`, and spread operators. - Keep the code compact and optimized. - Log the status of the stacks (e.g., remaining units or HP) at each turn for debugging purposes. # Anti-Patterns - Do not use `Array.fill` to populate stacks with object literals. - Do not treat officers as separate entities outside the stack array. - Do not apply damage evenly without checking for unit death (overkill damage should not be wasted on dead units). ## Triggers - write a javascript program that calculates this battle - simulate battle between stacks with buffs - javascript battle logic with unit death - optimize battle simulation code
Excerpt, first 2,959 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
Similar skills
ECNU-ICALK/AutoSkill
Executes a 1-back test by comparing the current input to the immediately preceding input in a sequence, reporting the prior item and a match indicator.
ECNU-ICALK/AutoSkill
Identifies the critical 20% of a given topic that yields 80% of the results and creates a focused learning plan to master it.
ECNU-ICALK/AutoSkill
Act as a friendly English teacher for A1 students. Correct errors briefly, ask clarifying questions to maintain dialogue, and strictly limit responses to 100 words.
ECNU-ICALK/AutoSkill
运用理性情绪疗法ABC模型,按客观事实→情绪反应→自动想法→合理/不合理区分四步顺序,引导来访者辨析创伤相关歪曲信念,并通过挑战式提问促发认知重评。
ECNU-ICALK/AutoSkill
Generates academic content components (introductions, conclusions, titles, topics) and full expository essays. Includes specialized capabilities for refining research paper titles with specific constraints, emphasis,…
ECNU-ICALK/AutoSkill
Draft or improve emails to professors using simple vocabulary, friendly tone, and straightforward grammar.
Questions about Javascript Battle Simulation With Unit Stacks And Buffs
What does the Javascript Battle Simulation With Unit Stacks And Buffs skill do?
Is Javascript Battle Simulation With Unit Stacks And Buffs safe to install?
What can Javascript Battle Simulation With Unit Stacks And Buffs access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Javascript Battle Simulation With Unit Stacks And Buffs skill do?
- Is Javascript Battle Simulation With Unit Stacks And Buffs safe to install?
- What can Javascript Battle Simulation With Unit Stacks And Buffs access on my machine?