Atlas / Skills / zjunlp / Scienceworld Room Navigator

Scienceworld Room NavigatorSAFE

skills/zjunlp/scienceworld-room-navigator

Create, Evaluate, and Connect AI Skills

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
1,402
01

Overview

Create, Evaluate, and Connect AI Skills

Read from source at commit 4501e739125cOBSERVED · 2026-10-12
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: scienceworld-room-navigator
description: Teleports the agent to a specified room within the ScienceWorld environment. Use when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction.
---
# Instructions

Use this skill to instantly move the agent to a different room. This is the primary method of navigation.

## When to Use
*   The agent needs to find an object known to be in a specific room (e.g., "metal pot is located around the kitchen").
*   The agent needs to access a facility available only in a specific room (e.g., a workshop for building circuits, a foundry for smelting).
*   The agent has completed tasks in one room and needs to proceed to the next relevant location.

## How to Use
1.  **Identify the Target Room:** Determine the exact name of the destination room from the task context or environment description (e.g., `kitchen`, `workshop`, `foundry`).
2.  **Execute Teleport:** Use the `teleport to <ROOM_NAME>` action.
3.  **Verify Arrival:** The observation will confirm the teleport was successful (e.g., "You teleport to the kitchen."). You may then proceed with `look around` to survey the new location.

## Important Notes
*   Teleportation is a single-step action. There is no need for intermediate movement.
*   All standard room connections (doors) remain, but teleportation bypasses them.
*   After teleporting, the agent's inventory and any held items remain unchanged.

## Example
**Task:** Move to the kitchen to find a metal pot.
1. `teleport to kitchen`
2. Observation: "You teleport to the kitchen."
3. `look around` to survey the room and locate the metal pot.
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-12 · audit v0.4.1 · source sha 4501e739125cfull audit observations/trust-audit/skill/zjunlp__scienceworld-room-navigator.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-124501e739125cSAFEB89first audit
05

Questions

What does the Scienceworld Room Navigator skill do?

Create, Evaluate, and Connect AI Skills

Is Scienceworld Room Navigator safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Scienceworld Room Navigator access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (4501e739125c), read on 2026-10-12. The repository is watched, and a new audit runs when it changes — this is the first audit.

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