Atlas / Skills / mohitagw15856 / Design Critique

Design CritiqueCAUTION

skills/mohitagw15856/design-critique

1255 professional Agent Skills for Claude, ChatGPT, Gemini, Cursor & Codex — PRDs, postmortems, leases, medical bills, layoffs, go-bags, new countries. Plain markdown, MIT, in Anthropic's plugin directory. Plus a typed decision layer: which skill, is it safe, ship or slip. Free in-browser or npx pm-

Verdict
CAUTION
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
1,438
01

Overview

1255 professional Agent Skills for Claude, ChatGPT, Gemini, Cursor & Codex — PRDs, postmortems, leases, medical bills, layoffs, go-bags, new countries. Plain markdown, MIT, in Anthropic's plugin directory. Plus a typed decision layer: which skill, is it safe, ship or slip. Free in-browser or npx pm-

Read from source at commit 8d32d25aa3f5OBSERVED · 2026-10-12
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: design-critique
description: "Give structured, constructive feedback on any design using UX frameworks. Use when asked to critique a design, review a UI, give feedback on a Figma file or wireframe, assess a user flow, or evaluate a design against UX principles. Produces actionable critique applying Jobs-to-be-Done, Gestalt principles, and usability heuristics, with prioritised issues and specific recommendations."
---

# Design Critique Skill

This skill provides structured, actionable design feedback using established UX frameworks. It balances positive observations with clear, prioritised improvement suggestions.

> **Not quite this?** Use `figma-design-critique-pm` when you want a product manager's critique run against a Figma file.

## Required Inputs

Work from what is given. If any of these is missing, still produce the complete output: fill each gap with a reasonable assumption marked *(assumed, confirm)* and list those assumptions at the end. Ask a question first only when the core subject itself is missing (there is nothing to write about).
- **What is being reviewed** (screen, flow, component, full product)
- **Design description or attached image** (describe it if no image — the skill will still work)
- **User goal** (what is the user trying to accomplish with this design?)
- **Context** (web / mobile / desktop app / physical product)
- **Stage** (early wireframe / mid-fidelity / high-fidelity / live product)
- **Primary concern** (optional — e.g. "I'm worried the onboarding is too long" or "I think the CTA is unclear")

## Output Structure

---

# Design Critique: [Design Name or Screen]

**User goal:** [What the user needs to accomplish]
**Context:** [Platform / Stage]
**Critique focus:** [Primary concern if stated, otherwise "full review"]

---

## 1. What's Working

[3–5 specific, honest observations about what the design does well. Don't manufacture praise — only include genuine strengths. Be specific: "The visual hierarchy clearly guides the eye from headline → supporting detail → CTA" is useful. "Looks clean" is not.]

---

## 2. Priority Issues

Rank issues by impact on the user goal. Use:
- 🔴 **High** — Blocks or significantly degrades the user's ability to complete their goal
- 🟡 **Medium** — Causes friction or confusion but doesn't block completion
- 🟢 **Low** — Polish or preference — nice to fix but not critical

For each issue:

### [Priority] Issue [N]: [Short name]

**What's happening:**
[Describe the specific design problem — be precise about which element, screen, or interaction]

**Why it matters:**
[Connect to the user goal or a specific principle — don't just say "it's confusing." Say why it creates confusion and what the consequence is for the user.]

**Framework reference:**
[Name the principle being violated — e.g. Nielsen's Heuristic #6 (Recognition over Recall), Gestalt proximity, JTBD clarity, Fitts's Law, etc.]

**Recommendation:**
[Specific, actionable suggestion. Not "make the button bigger" but "Increase the primary CTA to at least 44x44px to meet touch target guidelines; consider moving it below the form rather than inline with the input fields to reduce accidental taps."]

