Publisher · agent skills
Agent skills by thedivergentai
thedivergentai publishes 12 audited skills on 1 repository: 11 SAFE, 1 CAUTION, 0 BLOCK.
Cite
Cite this page
ModelsAtlas. “Agent skills by thedivergentai”. Retrieved 30 Oct 2026. https://modelsatlas.com/skills/thedivergentai
Verdicts across 12 skills
Repositories
- thedivergentai/gd-agentic-skills ↗12 skills · ★ 907
thedivergentai/gd-agentic-skills
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental…
thedivergentai/gd-agentic-skills
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API…
thedivergentai/gd-agentic-skills
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or…
thedivergentai/gd-agentic-skills
Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code…
thedivergentai/gd-agentic-skills
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs),…
thedivergentai/gd-agentic-skills
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex…
thedivergentai/gd-agentic-skills
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines.…
thedivergentai/gd-agentic-skills
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction,…
thedivergentai/gd-agentic-skills
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions…
thedivergentai/gd-agentic-skills
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems,…
thedivergentai/gd-agentic-skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For…
thedivergentai/gd-agentic-skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect…
Questions about thedivergentai's skills
Are thedivergentai's skills safe?
Where do thedivergentai's skills come from?
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- Are thedivergentai's skills safe?
- Where do thedivergentai's skills come from?