Atlas / Skills / wshobson / Interaction Design

Interaction DesignSAFE

skills/wshobson/interaction-design

Multi-harness agentic plugin marketplace for Claude Code, Codex, Cursor, OpenCode, GitHub Copilot, Google Antigravity, and Pi

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
1 documented
License
MIT
Stars
40,124
01

Overview

Multi-harness agentic plugin marketplace for Claude Code, Codex, Cursor, OpenCode, GitHub Copilot, Google Antigravity, and Pi

Read from source at commit adb71e0b2512OBSERVED · 2026-10-01
02

Host compatibility

What the documentation claims. We have not run a compatibility test.

HostStatusNotes
cursormentioned
03

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: interaction-design
description: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
---

# Interaction Design

Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.

## When to Use This Skill

- Adding microinteractions to enhance user feedback
- Implementing smooth page and component transitions
- Designing loading states and skeleton screens
- Creating gesture-based interactions
- Building notification and toast systems
- Implementing drag-and-drop interfaces
- Adding scroll-triggered animations
- Designing hover and focus states

## Core Principles

### 1. Purposeful Motion

Motion should communicate, not decorate:

- **Feedback**: Confirm user actions occurred
- **Orientation**: Show where elements come from/go to
- **Focus**: Direct attention to important changes
- **Continuity**: Maintain context during transitions

### 2. Timing Guidelines

| Duration  | Use Case                                  |
| --------- | ----------------------------------------- |
| 100-150ms | Micro-feedback (hovers, clicks)           |
| 200-300ms | Small transitions (toggles, dropdowns)    |
| 300-500ms | Medium transitions (modals, page changes) |
| 500ms+    | Complex choreographed animations          |

### 3. Easing Functions

```css
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
```

## Quick Start: Button Microinteraction

```tsx
import { motion } from "framer-motion";

export function InteractiveButton({ children, onClick }) {
  return (
    <motion.button
      onClick={onClick}
      whileHover={{ scale: 1.02 }}
      whileTap={{ scale: 0.98 }}
      transition={{ type: "spring", stiffness: 400, damping: 17 }}
      className="px-4 py-2 bg-blue-600 text-white rounded-lg"
    >
      {children}
    </motion.button>
  );
}
```

## Interaction Patterns

### 1. Loading States

**Skeleton Screens**: Preserve layout while loading

```tsx
function CardSkeleton() {
  return (
    <div className="animate-pulse">
      <div className="h-48 bg-gray-200 rounded-lg" />
      <div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
      <div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
    </div>
  );
}
```

**Progress Indicators**: Show determinate progress

```tsx
function ProgressBar({ progress }: { progress: number }) {
  return (
    <div className="h-2 bg-gray-200 rounded-full overflow-hidden">
      <motion.div
        className="h-full bg-blue-600"
        initial={{ width: 0 }}
        animate={{ width: `${progress}%` }}
        transition={{ ease: "easeOut" }}
      />
    </div>
  );
}
```

### 2. State Transitions

**Toggle with smooth transition**:

```tsx
function Toggle({ checked, onChange }) {
  return (
    <button
      role="switch"
      aria-checked={checked}
      onClick={() => onChange(!checked)}
      className={`
        relative w-12 h-6 rounded-full transition-colors duration-200
        ${checked ? "bg-blue-600" : "bg-gray-300"}
      `}
    >
      <motion.span
        className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
        animate={{ x: checked ? 24 : 0 }}
        transition={{ type: "spring", stiffness: 500, damping: 30 }}
      />
    </button>
  );
}
```

### 3. Page Transitions

**Framer Motion layout animations**:

```tsx
import { AnimatePresence, motion } from "framer-motion";

function PageTransition({ children, key }) {
  return (
    <AnimatePresence mode="wait">
      <motion.div
        key={key}
        initial={{ opacity: 0, y: 20 }}
        animate={{ opacity: 1, y: 0 }}
        exit={{ opacity: 0, y: -20 }}
        transition={{ duration: 0.3 }}
      >
        {children}
      </motion.div>
    </AnimatePresence>
  );
}
```

### 4. Feedback Patterns

**Ripple effect on click**:

```tsx
function RippleButton({ children, onClick }) {
  const [ripples, setRipples] = useState([]);

  const handleClick = (e) => {
    const rect = e.currentTarget.getBoundingClientRect();
    const ripple = {
      x: e.clientX - rect.left,
      y: e.clientY - rect.top,
      id: Date.now(),
    };
    setRipples((prev) => [...prev, ripple]);
    setTimeout(() => {
      setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
    }, 600);
    onClick?.(e);
  };

  return (
    <button onClick={handleClick} className="relative overflow-hidden">
      {children}
      {ripples.map((ripple) => (
        <span
          key={ripple.id}
          className="absolute bg-white/30 rounded-full animate-ripple"
          style={{ left: ripple.x, top: ripple.y }}
        />
      ))}
    </button>
  );
}
```

### 5. Gesture Interactions

**Swipe to dismiss**:

```tsx
function SwipeCard({ children, onDismiss }) {
  return (
    <motion.div
      drag="x"
      dragConstraints={{ left: 0, right: 0 }}
      onDragEnd={(_, info) => {
        if (Math.abs(info.offset.x) > 100) {
          onDismiss();
        }
      }}
      className="cursor-grab active:cursor-grabbing"
    >
      {children}
    </motion.div>
  );
}
```

## CSS Animation Patterns

### Keyframe Animations

```css
@keyframes fadeIn {
  from {
    opacity: 0;
    transform: translateY(10px);
  }
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

@keyframes pulse {
  0%,
  100% {
    opacity: 1;
  }
  50% {
    opacity: 0.5;
  }
}

@keyframes spin {
  to {
    transform: rotate(360deg);
  }
}

.animate-fadeIn {
  animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
  animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
  animation: spin 1s linear infinite;
}
```

### CSS Transitions
04

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (1)

LOWInventory / provenance · inv.symlink · CWE-1104
CLAUDE.md
CLAUDE.md
Why it matters. link not followed

Gates applied: no_behavioural_pass.

Audited 2026-10-01 · audit v0.4.1 · source sha adb71e0b2512full audit observations/trust-audit/skill/wshobson__interaction-design.json · Report an issue / request a re-scan
05

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-01adb71e0b2512SAFEB89first audit
06

Questions

What does the Interaction Design skill do?

Multi-harness agentic plugin marketplace for Claude Code, Codex, Cursor, OpenCode, GitHub Copilot, Google Antigravity, and Pi

Is Interaction Design safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Interaction Design access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

Which assistants does Interaction Design work with?

Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.

How current is this page?

The grade is for one exact copy of the source (adb71e0b2512), read on 2026-10-01. The repository is watched, and a new audit runs when it changes — this is the first audit.

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