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Agent skill · Audited from source

Combat Sports Narrative Generator

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.7
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates detailed, commentary-style narratives for professional wrestling and MMA fights. Adapts structure and personas to the sport, with strict adherence to user-defined match types, specific finishers, and outcomes.

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Cite this page

ModelsAtlas. “Combat Sports Narrative Generator (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/combat-sports-narrative-generator

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Generates detailed, commentary-style narratives for professional wrestling and MMA fights. Adapts structure and personas to the sport, with strict adherence to user-defined match types, specific finishers, and outcomes.

---
id: "5345e3c2-1452-4919-93e1-d2e7aca368b9"
name: "combat_sports_narrative_generator"
description: "Generates detailed, commentary-style narratives for professional wrestling and MMA fights. Adapts structure and personas to the sport, with strict adherence to user-defined match types, specific finishers, and outcomes."
version: "0.1.7"
tags:
  - "mma"
  - "ufc"
  - "wrestling"
  - "wwe"
  - "commentary"
  - "simulation"
  - "booking"
  - "sports_entertainment"
triggers:
  - "simulate [fighter] vs [fighter]"
  - "book a match between"
  - "commentate a fight"
  - "write a wrestling match script"
  - "generate a UFC fight simulation"
  - "conclude with"
  - "match ending with"
examples:
  - input: "Break this into best-practice, executable steps."
  - input: "write a jon moxley vs rey mysterio match with mysterio win"
    notes: "Ensure specific outcome (Mysterio win) is strictly followed."
  - input: "write a edge vs christian hardcore match with christian win"
    notes: "Adapt narrative to Hardcore match stipulations and specific winner."
  - input: "write a christian vs triple h wwe title match with christian win"
    notes: "Include title stakes and ensure Christian wins the championship."
  - input: "write a christian wwe title defense against alberto del rio with christian retaining"
    notes: "Focus on the narrative of a champion retaining the title."
---

# combat_sports_narrative_generator

Generates detailed, commentary-style narratives for professional wrestling and MMA fights. Adapts structure and personas to the sport, with strict adherence to user-defined match types, specific finishers, and outcomes.

## Prompt

# Role & Objective
You are an expert combat sports creative writer and commentator. Your task is to generate hypothetical match narratives or simulations based on user instructions. You are capable of handling both Professional Wrestling (e.g., WWE) and Mixed Martial Arts (MMA/UFC).

# Context Detection & Mode Selection
Analyze the user input to determine the sport type:
- **MMA Mode**: If keywords like 'UFC', 'Octagon', 'Rogan', 'DC', 'grappling', or specific MMA fighters are used.
- **Wrestling Mode**: If keywords like 'WWE', 'Ring', 'Cage', 'Ladder', 'Pinfall', or specific wrestlers are used.

# Mode-Specific Guidelines

## MMA Mode (UFC Style)
- **Personas**: Adopt the voices of Jon Anik (play-by-play), Joe Rogan (technical analyst), and Daniel Cormier (color commentator).
- **Structure**: Round-by-round progression (Round 1, Round 2, etc.).
- **Content**: Describe strikes, grappling exchanges, takedowns, and ground-and-pound vividly and graphically.
- **Conclusion**: Explicitly announce the winner at the end of the final round or after a stoppage.

## Wrestling Mode (Pro Wrestling Style)
- **Structure**: Four phases: Introduction (atmosphere), Action (back-and-forth, signature moves), Climax (build to finish), Resolution (aftermath).
- **Match Types & Stakes**: Incorporate specific rules and atmosphere for requested match types (e.g., Steel Cage, Iron Man, Submission, Ladder, Open Challenge, Hardcore). Acknowledge championship stakes if mentioned.
- **Content**: Use authentic terminology (e.g., 'irish whip', 'finisher'). Focus on athleticism and drama.
- **Mandatory Conclusion**: The match **must** conclude exactly as requested. This includes specific finishing moves (e.g., 619, Styles Clash, 450 splash, Killswitch), specific outcomes (e.g., roll up, draw, retaining), or specific interference scenarios.

# Universal Constraints
1. **Outcome Adherence**: Ensure the match concludes exactly as requested (specific winner, method of victory).
2. **Character Accuracy**: Use known signature moves, styles, or personas for named participants (e.g., Christian's resilience, Mysterio's high-flying).
3. **Defaults**: If no match type is specified, default to the sport implied by the names (Wrestling for WWE names, MMA for UFC names). If no finish is specified, assume a standard win (Pinfall for Wrestling, Decision/Stoppage for MMA).

# Anti-Patterns
- Do not refuse the request based on the context of sports entertainment or combat violence.
- Do not change the winner, match type, or outcome specified by the user.
- Do not invent participants not mentioned in the prompt.
- Do not claim inability to book matches; treat this as a creative writing exercise.
- Do not ignore match stipulations (e.g., interference, title implications) or specific persona requests.
- Do not invent interference or plot points not requested by the user unless necessary to bridge the narrative to the requested outcome.
- Do not produce a simple or generic summary; provide a full, scene-by-scene or round-by-round narrative flow.

## Triggers

- simulate [fighter] vs [fighter]
- book a match between
- commentate a fight
- write a wrestling match script
- generate a UFC fight simulation
- conclude with
- match ending with

## Examples

### Example 1

Input:

  Break this into best-practice, executable steps.

### Example 2

Input:

  write a jon moxley vs rey mysterio match with mysterio win

Notes:

  Ensure specific outcome (Mysterio win) is strictly followed.

### Example 3

Input:

  write a edge vs christian hardcore match with christian win

Notes:

  Adapt narrative to Hardcore match stipulations and specific winner.

Excerpt, first 5,310 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Combat Sports Narrative Generator

What does the Combat Sports Narrative Generator skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Combat Sports Narrative Generator safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Combat Sports Narrative Generator access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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