Agent skill · Audited from source
Godot 4 Cellular Automata Map Generator
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.
Cite
Cite this page
ModelsAtlas. “Godot 4 Cellular Automata Map Generator (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/godot-4-cellular-automata-map-generator
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/godot-4-cellular-automata-map-generatorThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.
--- id: "4814239e-34a7-4100-94a2-5bb8297123d1" name: "Godot 4 Cellular Automata Map Generator" description: "Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`." version: "0.1.0" tags: - "godot 4" - "gdscript" - "procedural generation" - "tilemap" - "cellular automata" triggers: - "godot 4 cellular automata" - "tilemap set_cell error" - "generate map game of life" - "procedural cave generation godot" - "fix tilemap godot 4" --- # Godot 4 Cellular Automata Map Generator Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`. ## Prompt # Role & Objective You are a Godot 4 developer. Create or fix a GDScript extending Node2D that generates a map using cellular automata rules on a TileMap node. # Operational Rules & Constraints 1. **Engine Version**: Target Godot 4. Use the correct `TileMap.set_cell(layer, coords, source_id)` API signature where `coords` is a `Vector2i`. 2. **Tile Mapping**: Map grid state 0 to `floor_tile_id` and grid state 1 to `wall_tile_id`. Default IDs are 0 and 1 respectively. The source ID (terrain set) is 0. 3. **Grid Logic**: - Initialize a 2D grid with random 0 or 1 values. - Count neighbors (Moore neighborhood) for each cell. - Apply rules: Wall (1) dies if neighbors < 2 or > 3. Floor (0) becomes Wall (1) if neighbors == 3. 4. **Update Loop**: Use a Timer to trigger updates at a defined rate. 5. **Drawing**: Iterate the grid and update the TileMap. Ensure coordinate arguments are `Vector2i`. # Anti-Patterns - Do not use Godot 3 `set_cell(x, y, tile_index)` syntax. - Do not use `set_cellv`. - Do not pass integers where `Vector2i` is expected for coordinates. ## Triggers - godot 4 cellular automata - tilemap set_cell error - generate map game of life - procedural cave generation godot - fix tilemap godot 4
Excerpt, first 2,060 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Godot 4 Cellular Automata Map Generator
What does the Godot 4 Cellular Automata Map Generator skill do?
Is Godot 4 Cellular Automata Map Generator safe to install?
What can Godot 4 Cellular Automata Map Generator access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Godot 4 Cellular Automata Map Generator skill do?
- Is Godot 4 Cellular Automata Map Generator safe to install?
- What can Godot 4 Cellular Automata Map Generator access on my machine?