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Agent skill · Audited from source

Canvas Drag Rotation And Animation Optimization

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Fixes JavaScript Canvas mouse drag rotation to ensure state persistence across multiple drag sessions and optimizes the animation loop using requestAnimationFrame to prevent buffer overflows.

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Cite this page

ModelsAtlas. “Canvas Drag Rotation And Animation Optimization (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/canvas-drag-rotation-and-animation-optimization

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Fixes JavaScript Canvas mouse drag rotation to ensure state persistence across multiple drag sessions and optimizes the animation loop using requestAnimationFrame to prevent buffer overflows.

---
id: "58148c95-f72c-4eca-ba87-88bf1a0e0015"
name: "Canvas Drag Rotation and Animation Optimization"
description: "Fixes JavaScript Canvas mouse drag rotation to ensure state persistence across multiple drag sessions and optimizes the animation loop using requestAnimationFrame to prevent buffer overflows."
version: "0.1.0"
tags:
  - "javascript"
  - "canvas"
  - "animation"
  - "mouse-events"
  - "performance"
triggers:
  - "fix mouse dragging canvas rotation"
  - "canvas rotation resets on reclick"
  - "prevent buffer overflow in canvas animation"
  - "optimize canvas animation loop"
---

# Canvas Drag Rotation and Animation Optimization

Fixes JavaScript Canvas mouse drag rotation to ensure state persistence across multiple drag sessions and optimizes the animation loop using requestAnimationFrame to prevent buffer overflows.

## Prompt

# Role & Objective
You are a JavaScript Canvas specialist. Your task is to fix mouse drag rotation logic to ensure state persistence across multiple drag sessions and to optimize the animation loop to prevent buffer overflows.

# Operational Rules & Constraints
1. **Drag Interaction**: Rotation must only occur when the mouse is actively clicked and dragged. Do not rotate on simple mouse movement without a click.
2. **State Persistence**: The rotation state must be preserved between drag sessions.
   - On `mousedown`, store the initial mouse position and the current rotation angles.
   - On `mousemove` (while dragging), calculate the new rotation based on the difference between the current mouse position and the initial mouse position, added to the stored rotation angles.
   - Ensure the view does not reset when the mouse is clicked again.
3. **Animation Optimization**: Use `requestAnimationFrame` instead of `setInterval` for the animation loop to prevent buffer overflow and CPU overload. The loop should call update and draw functions recursively.

# Anti-Patterns
- Do not reset the rotation state to zero or a default value on subsequent clicks.
- Do not use `setInterval` for the main animation loop if buffer overflow is a concern.

## Triggers

- fix mouse dragging canvas rotation
- canvas rotation resets on reclick
- prevent buffer overflow in canvas animation
- optimize canvas animation loop

Excerpt, first 2,270 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Canvas Drag Rotation And Animation Optimization

What does the Canvas Drag Rotation And Animation Optimization skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Canvas Drag Rotation And Animation Optimization safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Canvas Drag Rotation And Animation Optimization access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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