Agent skill · Audited from source

geometry-and-math

skill · phaserjs/phaserMIT licenceAudited 28 Oct 2026 · source d14f4c86f869

★ 40,584pushed 68 days ago
✓SAFEGrade B · 89/100 · 28 Oct 2026 · d14f4c8
40,584repo stars · whole phaserjs/phaser

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit d14f4c86f869 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2,…

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Cite this page

ModelsAtlas. “geometry-and-math (phaserjs/phaser)”. Retrieved 28 Oct 2026. https://modelsatlas.com/skills/phaserjs/geometry-and-math

Trust audit

Audit 0.4.1 · source read 28 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codePASS0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha d14f4c86f869 · 28 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publisherphaserjs GitHub organizationOwner of the repository this skill is read from
  • Source folderphaserjs/phaser/skills/geometry-and-mathThe exact folder we audited
  • LicenceMITAs the repository states it
  • Commit pinned for this verdictd14f4c86f869A new audit runs when the source changes
  • Repository statusNot archivedLast push 68 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2,…

---
name: geometry-and-math
description: "Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp."
---

# Phaser 4 — Geometry and Math

> Geom classes (Circle, Ellipse, Line, Polygon, Rectangle, Triangle), intersection tests, and Math utilities (Vector2, Vector3, Matrix4, angles, distances, interpolation, easing, random, snap, clamp).

Related skills: graphics-and-shapes.md, physics-arcade.md

---

## Quick Start

```js
// Create geometry objects (these are data only, not renderable)
const rect = new Phaser.Geom.Rectangle(10, 20, 200, 100);
const circle = new Phaser.Geom.Circle(400, 300, 50);
const line = new Phaser.Geom.Line(0, 0, 100, 100);

// Point containment
rect.contains(50, 50);    // true
circle.contains(410, 310); // true

// Intersection test
Phaser.Geom.Intersects.CircleToRectangle(circle, rect); // boolean

// Math utilities
const v = new Phaser.Math.Vector2(3, 4);
v.length();      // 5
v.normalize();   // {x: 0.6, y: 0.8}

const dist = Phaser.Math.Distance.Between(0, 0, 100, 100);
const angle = Phaser.Math.Angle.Between(0, 0, 100, 100);
const clamped = Phaser.Math.Clamp(150, 0, 100); // 100
```

---

## Core Concepts

Geometry objects are pure data containers holding coordinates and dimensions. They are NOT game objects and cannot be added to the display list. To render geometry, use the Graphics game object or Shape game objects (see graphics-and-shapes.md).

Every geom class has a `type` property set to a `Phaser.Geom` constant for fast type checks.

All geom classes share a common instance method pattern:
- `contains(x, y)` -- point-in-shape test
- `getPoint(position, output?)` -- point at normalized position (0-1) on perimeter
- `getPoints(quantity, stepRate?, output?)` -- evenly spaced points on perimeter
- `getRandomPoint(output?)` -- random point inside the shape
- `setTo(...)` -- reset all properties
- `setEmpty()` -- zero out the shape
- `setPosition(x, y)` -- move origin/center

Each geom type also has a folder of static helper functions (e.g., `Phaser.Geom.Rectangle.Contains`, `Phaser.Geom.Circle.Area`).

---

## Geometry Classes

| Class | Namespace | Constructor | Key Properties |
|---|---|---|---|
| **Circle** | `Phaser.Geom.Circle` | `(x, y, radius)` | `x`, `y`, `radius`, `diameter`, `left`, `right`, `top`, `bottom` |
| **Ellipse** | `Phaser.Geom.Ellipse` | `(x, y, width, height)` | `x`, `y`, `width`, `height`, `left`, `right`, `top`, `bottom` |
| **Line** | `Phaser.Geom.Line` | `(x1, y1, x2, y2)` | `x1`, `y1`, `x2`, `y2`, `left`, `right`, `top`, `bottom` |
| **Polygon** | `Phaser.Geom.Polygon` | `(points)` | `area`, `points` (array of Vector2Like) |
| **Rectangle** | `Phaser.Geom.Rectangle` | `(x, y, width, height)` | `x`, `y`, `width`, `height`, `left`, `right`, `top`, `bottom`, `centerX`, `centerY` |
| **Triangle** | `Phaser.Geom.Triangle` | `(x1, y1, x2, y2, x3, y3)` | `x1`, `y1`, `x2`, `y2`, `x3`, `y3` |

