Interaction DesignSAFE
Multi-harness agentic plugin marketplace for Claude Code, Codex, Cursor, OpenCode, GitHub Copilot, Google Antigravity, and Pi
Overview
Multi-harness agentic plugin marketplace for Claude Code, Codex, Cursor, OpenCode, GitHub Copilot, Google Antigravity, and Pi
adb71e0b2512OBSERVED · 2026-10-01Host compatibility
What the documentation claims. We have not run a compatibility test.
| Host | Status | Notes |
|---|---|---|
| cursor | mentioned |
What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: interaction-design
description: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
---
# Interaction Design
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
## When to Use This Skill
- Adding microinteractions to enhance user feedback
- Implementing smooth page and component transitions
- Designing loading states and skeleton screens
- Creating gesture-based interactions
- Building notification and toast systems
- Implementing drag-and-drop interfaces
- Adding scroll-triggered animations
- Designing hover and focus states
## Core Principles
### 1. Purposeful Motion
Motion should communicate, not decorate:
- **Feedback**: Confirm user actions occurred
- **Orientation**: Show where elements come from/go to
- **Focus**: Direct attention to important changes
- **Continuity**: Maintain context during transitions
### 2. Timing Guidelines
| Duration | Use Case |
| --------- | ----------------------------------------- |
| 100-150ms | Micro-feedback (hovers, clicks) |
| 200-300ms | Small transitions (toggles, dropdowns) |
| 300-500ms | Medium transitions (modals, page changes) |
| 500ms+ | Complex choreographed animations |
### 3. Easing Functions
```css
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
```
## Quick Start: Button Microinteraction
```tsx
import { motion } from "framer-motion";
export function InteractiveButton({ children, onClick }) {
return (
<motion.button
onClick={onClick}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
transition={{ type: "spring", stiffness: 400, damping: 17 }}
className="px-4 py-2 bg-blue-600 text-white rounded-lg"
>
{children}
</motion.button>
);
}
```
## Interaction Patterns
### 1. Loading States
**Skeleton Screens**: Preserve layout while loading
```tsx
function CardSkeleton() {
return (
<div className="animate-pulse">
<div className="h-48 bg-gray-200 rounded-lg" />
<div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
<div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
</div>
);
}
```
**Progress Indicators**: Show determinate progress
```tsx
function ProgressBar({ progress }: { progress: number }) {
return (
<div className="h-2 bg-gray-200 rounded-full overflow-hidden">
<motion.div
className="h-full bg-blue-600"
initial={{ width: 0 }}
animate={{ width: `${progress}%` }}
transition={{ ease: "easeOut" }}
/>
</div>
);
}
```
### 2. State Transitions
**Toggle with smooth transition**:
```tsx
function Toggle({ checked, onChange }) {
return (
<button
role="switch"
aria-checked={checked}
onClick={() => onChange(!checked)}
className={`
relative w-12 h-6 rounded-full transition-colors duration-200
${checked ? "bg-blue-600" : "bg-gray-300"}
`}
>
<motion.span
className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
animate={{ x: checked ? 24 : 0 }}
transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
</button>
);
}
```
### 3. Page Transitions
**Framer Motion layout animations**:
```tsx
import { AnimatePresence, motion } from "framer-motion";
function PageTransition({ children, key }) {
return (
<AnimatePresence mode="wait">
<motion.div
key={key}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
>
{children}
</motion.div>
</AnimatePresence>
);
}
```
### 4. Feedback Patterns
**Ripple effect on click**:
```tsx
function RippleButton({ children, onClick }) {
const [ripples, setRipples] = useState([]);
const handleClick = (e) => {
const rect = e.currentTarget.getBoundingClientRect();
const ripple = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
id: Date.now(),
};
setRipples((prev) => [...prev, ripple]);
setTimeout(() => {
setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
}, 600);
onClick?.(e);
};
return (
<button onClick={handleClick} className="relative overflow-hidden">
{children}
{ripples.map((ripple) => (
<span
key={ripple.id}
className="absolute bg-white/30 rounded-full animate-ripple"
style={{ left: ripple.x, top: ripple.y }}
/>
))}
</button>
);
}
```
### 5. Gesture Interactions
**Swipe to dismiss**:
```tsx
function SwipeCard({ children, onDismiss }) {
return (
<motion.div
drag="x"
dragConstraints={{ left: 0, right: 0 }}
onDragEnd={(_, info) => {
if (Math.abs(info.offset.x) > 100) {
onDismiss();
}
}}
className="cursor-grab active:cursor-grabbing"
>
{children}
</motion.div>
);
}
```
## CSS Animation Patterns
### Keyframe Animations
```css
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
.animate-fadeIn {
animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
animation: spin 1s linear infinite;
}
```
### CSS Transitions
Trust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (1)
CLAUDE.md
Gates applied: no_behavioural_pass.
adb71e0b2512full audit observations/trust-audit/skill/wshobson__interaction-design.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-01 | adb71e0b2512 | SAFE | B | 89 | first audit |
Questions
What does the Interaction Design skill do?
Multi-harness agentic plugin marketplace for Claude Code, Codex, Cursor, OpenCode, GitHub Copilot, Google Antigravity, and Pi
Is Interaction Design safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Interaction Design access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
Which assistants does Interaction Design work with?
Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.
How current is this page?
The grade is for one exact copy of the source (adb71e0b2512), read on 2026-10-01. The repository is watched, and a new audit runs when it changes — this is the first audit.