Atlas / Skills / wondelai / Ios Hig Design

Ios Hig DesignCAUTION

skills/wondelai/ios-hig-design

Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io agents.

Verdict
CAUTION
Grade
B
Trust score
89 /100
Version
1.5.1
Hosts
—
License
MIT
Stars
2,377
01

Overview

Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io agents.

Read from source at commit c502026d022aOBSERVED · 2026-10-10
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: ios-hig-design
description: 'Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.'
license: MIT
metadata:
  author: wondelai
  version: "1.5.1"
---

# iOS Human Interface Guidelines Design Skill

Framework for designing native iOS interfaces that feel intuitive, consistent, and aligned with Apple's design philosophy. Based on Apple's Human Interface Guidelines, the definitive resource for apps that integrate seamlessly with iPhone, iPad, and the Apple ecosystem.

## Core Principle

Apple's iOS design philosophy rests on three pillars: **clarity** (every element legible and purposeful), **deference** (the interface never overshadows the content it presents), and **depth** (layering, transitions, and realistic motion convey hierarchy and spatial relationships).

**The foundation:** The best iOS apps internalize this philosophy rather than following HIG rules mechanically. Native components, system conventions, and platform consistency aren't constraints---they're the reason iOS users trust and enjoy apps that feel like they belong.

## Scoring

**Goal: 10/10.** Score 1 point per satisfied row of the Quick Diagnostic (6 rows), plus up to 4 points for native idiom: +1 semantic colors/text styles throughout (no hardcoded values), +1 system controls over custom reimplementations, +1 standard gestures and meaningful haptics, +1 SF Symbols and correct app-icon shape. Bands: **9-10** = native, accessible, adapts to Dark Mode and Dynamic Type, zero foreign patterns; **5-6** = works but leaks Android idioms or hardcodes color/size; **<=3** = fails safe areas, touch targets, or VoiceOver. Always state the score and the specific improvements needed to reach 10/10.

## iOS Design Framework

### 1. Layout & Safe Areas

**Core concept:** iOS devices have specific screen dimensions, safe area insets, and hardware intrusions (notch, Dynamic Island, home indicator) that every layout must respect.

**Key insights:**
- Design for the smallest screen first (375pt width, iPhone SE)
- Safe areas protect content from the notch, Dynamic Island, and home indicator---never place interactive elements under them
- Standard content margins: 16-20pt from screen edges; spacing increments: 8 / 16 / 24pt
- Minimum touch target and list row height: 44pt

**Product applications:**

| Context | Layout Pattern | Example |
|---------|---------------|---------|
| **Status bar** | 20pt classic, 44-54pt on Dynamic Island devices | Time, signal, battery area |
| **Navigation bar** | 44pt standard row + ~52pt large title (~96pt total) | Back button, title, actions |
| **Content area** | Flexible, scrollable, respects safe area | Main app content |
| **Tab bar** | 49pt height, translucent with blur | 2-5 primary destinations |
| **Home indicator** | 34pt inset at bottom | System gesture area |

**Copy patterns:**
- Use `VStack { }`, which respects safe areas by default
- Use `.ignoresSafeArea()` only for backgrounds and decoration, never interactive content
- Test on multiple sizes, including iPhone SE and Pro Max

See [references/navigation.md](references/navigation.md) when laying out chrome---exact nav bar and tab bar dimensions, large-title behavior, and split-view rules.

### 2. Typography & Dynamic Type

**Core concept:** iOS uses the San Francisco (SF Pro) typeface with semantic text styles that automatically scale for accessibility via Dynamic Type. Semantic styles give consistent platform hierarchy; Dynamic Type lets users read at their preferred size without breaking layouts.

**Key insights:**
- Large Title: 34pt Bold; Title: 17pt Medium; Body: 17pt Regular; Caption: 12-13pt; secondary text: 15pt at 60% opacity
- Minimum text size 11pt (captions/secondary only)
- Line height at least 1.3x font size; optimal line length 35-50 characters on mobile
- Always left-aligned, non-justified text

**Product applications:**

| Context | Typography Pattern | Example |
|---------|-------------------|---------|
| **Screen titles** | `.largeTitle` or `.title` style | Large title collapses on scroll |
| **Body content** | `.body` style, 17pt | List items, descriptions |
| **Secondary info** | `.subheadline` or `.footnote` | Timestamps, metadata |
| **Tab labels** | 10pt SF text | Tab bar item labels |
| **Buttons** | `.body` weight semibold | Primary action text |

**Copy patterns:**
- Use `.font(.title)`, `.font(.body)`, `.font(.caption)` instead of hardcoded sizes; `@ScaledMetric` for custom spacing that scales
- Prefer weight and color variation over extreme size differences for hierarchy
- Test all layouts at the largest Dynamic Type size

See [references/typography.md](references/typography.md) when matching a design to exact specs---per-style hex values and the Dark Mode text-color mapping.

### 3. Color & Dark Mode

**Core concept:** iOS provides semantic system colors that automatically adapt between light and dark appearances while preserving contrast and hierarchy.

**Key insights:**
- Use `Color(.label)`, `Color(.secondaryLabel)`, `Color(.systemBackground)` instead of hardcoded colors
- `Color(.systemBlue)` is the default tint; `.systemRed` for destructive actions; `.systemGreen` for success
- Dark Mode inverts text colors and shifts backgrounds darker while keeping relative hierarchy; accent colors need lower brightness and higher saturation to pop
- Maintain 4.5:1 contrast in both modes; preview both during development

**Product applicati
03

Trust audit

CAUTIONgrade B · trust 89/100 Install with care. The audit found things worth knowing before you trust its output.

LayerWhat it checksResult
L0Provenance & inventoryWARN
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (8)

MEDIUMInventory / provenance · inv.symlink · CWE-1104
.agents/skills/37signals-way
.agents/skills/37signals-way
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
.agents/skills/architecture-optimization
.agents/skills/architecture-optimization
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
.agents/skills/blue-ocean-strategy
.agents/skills/blue-ocean-strategy
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
.agents/skills/clean-architecture
.agents/skills/clean-architecture
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
.agents/skills/clean-code
.agents/skills/clean-code
Why it matters. link not followed
INFOPrompt injection · prompt.authority_framing · CWE-94, CWE-1427
references/privacy-permissions.md:112
- `.readWrite` - Full access
INFOPrompt injection · prompt.authority_framing · CWE-94, CWE-1427
references/privacy-permissions.md:122
- Support limited photo selection (don't require full access)
INFOPrompt injection · prompt.authority_framing · CWE-94, CWE-1427
references/privacy-permissions.md:193
- Only request full access when truly needed

Gates applied: no_behavioural_pass.

Audited 2026-10-10 · audit v0.4.1 · source sha c502026d022afull audit observations/trust-audit/skill/wondelai__ios-hig-design.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-10c502026d022aCAUTIONB89first audit
05

Questions

What does the Ios Hig Design skill do?

Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io agents.

Is Ios Hig Design safe to install?

With care. The audit graded it B (89/100) and found 8 things worth knowing before you trust this skill, listed below with the exact line each was found on.

What can Ios Hig Design access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (c502026d022a), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.

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