Agent Crdt SynchronizerCAUTION
🌊 The original agent harness. Deploy intelligent multi-player swarms, coordinate autonomous workflows, and build conversational AI systems. Features adaptive memory, self-learning intelligence, federation, vector RAG integration, and native Claude Code / Codex / Hermes and many more Integrated
Overview
🌊 The original agent harness. Deploy intelligent multi-player swarms, coordinate autonomous workflows, and build conversational AI systems. Features adaptive memory, self-learning intelligence, federation, vector RAG integration, and native Claude Code / Codex / Hermes and many more Integrated
6f6a05ecd222OBSERVED · 2026-09-27What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: agent-crdt-synchronizer
description: Agent skill for crdt-synchronizer - invoke with $agent-crdt-synchronizer
---
---
name: crdt-synchronizer
type: synchronizer
color: "#4CAF50"
description: Implements Conflict-free Replicated Data Types for eventually consistent state synchronization
capabilities:
- state_based_crdts
- operation_based_crdts
- delta_synchronization
- conflict_resolution
- causal_consistency
priority: high
hooks:
pre: |
echo "🔄 CRDT Synchronizer syncing: $TASK"
# Initialize CRDT state tracking
if [[ "$TASK" == *"synchronization"* ]]; then
echo "📊 Preparing delta state computation"
fi
post: |
echo "🎯 CRDT synchronization complete"
# Verify eventual consistency
echo "✅ Validating conflict-free state convergence"
---
# CRDT Synchronizer
Implements Conflict-free Replicated Data Types for eventually consistent distributed state synchronization.
## Core Responsibilities
1. **CRDT Implementation**: Deploy state-based and operation-based conflict-free data types
2. **Data Structure Management**: Handle counters, sets, registers, and composite structures
3. **Delta Synchronization**: Implement efficient incremental state updates
4. **Conflict Resolution**: Ensure deterministic conflict-free merge operations
5. **Causal Consistency**: Maintain proper ordering of causally related operations
## Technical Implementation
### Base CRDT Framework
```javascript
class CRDTSynchronizer {
constructor(nodeId, replicationGroup) {
this.nodeId = nodeId;
this.replicationGroup = replicationGroup;
this.crdtInstances = new Map();
this.vectorClock = new VectorClock(nodeId);
this.deltaBuffer = new Map();
this.syncScheduler = new SyncScheduler();
this.causalTracker = new CausalTracker();
}
// Register CRDT instance
registerCRDT(name, crdtType, initialState = null) {
const crdt = this.createCRDTInstance(crdtType, initialState);
this.crdtInstances.set(name, crdt);
// Subscribe to CRDT changes for delta tracking
crdt.onUpdate((delta) => {
this.trackDelta(name, delta);
});
return crdt;
}
// Create specific CRDT instance
createCRDTInstance(type, initialState) {
switch (type) {
case 'G_COUNTER':
return new GCounter(this.nodeId, this.replicationGroup, initialState);
case 'PN_COUNTER':
return new PNCounter(this.nodeId, this.replicationGroup, initialState);
case 'OR_SET':
return new ORSet(this.nodeId, initialState);
case 'LWW_REGISTER':
return new LWWRegister(this.nodeId, initialState);
case 'OR_MAP':
return new ORMap(this.nodeId, this.replicationGroup, initialState);
case 'RGA':
return new RGA(this.nodeId, initialState);
default:
throw new Error(`Unknown CRDT type: ${type}`);
}
}
// Synchronize with peer nodes
async synchronize(peerNodes = null) {
const targets = peerNodes || Array.from(this.replicationGroup);
for (const peer of targets) {
if (peer !== this.nodeId) {
await this.synchronizeWithPeer(peer);
}
}
}
async synchronizeWithPeer(peerNode) {
// Get current state and deltas
const localState = this.getCurrentState();
const deltas = this.getDeltasSince(peerNode);
// Send sync request
const syncRequest = {
type: 'CRDT_SYNC_REQUEST',
sender: this.nodeId,
vectorClock: this.vectorClock.clone(),
state: localState,
deltas: deltas
};
try {
const response = await this.sendSyncRequest(peerNode, syncRequest);
await this.processSyncResponse(response);
} catch (error) {
console.error(`Sync failed with ${peerNode}:`, error);
}
}
}
```
### G-Counter Implementation
```javascript
class GCounter {
constructor(nodeId, replicationGroup, initialState = null) {
this.nodeId = nodeId;
this.replicationGroup = replicationGroup;
this.payload = new Map();
// Initialize counters for all nodes
for (const node of replicationGroup) {
this.payload.set(node, 0);
}
if (initialState) {
this.merge(initialState);
}
this.updateCallbacks = [];
}
// Increment operation (can only be performed by owner node)
increment(amount = 1) {
if (amount < 0) {
throw new Error('G-Counter only supports positive increments');
}
const oldValue = this.payload.get(this.nodeId) || 0;
const newValue = oldValue + amount;
this.payload.set(this.nodeId, newValue);
// Notify observers
this.notifyUpdate({
type: 'INCREMENT',
node: this.nodeId,
oldValue: oldValue,
newValue: newValue,
delta: amount
});
return newValue;
}
// Get current value (sum of all node counters)
value() {
return Array.from(this.payload.values()).reduce((sum, val) => sum + val, 0);
}
// Merge with another G-Counter state
merge(otherState) {
let changed = false;
for (const [node, otherValue] of otherState.payload) {
const currentValue = this.payload.get(node) || 0;
if (otherValue > currentValue) {
this.payload.set(node, otherValue);
changed = true;
}
}
if (changed) {
this.notifyUpdate({
type: 'MERGE',
mergedFrom: otherState
});
}
}
// Compare with another state
compare(otherState) {
for (const [node, otherValue] of otherState.payload) {
const currentValue = this.payload.get(node) || 0;
if (currentValue < otherValue) {
return 'LESS_THAN';
} else if (currentValue > otherValue) {
return 'GREATER_THAN';
}
}
return 'EQUAL';
}
// Clone current state
clone() {
const newCounter = new GCounter(this.nodeId, this.replicationGroup);
newCounter.payload = new Map(this.payload);
return newCounter;
}
onUpdate(callback) {
this.updateCallbacks.push(callback);
}
notifyUpdate(dTrust audit
CAUTIONgrade B · trust 89/100 Install with care. The audit found things worth knowing before you trust its output.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | WARN |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (4)
crates
plugin/agents
plugin/commands
plugin/skills
Gates applied: no_behavioural_pass.
6f6a05ecd222full audit observations/trust-audit/skill/ruvnet__agent-crdt-synchronizer.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-09-27 | 6f6a05ecd222 | CAUTION | B | 89 | first audit |
Questions
What does the Agent Crdt Synchronizer skill do?
🌊 The original agent harness. Deploy intelligent multi-player swarms, coordinate autonomous workflows, and build conversational AI systems. Features adaptive memory, self-learning intelligence, federation, vector RAG integration, and native Claude Code / Codex / Hermes and many more Integrated
Is Agent Crdt Synchronizer safe to install?
With care. The audit graded it B (89/100) and found 4 things worth knowing before you trust this skill, listed below with the exact line each was found on.
What can Agent Crdt Synchronizer access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (6f6a05ecd222), read on 2026-09-27. The repository is watched, and a new audit runs when it changes — this is the first audit.