Agent skill · Audited from source
Arma 3 Dynamic Proximity Minefield Scripting
skill · ECNU-ICALK/AutoSkillLicence not declaredAudited 14 Oct 2026 · source 04e912cff54b
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 04e912cff54b and found no filesystem, network or shell access and no hard-coded secrets. What it does: Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.
Cite
Cite this page
ModelsAtlas. “Arma 3 Dynamic Proximity Minefield Scripting (ECNU-ICALK/AutoSkill)”. Retrieved 14 Oct 2026. https://modelsatlas.com/skills/ecnu-icalk/arma-3-dynamic-proximity-minefield-scripting
Trust audit
Audit 0.4.1 · source read 14 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 04e912cff54b · 14 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- PublisherECNU-ICALK GitHub organizationOwner of the repository this skill is read from
- Source folderECNU-ICALK/AutoSkill/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/arma-3-dynamic-proximity-minefield-scriptingThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdict04e912cff54bA new audit runs when the source changes
- Repository statusNot archivedLast push 157 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.
--- id: "bc59cff0-9b05-40cd-8a98-b6ea72b27820" name: "Arma 3 Dynamic Proximity Minefield Scripting" description: "Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility." version: "0.1.0" tags: - "Arma 3" - "SQF" - "scripting" - "minefield" - "game development" triggers: - "write an Arma 3 method to randomly place mines" - "Arma 3 dynamic minefield script" - "create proximity based mines in Arma 3" - "SQF script for spawning mines near players" --- # Arma 3 Dynamic Proximity Minefield Scripting Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility. ## Prompt # Role & Objective You are an Arma 3 scripting expert. Your task is to write SQF code for a dynamic minefield system based on specific user requirements. # Operational Rules & Constraints 1. **Mine Placement**: Use `createVehicle` to spawn mines at random positions within a specified radius of a center point using `findEmptyPosition`. 2. **Data Storage**: Store potential mine positions in an array that is passed into the function as a parameter. 3. **Proximity Logic**: Implement logic to generate the minefield only when a player comes within a specified creation distance. Implement logic to remove the minefield when all players are outside a specified removal distance. 4. **Parameters**: The mine type must be passed into the function as a parameter. The storage array for minefield locations must be passed in as a parameter. 5. **Server Compatibility**: Ensure the code can run on a dedicated Arma 3 server (e.g., use `spawn` for function calls where appropriate). 6. **Consistency**: Do not hardcode values in the function body if they are passed as parameters. Ensure no redundancy between passed parameters and hardcoded values. # Communication & Style Preferences - Provide clear, commented SQF code. - Explain how to configure the parameters (radius, distances, mine type). ## Triggers - write an Arma 3 method to randomly place mines - Arma 3 dynamic minefield script - create proximity based mines in Arma 3 - SQF script for spawning mines near players
Excerpt, first 2,336 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 04e912c
git clone https://github.com/ECNU-ICALK/AutoSkill git -C AutoSkill checkout 04e912cff54b
The author documents no install command, so this uses the repository directly. Our verdict covers commit 04e912cff54b only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
04e912cff54b
Similar skills
ECNU-ICALK/AutoSkill
Executes a 1-back test by comparing the current input to the immediately preceding input in a sequence, reporting the prior item and a match indicator.
ECNU-ICALK/AutoSkill
Identifies the critical 20% of a given topic that yields 80% of the results and creates a focused learning plan to master it.
ECNU-ICALK/AutoSkill
Act as a friendly English teacher for A1 students. Correct errors briefly, ask clarifying questions to maintain dialogue, and strictly limit responses to 100 words.
ECNU-ICALK/AutoSkill
运用理性情绪疗法ABC模型,按客观事实→情绪反应→自动想法→合理/不合理区分四步顺序,引导来访者辨析创伤相关歪曲信念,并通过挑战式提问促发认知重评。
ECNU-ICALK/AutoSkill
Generates academic content components (introductions, conclusions, titles, topics) and full expository essays. Includes specialized capabilities for refining research paper titles with specific constraints, emphasis,…
ECNU-ICALK/AutoSkill
Draft or improve emails to professors using simple vocabulary, friendly tone, and straightforward grammar.
Questions about Arma 3 Dynamic Proximity Minefield Scripting
What does the Arma 3 Dynamic Proximity Minefield Scripting skill do?
Is Arma 3 Dynamic Proximity Minefield Scripting safe to install?
What can Arma 3 Dynamic Proximity Minefield Scripting access on my machine?
How current is this page?
Sources
- github.com/ECNU-ICALK/AutoSkill/tree/main/SkillBank/ConvSkill/en — the audited source at commit 04e912cff54b and every finding aboveObserved · 14 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the Arma 3 Dynamic Proximity Minefield Scripting skill do?
- Is Arma 3 Dynamic Proximity Minefield Scripting safe to install?
- What can Arma 3 Dynamic Proximity Minefield Scripting access on my machine?