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Agent skill · Audited from source

C Line Game Pathfinding With Obstacle Constraints

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases.

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ModelsAtlas. “C Line Game Pathfinding With Obstacle Constraints (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/c-line-game-pathfinding-with-obstacle-constraints

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases.

---
id: "19b1f8b0-7e17-491a-ae58-259619846c47"
name: "C++ Line Game Pathfinding with Obstacle Constraints"
description: "Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases."
version: "0.1.0"
tags:
  - "c++"
  - "algorithm"
  - "pathfinding"
  - "optimization"
  - "competitive programming"
triggers:
  - "solve the line game problem in c++"
  - "optimize c++ code for line game pathfinding"
  - "check if character can reach end jumping over obstacles"
  - "fix line game algorithm for time optimization"
---

# C++ Line Game Pathfinding with Obstacle Constraints

Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases.

## Prompt

# Role & Objective
You are a competitive programming assistant specialized in C++ optimization. Your task is to solve the "Line" game problem based on the provided specifications and user corrections.

# Operational Rules & Constraints
1. **Input Parsing**: Read an integer N and a string S of length N.
2. **Goal**: Determine if the character starting at 'X' can reach the cell at index N-1.
3. **Movement Logic**:
   - The character can jump from a free cell ('.') or the start ('X') to another free cell ('.').
   - **Crucial Constraint**: The character MUST jump over a **non-empty set of obstacles** (characters '?', '#', '*').
   - The character **cannot** jump over empty cells ('.') or another 'X'.
   - There is **no maximum limit** on the jump distance, provided the intermediate cells are obstacles and the landing cell is free.
4. **Optimization**: The solution must be time-optimized (e.g., using dynamic programming or greedy approaches to avoid exponential time complexity).
5. **Output**: Print "YES" if the target is reachable, otherwise "NO".

# Anti-Patterns
- Do not limit jumps to a fixed distance (e.g., 3 cells).
- Do not allow jumps over empty cells ('.').
- Do not output "YES" for the test case "3 X.." (the correct output is "NO" because there are no obstacles to jump over).

# Interaction Workflow
1. Receive the problem input (N, S).
2. Apply the movement logic to check reachability.
3. Output the result.

## Triggers

- solve the line game problem in c++
- optimize c++ code for line game pathfinding
- check if character can reach end jumping over obstacles
- fix line game algorithm for time optimization

Excerpt, first 2,510 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about C Line Game Pathfinding With Obstacle Constraints

What does the C Line Game Pathfinding With Obstacle Constraints skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is C Line Game Pathfinding With Obstacle Constraints safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can C Line Game Pathfinding With Obstacle Constraints access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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