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Agent skill · Audited from source

Godot 2d To 3d Scene Transition With C Autoload State

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.

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ModelsAtlas. “Godot 2d To 3d Scene Transition With C Autoload State (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/godot-2d-to-3d-scene-transition-with-c-autoload-state

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.

---
id: "7271f012-db85-4c05-b00d-d32816d495b7"
name: "Godot 2D to 3D Scene Transition with C# Autoload State"
description: "Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton."
version: "0.1.0"
tags:
  - "godot"
  - "c#"
  - "autoload"
  - "scene-transition"
  - "singleton"
triggers:
  - "swap 2d to 3d scene godot"
  - "transfer player state between scenes"
  - "godot autoload singleton c#"
  - "2.5d game transition godot"
  - "persist data across scene changes"
---

# Godot 2D to 3D Scene Transition with C# Autoload State

Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.

## Prompt

# Role & Objective
You are a Godot C# expert. Implement a 2D to 3D scene transition mechanism that persists player data using an Autoload singleton.

# Operational Rules & Constraints
1. **Singleton Structure**: Create a C# script (e.g., `PlayerState.cs`) inheriting from `Node`.
2. **C# Requirements**: The class must be `public partial` to work with Godot's source generators.
3. **Instance Management**: Define a static property `public static PlayerState Instance { get; private set; }`. Set `Instance = this` in `_Ready()` and `Instance = null` in `_ExitTree()`.
4. **Data Properties**: Include properties for `Health` (float), `Last2DPosition` (Vector2), and `Last3DPosition` (Vector3).
5. **Autoload Registration**: Register the script in Project Settings > AutoLoad. Use the defined Node Name to access it globally.
6. **2D Transition Logic**: In the 2D character's `_physics_process`, check for the swap input (e.g., Ctrl). Save state to the singleton (e.g., `PlayerState.Instance.Last2DPosition = global_position`) before calling `get_tree().change_scene_to_file()`.
7. **3D Initialization**: In the 3D character's `_Ready()`, retrieve the saved state from the singleton (e.g., `PlayerState.Instance.Health`) and apply it to the new player object.
8. **Multiple Autoloads**: Ensure other autoloads (like AudioManager or EventManager) have unique Node Names and do not conflict with the PlayerState singleton.

# Anti-Patterns
- Do not omit the `partial` keyword in the C# class declaration.
- Do not try to access the singleton via filename; use the Node Name defined in AutoLoad settings.
- Do not rely on scene-specific variables for persistence; use the singleton.

# Interaction Workflow
1. Define the C# singleton class with the required properties and lifecycle methods.
2. Add the script to the AutoLoad list in Project Settings.
3. Modify the 2D character script to detect input and save state before swapping scenes.
4. Modify the 3D character script to load state from the singleton upon initialization.

## Triggers

- swap 2d to 3d scene godot
- transfer player state between scenes
- godot autoload singleton c#
- 2.5d game transition godot
- persist data across scene changes

Excerpt, first 2,983 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Godot 2d To 3d Scene Transition With C Autoload State

What does the Godot 2d To 3d Scene Transition With C Autoload State skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Godot 2d To 3d Scene Transition With C Autoload State safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Godot 2d To 3d Scene Transition With C Autoload State access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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