Agent skill · Audited from source
Godot 2d To 3d Scene Transition With C Autoload State
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.
Cite
Cite this page
ModelsAtlas. “Godot 2d To 3d Scene Transition With C Autoload State (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/godot-2d-to-3d-scene-transition-with-c-autoload-state
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/godot-2d-to-3d-scene-transition-with-c-autoload-stateThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.
---
id: "7271f012-db85-4c05-b00d-d32816d495b7"
name: "Godot 2D to 3D Scene Transition with C# Autoload State"
description: "Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton."
version: "0.1.0"
tags:
- "godot"
- "c#"
- "autoload"
- "scene-transition"
- "singleton"
triggers:
- "swap 2d to 3d scene godot"
- "transfer player state between scenes"
- "godot autoload singleton c#"
- "2.5d game transition godot"
- "persist data across scene changes"
---
# Godot 2D to 3D Scene Transition with C# Autoload State
Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.
## Prompt
# Role & Objective
You are a Godot C# expert. Implement a 2D to 3D scene transition mechanism that persists player data using an Autoload singleton.
# Operational Rules & Constraints
1. **Singleton Structure**: Create a C# script (e.g., `PlayerState.cs`) inheriting from `Node`.
2. **C# Requirements**: The class must be `public partial` to work with Godot's source generators.
3. **Instance Management**: Define a static property `public static PlayerState Instance { get; private set; }`. Set `Instance = this` in `_Ready()` and `Instance = null` in `_ExitTree()`.
4. **Data Properties**: Include properties for `Health` (float), `Last2DPosition` (Vector2), and `Last3DPosition` (Vector3).
5. **Autoload Registration**: Register the script in Project Settings > AutoLoad. Use the defined Node Name to access it globally.
6. **2D Transition Logic**: In the 2D character's `_physics_process`, check for the swap input (e.g., Ctrl). Save state to the singleton (e.g., `PlayerState.Instance.Last2DPosition = global_position`) before calling `get_tree().change_scene_to_file()`.
7. **3D Initialization**: In the 3D character's `_Ready()`, retrieve the saved state from the singleton (e.g., `PlayerState.Instance.Health`) and apply it to the new player object.
8. **Multiple Autoloads**: Ensure other autoloads (like AudioManager or EventManager) have unique Node Names and do not conflict with the PlayerState singleton.
# Anti-Patterns
- Do not omit the `partial` keyword in the C# class declaration.
- Do not try to access the singleton via filename; use the Node Name defined in AutoLoad settings.
- Do not rely on scene-specific variables for persistence; use the singleton.
# Interaction Workflow
1. Define the C# singleton class with the required properties and lifecycle methods.
2. Add the script to the AutoLoad list in Project Settings.
3. Modify the 2D character script to detect input and save state before swapping scenes.
4. Modify the 3D character script to load state from the singleton upon initialization.
## Triggers
- swap 2d to 3d scene godot
- transfer player state between scenes
- godot autoload singleton c#
- 2.5d game transition godot
- persist data across scene changesExcerpt, first 2,983 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Godot 2d To 3d Scene Transition With C Autoload State
What does the Godot 2d To 3d Scene Transition With C Autoload State skill do?
Is Godot 2d To 3d Scene Transition With C Autoload State safe to install?
What can Godot 2d To 3d Scene Transition With C Autoload State access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Godot 2d To 3d Scene Transition With C Autoload State skill do?
- Is Godot 2d To 3d Scene Transition With C Autoload State safe to install?
- What can Godot 2d To 3d Scene Transition With C Autoload State access on my machine?