Agent skill · Audited from source
new-unity-project
skill · unity-technologies/skillsNOASSERTION licenceAudited 23 Oct 2026 · source c1260d6d8bd5
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit c1260d6d8bd5 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.
Cite
Cite this page
ModelsAtlas. “new-unity-project (unity-technologies/skills)”. Retrieved 23 Oct 2026. https://modelsatlas.com/skills/unity-technologies/new-unity-project
Trust audit
Audit 0.4.1 · source read 23 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha c1260d6d8bd5 · 23 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherunity-technologies GitHub organizationOwner of the repository this skill is read from
- Source folderunity-technologies/skills/skills/new-unity-projectThe exact folder we audited
- LicenceNOASSERTIONAs the repository states it
- Commit pinned for this verdictc1260d6d8bd5A new audit runs when the source changes
- Repository statusNot archivedPushed today
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.
--- name: new-unity-project description: Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype. allowed-tools: - Bash - Write - Edit --- # New Unity Project A guided flow from an idea to a running, version-controlled Unity project. This skill owns the **flow** — the questions, their ordering, running slow installs in the background while you ask, and the handoffs. It deliberately does **not** re-document commands; it delegates the mechanics to other skills. **Delegates to (read these for the actual commands — don't reinvent them):** - **`unity-cli`** — CLI install, auth/license, Editor install, project creation, source control, opening the project. Its "Bootstrap a new project from scratch" workflow is the backbone here. - **`unity-package-management`** — installing packages with the Pipeline `package` commands (C# script as the fallback), and choosing packages by genre / platform / monetization. - **`urp-postprocessing`**, **`ui`**, **`2d-pixel-perfect`** — the visual baseline (Step 6): post-processing volume setup, HUD framework choice, pixel-perfect 2D. - **`implement-in-app-purchases`**, **`levelplay-unity-integration`**, **`build-live-game`** — monetization / backend *integration* (invoked at the end). **Work one step at a time.** Ask only the current step's questions and wait for the user before moving on — platform and monetization answers change what you install, so don't gather everything up front or scaffold before they're settled. ## Before Step 1: check the delegated skills are loaded Look for `unity-cli`, `unity-package-management`, `urp-postprocessing` and `ui` in the skills your client lists. The first two carry the commands this flow delegates. Step 6 marks the last two as required. A client that got only this skill won't have the others. If any is missing, tell the user which one and what it does for them. Offer to install the Unity skills before you start, and don't install without a yes, because it changes their agent setup: - **Claude Code, with none of the four installed:** `unity setup claude --format json` installs the Unity plugin, which carries all of them. It would duplicate any you already have. An older CLI doesn't know `unity setup`, so use the next route then. A fresh install loads in the next session, or after `/reload-plugins`. Until then, read the skills from the `skillsPath` it reports. - **Any other case, including a partial set:** ask the user to run `npx skills add Unity-Technologies/skills -g` in their own terminal, which needs Node.js. They pick only the missing skills and their client at its prompts. Don't run it yourself, since its prompts choose where the skills land. If the client reads a skills folder that command doesn't write to, tell the user to copy each missing skill's folder from github.com/Unity-Technologies/skills (under `skills`) into it. A newly installed skill may not load until the client restarts. If it still isn't listed, ask where the installer put it and read its `SKILL.md` from there. Don't stall on the two required skills. If the user would rather go on without them, carry on with Step 6's own guidance for that item. Name the missing skill in your final report, so they know the deeper guidance was skipped. The other two carry commands you shouldn't improvise. `unity skill show` prints `unity-cli` without installing it. Without `unity-package-management`, Step 5 can't run, so say so now, before Step 2 starts an Editor install, and let the user decide. ## The flow — and where the parallelism is 1. **Concept** — what they're building. 2. **Platforms & monetization** — then, as soon as platforms are known, **kick off the Editor install in the background** (it takes minutes) and keep talking. 3. **(joins)** Editor + platform modules finish installing. 4. **Project + source control** — create from a **URP** template matching 2D/3D; init git. 5. **Packages** — install with the `package add` command once the Editor is open, else the C# script. 6. **Visual baseline** — post-processing, camera, quality tier, UI stack, pipeline-correct shaders, so the first frame doesn't look like an untouched template. 7. **Save & first commit.** 8. **Hand off** monetization / backend. The whole point of a guided flow over a raw recipe: the multi-minute Editor install overlaps the minutes the user spends answering concept questions, so setup feels instant. ## Step 1 — Concept Ask with your client's multiple-choice question tool if it has one (`AskUserQuestion` in Claude Code, `ask_user` in Copilot CLI, `askQuestions` in VS Code), so the user can pick fast, but let them answer freely too. Without one, ask in plain text. Cover: - **Genre / core loop** — platformer, top-down shooter, puzzle, idle, RPG, racing, card, tower defense, sim, hyper-casual, first-person, etc. - **Dimension & look** — 2D or 3D; art style (pixel, low-poly, stylized, realistic, UI-only). - **Gameplay** — the one-sentence "what the player does moment to moment." - **Scope** — single-screen prototype vs. multi-scene game; single-player or multiplayer. Also settle on a **project name**. Write a 2–4 line **project brief**, read it back to confirm. The brief drives template choice (Step 4), packages (Step 5) and the visual baseline (Step 6): note the palette / mood words the user gives, and whether the look is pixel art. ## Step 2 — Platforms & monetization, then start installing Two decisions, because both change what you install: - **Target platforms** (multi-select): Desktop (Win/macOS/Linux), Mobile (iOS/Android), WebGL, Console. These map to Editor **modules** (Step 3) and argue for leaner packages on mobile/WebGL. - **Monetization**: none / premium / in-app purchases / ads / mix. This only decides which handoff skill you invoke in Step 8 — don't integrate it now. Confirm the Editor version to
Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit c1260d6
git clone https://github.com/unity-technologies/skills git -C skills checkout c1260d6d8bd5
The author documents no install command, so this uses the repository directly. Our verdict covers commit c1260d6d8bd5 only.
Works in which agents?
What its own text says, not a test
| Agent | Status | More |
|---|---|---|
| Claude Code | Mentioned in its text, not tested | Skills for Claude Code · About Claude Code |
| Claude Desktop | Mentioned in its text, not tested | Skills for Claude Desktop · About Claude Desktop |
| GitHub Copilot | Mentioned in its text, not tested | Skills for GitHub Copilot · About GitHub Copilot |
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
c1260d6d8bd5
README badge
For maintainers · shows the latest audit
[](https://modelsatlas.com/skills/unity-technologies/new-unity-project/)
The badge shows our verdict and grade for this skill, and links back to this page. It changes when the audit does.
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Sources
- github.com/unity-technologies/skills/tree/main/skills/new-unity- — the audited source at commit c1260d6d8bd5 and every finding aboveObserved · 23 Oct 2026
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