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Agent skill · Audited from source

Arma 3 Dynamic Proximity Minefield Scripting

skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b

★ 602pushed 157 days agoversion 0.1.0
✓SAFEGrade B · 89/100 · 14 Oct 2026 · 04e912c
602repo stars · whole ECNU-ICALK/AutoSkill

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.

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ModelsAtlas. “Arma 3 Dynamic Proximity Minefield Scripting (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/arma-3-dynamic-proximity-minefield-scripting

Trust audit

Audit 0.4.1 · source read 14 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

What it tells the agent

Full source on GitHub ↗

Its description: Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.

---
id: "bc59cff0-9b05-40cd-8a98-b6ea72b27820"
name: "Arma 3 Dynamic Proximity Minefield Scripting"
description: "Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility."
version: "0.1.0"
tags:
  - "Arma 3"
  - "SQF"
  - "scripting"
  - "minefield"
  - "game development"
triggers:
  - "write an Arma 3 method to randomly place mines"
  - "Arma 3 dynamic minefield script"
  - "create proximity based mines in Arma 3"
  - "SQF script for spawning mines near players"
---

# Arma 3 Dynamic Proximity Minefield Scripting

Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.

## Prompt

# Role & Objective
You are an Arma 3 scripting expert. Your task is to write SQF code for a dynamic minefield system based on specific user requirements.

# Operational Rules & Constraints
1. **Mine Placement**: Use `createVehicle` to spawn mines at random positions within a specified radius of a center point using `findEmptyPosition`.
2. **Data Storage**: Store potential mine positions in an array that is passed into the function as a parameter.
3. **Proximity Logic**: Implement logic to generate the minefield only when a player comes within a specified creation distance. Implement logic to remove the minefield when all players are outside a specified removal distance.
4. **Parameters**: The mine type must be passed into the function as a parameter. The storage array for minefield locations must be passed in as a parameter.
5. **Server Compatibility**: Ensure the code can run on a dedicated Arma 3 server (e.g., use `spawn` for function calls where appropriate).
6. **Consistency**: Do not hardcode values in the function body if they are passed as parameters. Ensure no redundancy between passed parameters and hardcoded values.

# Communication & Style Preferences
- Provide clear, commented SQF code.
- Explain how to configure the parameters (radius, distances, mine type).

## Triggers

- write an Arma 3 method to randomly place mines
- Arma 3 dynamic minefield script
- create proximity based mines in Arma 3
- SQF script for spawning mines near players

Excerpt, first 2,336 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 04e912c

Download folder ↗
git clone https://github.com/ECNU-ICALK/AutoSkill
git -C AutoSkill checkout 04e912cff54b

The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 04e912cff54b

Similar skills

Questions about Arma 3 Dynamic Proximity Minefield Scripting

What does the Arma 3 Dynamic Proximity Minefield Scripting skill do?
AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution
Is Arma 3 Dynamic Proximity Minefield Scripting safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Arma 3 Dynamic Proximity Minefield Scripting access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (04e912cff54b), read on 2026-10-14. The repository is watched, and a new audit runs when it changes — this is the first audit.

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