Skills by risk · page 51

Highest-trust agent skills

9,826 skills rated SAFE with grade A or B, best score first. All are grade B today: grade A needs a sandboxed run we do not do for skills yet. Ties are broken by stars, so a repository with many skills can fill a page.

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ModelsAtlas. “Highest-trust agent skills”. Retrieved 30 Oct 2026. https://modelsatlas.com/skills/trusted/page/51
9,826 SAFE skills · page 51 of 410 · ranked by trust score, then stars
bond-relative-value✓SAFE B

anthropics/financial-services-plugins

Perform relative value analysis on bonds by combining pricing, yield curve context, credit spreads, and scenario stress testing. Use when analyzing bond richness/cheapness, computing spread decomposition, comparing…

★ 41kGitHub stars
buyer-list✓SAFE B

anthropics/financial-services

Build and organize a universe of potential acquirers for sell-side M&A processes. Identifies strategic and financial buyers, assesses fit, and prioritizes outreach. Use when preparing for a sell-side mandate, building a…

★ 41kGitHub stars
bond-futures-basis✓SAFE B

anthropics/financial-services-plugins

Analyze the bond futures basis by pricing futures, identifying the cheapest-to-deliver, and comparing with yield curves to assess delivery option value and basis trading opportunities. Use when analyzing bond futures,…

★ 41kGitHub stars
break-trace✓SAFE B

anthropics/financial-services

Root-cause a reconciliation break to its source transaction or posting — follow the audit trail from the break row back to the originating entry on each side and state what differs and why. Use after gl-recon has…

★ 41kGitHub stars
ai-readiness✓SAFE B

anthropics/financial-services

Scan the portfolio for the highest-leverage AI opportunities and rank where to deploy operating-partner time. Ingests quarterly updates and financials across multiple portfolio companies, identifies quick wins at each,…

★ 41kGitHub stars
audit-xls✓SAFE B

anthropics/financial-services-plugins

Audit a spreadsheet for formula accuracy, errors, and common mistakes. Scopes to a selected range, a single sheet, or the entire model (including financial-model integrity checks like BS balance, cash tie-out, and logic…

★ 41kGitHub stars
graphics-and-shapes✓SAFE B

phaserjs/phaser

Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw…

★ 41kGitHub starsCoding & review
groups-and-containers✓SAFE B

phaserjs/phaser

Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool,…

★ 41kGitHub starsCoding & review
geometry-and-math✓SAFE B

phaserjs/phaser

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2,…

★ 41kGitHub starsCoding & review
game-setup-and-config✓SAFE B

phaserjs/phaser

Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers…

★ 41kGitHub starsCoding & review
game-object-components✓SAFE B

phaserjs/phaser

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on:…

★ 41kGitHub starsCoding & review
events-system✓SAFE B

phaserjs/phaser

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events,…

★ 41kGitHub starsCoding & review
filters-and-postfx✓SAFE B

phaserjs/phaser

Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter,…

★ 41kGitHub starsCoding & review
data-manager✓SAFE B

phaserjs/phaser

Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.

★ 41kGitHub starsCoding & review
curves-and-paths✓SAFE B

phaserjs/phaser

Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.

★ 41kGitHub starsCoding & review
cameras✓SAFE B

phaserjs/phaser

Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport,…

★ 41kGitHub starsCoding & review
audio-and-sound✓SAFE B

phaserjs/phaser

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

★ 41kGitHub starsCoding & review
openviking-memory✓SAFE B

volcengine/openviking

Recall and persist long-term memory through the OpenViking MCP tools. Use at the start of any substantive task (coding, configuration, debugging, multi-step or tool-based work) to retrieve relevant prior knowledge with…

★ 41kGitHub starsDocs & writing
animations✓SAFE B

phaserjs/phaser

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite…

★ 41kGitHub starsCoding & review
actions-and-utilities✓SAFE B

phaserjs/phaser

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.

★ 41kGitHub starsCoding & review
3-statement-model✓SAFE B

anthropics/financial-services-plugins

Complete, populate and fill out 3-statement financial model templates (Income Statement, Balance Sheet, Cash Flow Statement) . Use when asked to fill out model templates, complete existing model frameworks, populate…

★ 41kGitHub stars
accrual-schedule✓SAFE B

anthropics/financial-services

Build the period-end accrual schedule — for each accrual, compute the entry, cite the support, and draft the JE. Use during month-end close; the JE is a draft for controller approval, not a posting.

★ 41kGitHub stars
Api Design Principles✓SAFE B

wshobson/agents

Master REST and GraphQL API design principles to build intuitive, scalable, and maintainable APIs that delight developers. Use when designing new APIs, reviewing API specifications, or establishing API design standards.

★ 40kGitHub starsDesign & front-end
Architecture Patterns✓SAFE B

wshobson/agents

Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use this skill when designing clean architecture for a new microservice, when refactoring a…

★ 40kGitHub stars