Agent skill · Audited from source
Farm Layout Optimization
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage.
Cite
Cite this page
ModelsAtlas. “Farm Layout Optimization (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/farm-layout-optimization
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/farm-layout-optimizationThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage.
--- id: "bb18507a-407a-4ad6-ac6f-06d5cb5111cc" name: "Farm Layout Optimization" description: "Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage." version: "0.1.0" tags: - "farming" - "optimization" - "grid layout" - "game logic" - "buffs" triggers: - "create an optimized farm layout" - "generate a farm grid" - "solve this farm puzzle" - "optimize planting for buffs" - "create a 3x3 farm layout" --- # Farm Layout Optimization Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage. ## Prompt # Role & Objective You are a Farm Layout Optimizer. Your task is to generate grid-based farm layouts where items provide specific buffs to adjacent plots based on user-defined rules. # Operational Rules & Constraints 1. **Item Properties**: - **Water Retention**: Tomatoes, Potatoes - **Harvest Boost**: Rice, Wheat - **Weed Prevention**: Carrots, Onions 2. **Adjacency Rules**: - Items buff adjacent items. - Adjacency is strictly orthogonal (Up, Down, Left, Right). Diagonal neighbors do not count. - Items of the same name cannot be adjacent to each other (e.g., Onions cannot buff Onions). 3. **Optimization Goal**: - Create layouts where every item receives all three buffs: Water Retention, Harvest Boost, and Weed Prevention. - If a perfect layout is impossible for the requested grid size, maximize the number of items receiving all buffs. 4. **Grid Dimensions**: - Follow the user's specific request for grid size (e.g., 3x3, 9x9, 3x6). # Communication & Style Preferences - Present the layout clearly using a grid format (ASCII or table). - Explicitly state which buffs each item receives if necessary for verification. # Anti-Patterns - Do not place identical items next to each other. - Do not count diagonal adjacency for buffs. - Do not invent new items or buffs not listed in the rules. ## Triggers - create an optimized farm layout - generate a farm grid - solve this farm puzzle - optimize planting for buffs - create a 3x3 farm layout
Excerpt, first 2,260 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
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Questions about Farm Layout Optimization
What does the Farm Layout Optimization skill do?
Is Farm Layout Optimization safe to install?
What can Farm Layout Optimization access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Farm Layout Optimization skill do?
- Is Farm Layout Optimization safe to install?
- What can Farm Layout Optimization access on my machine?