### Rectangle Static Helpers

`Phaser.Geom.Rectangle.*`: Area, Ceil, CeilAll, CenterOn, Clone, Contains, ContainsPoint, ContainsRect, CopyFrom, Decompose, Equals, FitInside, FitOutside, Floor, FloorAll, FromPoints, FromXY, GetAspectRatio, GetCenter, GetPoint, GetPoints, GetSize, Inflate, Intersection, MarchingAnts, MergePoints, MergeRect, MergeXY, Offset, OffsetPoint, Overlaps, Perimeter, PerimeterPoint, Random, RandomOutside, SameDimensions, Scale, Union.

### Circle Static Helpers

`Phaser.Geom.Circle.*`: Area, Circumference, CircumferencePoint, Clone, Contains, ContainsPoint, ContainsRect, CopyFrom, Equals, GetBounds, GetPoint, GetPoints, Offset, OffsetPoint, Random.

### Line Static Helpers

`Phaser.Geom.Line.*`: Angle, BresenhamPoints, CenterOn, Clone, CopyFrom, Equals, Extend, GetEasedPoints, GetMidPoint, GetNearestPoint, GetNormal, GetPoint, GetPoints, GetShortestDistance, Height, Length, NormalAngle, NormalX, NormalY, Offset, PerpSlope, Random, ReflectAngle, Rotate, RotateAroundPoint, RotateAroundXY, SetToAngle, Slope, Width.

### Triangle Static Helpers

`Phaser.Geom.Triangle.*`: Area, BuildEquilateral, BuildFromPolygon, BuildRight, CenterOn, Centroid, CircumCenter, CircumCircle, Clone, Contains, ContainsArray, ContainsPoint, CopyFrom, Decompose, Equals, GetPoint, GetPoints, InCenter, Offset, Perimeter, Random, Rotate, RotateAroundPoint, RotateAroundXY.

### Polygon Input Formats

The Polygon constructor accepts multiple formats for the `points` argument:
- Space-separated string: `'40 0 40 20 100 20 100 80'`
- Array of `{x, y}` objects
- Flat number array: `[x1, y1, x2, y2, ...]`
- Array of `[x, y]` sub-arrays

---

## Intersection Tests

All under `Phaser.Geom.Intersects`.

### Boolean Tests (return `true`/`false`)

| Function | Description |
|---|---|
| `CircleToCircle(circleA, circleB)` | Two circles overlap |
| `CircleToRectangle(circle, rect)` | Circle overlaps rectangle |
| `LineToCircle(line, circle)` | Line segment intersects circle |
| `LineToLine(line1, line2, out?)` | Two line segments cross; writes point to `out` |
| `LineToRectangle(line, rect)` | Line segment intersects rectangle |
| `PointToLine(point, line, lineThickness?)` | Point lies on/near line |
| `PointToLineSegment(point, line)` | Point lies on finite line segment |
| `RectangleToRectangle(rectA, rectB)` | Two rectangles overlap |
| `RectangleToTriangle(rect, triangle)` | Rectangle overlaps triangle |
| `RectangleToValues(rect, left, right, top, bottom, tolerance?)` | Rectangle overlaps LRTB bounds |
| `TriangleToCircle(triangle, circle)` | Triangle overlaps circle |
| `TriangleToLine(triangle, line)` | Triangle intersects line |
| `TriangleToTriangle(triA, triB)` | Two triangles overlap |

### Get Intersection Points (return `Vector2[]`)

| Function | Description |
|---|---|
| `GetCircleToCircle(circleA, circleB, out?)` | Intersection points of two circles

Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit d14f4c8

Download folder ↗
git clone https://github.com/phaserjs/phaser
git -C phaser checkout d14f4c86f869

The author documents no install command, so this uses the repository directly. Our verdict covers commit d14f4c86f869 only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source d14f4c86f869

README badge

For maintainers · shows the latest audit

ModelsAtlas: SAFE BMODELSATLASSAFE · B
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Questions about geometry-and-math

What does the geometry-and-math skill do?
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Is geometry-and-math safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can geometry-and-math access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (d14f4c86f869), read on 2026-10-28. The repository is watched, and a new audit runs when it changes — this is the first audit.

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