Agent skill · Audited from source
svg-assembly-animator
skill · vibe-motion/skillsLicence not declaredAudited 27 Oct 2026 · source b8818ac5e0a0
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit b8818ac5e0a0 and observed filesystem access and no hard-coded secrets. What it does: Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or…
Cite
Cite this page
ModelsAtlas. “svg-assembly-animator (vibe-motion/skills)”. Retrieved 27 Oct 2026. https://modelsatlas.com/skills/vibe-motion/svg-assembly-animator
Trust audit
Audit 0.4.1 · source read 27 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.
What the source does
- FilesystemDeclared1 observation
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesNot pinnedSome versions float
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 6 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | PASS | 1 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass, no license.
Findings (7)
LOWInventory / provenanceinv.no_license
- Why
- no LICENSE file and no repo licence
- Fix
- add a licence
LOWSupply chainsupply.unpinned · colorize/scripts/requirements.txt
numpy, moderngl, Pillow
- Why
- 3 requirement(s) not pinned with ==
- Fix
- pin exact versions
INFOInventory / provenanceinv.oversize · fisheye-motion/assets/fisheye-demo.gif
fisheye-motion/assets/fisheye-demo.gif
- Why
- 1720451 bytes not read
- Fix
- —
INFOInventory / provenanceinv.oversize · printed-curtain-render/assets/printed-curtain-template/p5.min.js
printed-curtain-render/assets/printed-curtain-template/p5.min.js
- Why
- 1034532 bytes not read
- Fix
- —
INFOInventory / provenanceinv.oversize · remotion-3d-ticker/assets/VerticalTicker.gif
remotion-3d-ticker/assets/VerticalTicker.gif
- Why
- 26695331 bytes not read
- Fix
- —
INFOInventory / provenanceinv.oversize · remotion-vinyl-player/assets/VinylPlayer.gif
remotion-vinyl-player/assets/VinylPlayer.gif
- Why
- 1240041 bytes not read
- Fix
- —
INFOInventory / provenanceinv.oversize · threejs-earth-render/assets/earth.gif
threejs-earth-render/assets/earth.gif
- Why
- 1998871 bytes not read
- Fix
- —
Audit 0.4.1 · source sha b8818ac5e0a0 · 27 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publishervibe-motion GitHub organizationOwner of the repository this skill is read from
- Source foldervibe-motion/skillsThe exact folder we audited
- LicenceNot declaredAs the repository states it
- Commit pinned for this verdictb8818ac5e0a0A new audit runs when the source changes
- Repository statusNot archivedLast push 21 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or…
---
name: 3d-chladni-render
description: Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
---
# 3D Chladni Render
## Workflow
1. Resolve the requested workspace, output path, duration, dimensions, and visual mode.
2. Use `cosmic` when the user does not choose a mode.
3. Pass an audio file with `--audio` when the user wants sound-reactive motion. Prefer `sand` or `dcosmic` for audio-driven output.
