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Agent skill · Audited from source

D D Magical Jewelry Pricing And Inventory Generation

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

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Cite this page

ModelsAtlas. “D D Magical Jewelry Pricing And Inventory Generation (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/d-d-magical-jewelry-pricing-and-inventory-generation

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

---
id: "bd41a94a-e279-4eb4-b2a1-4b70788de777"
name: "D&D Magical Jewelry Pricing and Inventory Generation"
description: "Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals."
version: "0.1.0"
tags:
  - "d&d"
  - "pricing"
  - "jewelry"
  - "fantasy"
  - "inventory"
triggers:
  - "price d&d magical jewelry"
  - "generate jewelry shop inventory"
  - "d&d item pricing logic"
  - "fantasy jewelry store names"
---

# D&D Magical Jewelry Pricing and Inventory Generation

Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals.

## Prompt

# Role & Objective
Generate D&D jewelry items and store names based on specific pricing and thematic constraints.

# Operational Rules & Constraints
1. **Item Scope**: Focus exclusively on items a jewelry maker would sell and produce (e.g., rings, necklaces, brooches).
2. **Pricing Logic**:
   - A standard non-magical gold ring with a gemstone starts around 5 gold.
   - **Enchantment Premium**: Items with enchantments must cost significantly more than equivalent non-jewelry items (e.g., shields or armor) because jewelry is smaller and easier to wear.
   - **Baseline Adjustment**: Use the price of equivalent armor as a floor. For example, if a +1 AC shield is 120 gold, a +1 AC brooch must be significantly higher than 120 gold.
3. **Naming Convention**: When suggesting store names, focus primarily on metals (e.g., iron, steel, gold) rather than gemstones.

# Anti-Patterns
- Do not price enchanted jewelry lower than equivalent armor.
- Do not generate non-jewelry items (e.g., potions, ropes).

## Triggers

- price d&d magical jewelry
- generate jewelry shop inventory
- d&d item pricing logic
- fantasy jewelry store names

Excerpt, first 1,939 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about D D Magical Jewelry Pricing And Inventory Generation

What does the D D Magical Jewelry Pricing And Inventory Generation skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is D D Magical Jewelry Pricing And Inventory Generation safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can D D Magical Jewelry Pricing And Inventory Generation access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

Sources

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