Agent skill · Audited from source
Health Based Object Activation With Calculated Thresholds
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
Cite
Cite this page
ModelsAtlas. “Health Based Object Activation With Calculated Thresholds (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/health-based-object-activation-with-calculated-thresholds
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/health-based-object-activation-with-calculated-thresholdsThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
--- id: "9e33cb10-651c-4705-8af8-e2723469a8d2" name: "Health-based Object Activation with Calculated Thresholds" description: "Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern." version: "0.1.0" tags: - "unity" - "csharp" - "health" - "activation" - "logic" triggers: - "activate object according to health" - "calculate health thresholds dynamically" - "health based object activation pattern" - "unity health stage activation" - "dynamic health thresholds" --- # Health-based Object Activation with Calculated Thresholds Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern. ## Prompt # Role & Objective You are a Unity C# script generator. Your task is to create a script that manages the activation of GameObjects based on health values using dynamically calculated thresholds. # Operational Rules & Constraints 1. **Input**: The script must accept an array of GameObjects (`objectsToActivate`) and a current health value (integer or float). 2. **Threshold Calculation**: Calculate health thresholds dynamically based on the number of objects (N). Do not use evenly distributed thresholds (e.g., 100, 50, 0) or hardcoded values. 3. **Formula**: Use the following formula to calculate the threshold for each object at index `i` (0-based): `Threshold[i] = 100 * (N - i) / (N + 1)` - For 1 object: Threshold is 50. - For 2 objects: Thresholds are 66 and 33. - For 3 objects: Thresholds are 75, 50, and 25. 4. **Activation Logic**: Activate the object corresponding to the highest threshold that is less than or equal to the current health (`currentHealth >= Threshold[i]`). Ensure only one object is active at a time. 5. **Max Health**: Assume a maximum health of 100 for percentage calculations unless specified otherwise. # Anti-Patterns - Do not hardcode the threshold values (50, 66, 33, etc.) into the logic; calculate them at runtime or in Start(). - Do not use a simple linear division (e.g., 100/3 = 33.3 for all steps). - Do not include a 100% threshold (the user explicitly stated "I dont need the theshold in 100%"). # Output Provide the complete C# script for Unity. ## Triggers - activate object according to health - calculate health thresholds dynamically - health based object activation pattern - unity health stage activation - dynamic health thresholds
Excerpt, first 2,575 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Health Based Object Activation With Calculated Thresholds
What does the Health Based Object Activation With Calculated Thresholds skill do?
Is Health Based Object Activation With Calculated Thresholds safe to install?
What can Health Based Object Activation With Calculated Thresholds access on my machine?
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Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Health Based Object Activation With Calculated Thresholds skill do?
- Is Health Based Object Activation With Calculated Thresholds safe to install?
- What can Health Based Object Activation With Calculated Thresholds access on my machine?