4. Resolve the installed skill directory and run `scripts/render_3d_chladni.py`.
5. Wait for the script to print `VALIDATION=PASS` and `OUTPUT_VIDEO=<absolute path>`.
6. Return the absolute output path and the render settings.
## Quick Start
```bash
python3 scripts/render_3d_chladni.py \
--workspace "$(pwd)" \
--output "$(pwd)/out/3d-chladni-cosmic.mp4"
```
## Installed Skill Resolution
Use the installed skill copy, not a source checkout of this skill collection:
```bash
skill_dir=""
for base in "${AGENTS_HOME:-$HOME/.agents}" "${CLAUDE_HOME:-$HOME/.claude}" "${CODEX_HOME:-$HOME/.codex}"; do
if [ -d "$base/skills/3d-chladni-render" ]; then
skill_dir="$base/skills/3d-chladni-render"
break
fi
done
[ -n "$skill_dir" ] || { echo "3d-chladni-render skill not found under ~/.agents, ~/.claude, or ~/.codex"; exit 1; }
python3 "$skill_dir/scripts/render_3d_chladni.py" \
--workspace "$(pwd)" \
--output "$(pwd)/out/3d-chladni-cosmic.mp4"
```
## Modes
| `--style` | Visual mode | Best use |
| --- | --- | --- |
| `sand` | Dynamic Sand | Audio-reactive inertial sand motion |
| `msand` | Modal Sand | Stable sculptural Chladni nodes |
| `cosmic` | Cosmic Web | Calm rotating three-dimensional particle web |
| `dcosmic` | Dynamic Cosmic | Audio-reactive cosmic deformation |
## Audio-Driven Render
Use an absolute path for the user's audio file:
```bash
python3 "$skill_dir/scripts/render_3d_chladni.py" \
--workspace "$(pwd)" \
--style dcosmic \
--audio "/absolute/path/to/music.wav" \
--seconds 12 \
--output "$(pwd)/out/audio-chladni.mp4"
```
The source exporter analyzes the supplied audio frame by frame and muxes it into the video. Do not describe browser microphone or desktop system-audio capture as part of this offline export path.
## Transparent Output
Use ProRes 4444 MOV for transparency:
```bash
python3 "$skill_dir/scripts/render_3d_chladni.py" \
--workspace "$(pwd)" \
--alpha \
--output "$(pwd)/out/3d-chladni-alpha.mov"
```
## Behavior
- Accept either a parent workspace or an existing 3D Chladni checkout through `--workspace`.
- Clone `https://github.com/nolangz/3D-Chladni.git` into `<workspace>/3D-Chladni` when absent.
- Fetch and fast-forward the selected branch when the checkout is clean.
- Refuse to update a dirty checkout; use `--skip-update` to preserve intentional local edits.
- Install project dependencies with `npm ci` only when Electron is missing, unless `--skip-install` is set.
- Invoke the repository's pixel-exact Electron exporter instead of screen-recording the live page.
- Default to 1280×720, 30 fps, 6 seconds, 15% particles, sweep lighting, and precession.
- Use deterministic seeds so reruns with the same settings reproduce the same particle motion.
- Accept `.mp4` for H.264 and `.mov` for ProRes; require `.mov` when `--alpha` is used.
- Validate the finished container with `ffprobe`, including dimensions, duration, and audio-stream presence when `--audio` is supplied.
- Pass `--pattern /absolute/path/pattern.json` to render a saved Chladni pattern.
## Requirements
- `git`
- Python 3.9+
- Node.js and `npm`
- `ffmpeg` and `ffprobe`
- Network access for the initial clone and dependency installation
## Preview Asset License
`assets/3d-chladni-cosmic.gif` is adapted from the source project's demo media. Attribution: **3D Chladni media by Lykno, licensed under CC BY-NC 4.0.**Excerpt, first 4,095 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit b8818ac
npx skills add vibe-motion/skills git clone https://github.com/vibe-motion/fisheye-motion.git npm install
git clone https://github.com/vibe-motion/skills git -C skills checkout b8818ac5e0a0
Commands as the repository documents them: shown, never run by us. Our verdict covers commit b8818ac5e0a0 only.
Works in which agents?
What its own text says, not a test
| Agent | Status | More |
|---|---|---|
| Claude Code | Mentioned in its text, not tested | Skills for Claude Code · About Claude Code |
| Codex | Mentioned in its text, not tested | Skills for Codex · About Codex |
| Cursor | Mentioned in its text, not tested | Skills for Cursor · About Cursor |
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
b8818ac5e0a0
README badge
For maintainers · shows the latest audit
[](https://modelsatlas.com/skills/vibe-motion/svg-assembly-animator/)
The badge shows our verdict and grade for this skill, and links back to this page. It changes when the audit does.
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Questions about svg-assembly-animator
What does the svg-assembly-animator skill do?
Is svg-assembly-animator safe to install?
What can svg-assembly-animator access on my machine?
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How current is this page?
Sources
- github.com/vibe-motion/skills — the audited source at commit b8818ac5e0a0 and every finding aboveObserved · 27 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the svg-assembly-animator skill do?
- Is svg-assembly-animator safe to install?
- What can svg-assembly-animator access on my machine?