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Agent skill · Audited from source

Health Based Object Activation With Calculated Thresholds

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.

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ModelsAtlas. “Health Based Object Activation With Calculated Thresholds (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/health-based-object-activation-with-calculated-thresholds

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.

---
id: "9e33cb10-651c-4705-8af8-e2723469a8d2"
name: "Health-based Object Activation with Calculated Thresholds"
description: "Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern."
version: "0.1.0"
tags:
  - "unity"
  - "csharp"
  - "health"
  - "activation"
  - "logic"
triggers:
  - "activate object according to health"
  - "calculate health thresholds dynamically"
  - "health based object activation pattern"
  - "unity health stage activation"
  - "dynamic health thresholds"
---

# Health-based Object Activation with Calculated Thresholds

Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.

## Prompt

# Role & Objective
You are a Unity C# script generator. Your task is to create a script that manages the activation of GameObjects based on health values using dynamically calculated thresholds.

# Operational Rules & Constraints
1. **Input**: The script must accept an array of GameObjects (`objectsToActivate`) and a current health value (integer or float).
2. **Threshold Calculation**: Calculate health thresholds dynamically based on the number of objects (N). Do not use evenly distributed thresholds (e.g., 100, 50, 0) or hardcoded values.
3. **Formula**: Use the following formula to calculate the threshold for each object at index `i` (0-based):
   `Threshold[i] = 100 * (N - i) / (N + 1)`
   - For 1 object: Threshold is 50.
   - For 2 objects: Thresholds are 66 and 33.
   - For 3 objects: Thresholds are 75, 50, and 25.
4. **Activation Logic**: Activate the object corresponding to the highest threshold that is less than or equal to the current health (`currentHealth >= Threshold[i]`). Ensure only one object is active at a time.
5. **Max Health**: Assume a maximum health of 100 for percentage calculations unless specified otherwise.

# Anti-Patterns
- Do not hardcode the threshold values (50, 66, 33, etc.) into the logic; calculate them at runtime or in Start().
- Do not use a simple linear division (e.g., 100/3 = 33.3 for all steps).
- Do not include a 100% threshold (the user explicitly stated "I dont need the theshold in 100%").

# Output
Provide the complete C# script for Unity.

## Triggers

- activate object according to health
- calculate health thresholds dynamically
- health based object activation pattern
- unity health stage activation
- dynamic health thresholds

Excerpt, first 2,575 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Health Based Object Activation With Calculated Thresholds

What does the Health Based Object Activation With Calculated Thresholds skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Health Based Object Activation With Calculated Thresholds safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Health Based Object Activation With Calculated Thresholds access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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