---

## 3. Heuristic Assessment

Quick assessment against Nielsen's 10 Usability Heuristics — score each as ✅ Pass / 🟡 Partial / ❌ Fail:

| Heuristic | Status | Note |
|---|---|---|
| 1. Visibility of system status | | |
| 2. Match between system and real world | | |
| 3. User control and freedom | | |
| 4. Consistency and standards | | |
| 5. Error prevention | | |
| 6. Recognition rather than recall | | |
| 7. Flexibility and efficiency of use | | |
| 8. Aesthetic and minimalist design | | |
| 9. Help users recognise, diagnose, and recover from errors | | |
| 10. Help and documentation | | |

Only include heuristics relevant to what's visible in the design — don't penalise for things not in scope.

---

## 4. Gestalt Principles Check

[Comment on any Gestalt principles that are either well-applied or violated:]

- **Proximity:** [Are related elements grouped clearly?]
- **Similarity:** [Do similar elements look similar?]
- **Continuity:** [Does the eye flow naturally through the design?]
- **Figure/Ground:** [Is the primary content clearly distinguished from background?]
- **Closure:** [Are any implied shapes or containers confusing?]

---

## 5. JTBD Alignment

[Assess how well the design serves the stated job-to-be-done:]

- **Does the design make the user's primary job obvious?** [Yes / Partially / No — explain]
- **Are there any elements that distract from the primary job?** [List any competing CTAs, distractions, or unclear hierarchy]
- **What emotional job does this design serve?** [Speed / Confidence / Control / Delight / Other] — and does the visual design match that emotional goal?

---

## 6. Top 3 Recommended Next Steps

Prioritised list of the 3 most impactful changes. Each should be actionable in the next design iteration:

1. [Most impactful change — specific]
2. [Second priority]
3. [Third priority]

---

## Quality Checks

- [ ] "What's working" includes only genuine, specific observations
- [ ] Every issue has a framework reference (not just subjective opinion)
- [ ] Recommendations are specific and actionable
- [ ] Priority levels (High/Medium/Low) reflect actual impact on user goal
- [ ] Heuristic assessment only covers visible elements

## Anti-Patterns

- [ ] Do not lead with visual preference (e.g. "I don't like the colour") — every issue must reference a UX principle or user impact
- [ ] Do not invent problems in the "What's Working" section — manufactured praise undermines the entire critique
- [ ] Do not provide the same priority level (High/Medium/Low) to every issue — prioritisation requires genuine judgment about user impact
- [ ] Do not skip the JTBD section for product screens — connecting feedback to the user's job-to-be-done is what separates UX critique from aesthetic opinion
- [ ] Do not give recommendations that require a full red
03

Trust audit

CAUTIONgrade B · trust 89/100 Install with care. The audit found things worth knowing before you trust its output.

LayerWhat it checksResult
L0Provenance & inventoryWARN
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (5)

MEDIUMInventory / provenance · inv.symlink · CWE-1104
templates/pm-discovery-agent/skills/assumption-mapper/SKILL.md
templates/pm-discovery-agent/skills/assumption-mapper/SKILL.md
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
templates/pm-discovery-agent/skills/discovery-interview-guide/SKILL.md
templates/pm-discovery-agent/skills/discovery-interview-guide/SKILL.md
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
templates/pm-discovery-agent/skills/job-story-mapper/SKILL.md
templates/pm-discovery-agent/skills/job-story-mapper/SKILL.md
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
templates/pm-discovery-agent/skills/user-interview-synthesis/SKILL.md
templates/pm-discovery-agent/skills/user-interview-synthesis/SKILL.md
Why it matters. link not followed
MEDIUMInventory / provenance · inv.symlink · CWE-1104
templates/pm-launch-agent/skills/content-calendar/SKILL.md
templates/pm-launch-agent/skills/content-calendar/SKILL.md
Why it matters. link not followed

Gates applied: no_behavioural_pass.

Audited 2026-10-12 · audit v0.4.1 · source sha 8d32d25aa3f5full audit observations/trust-audit/skill/mohitagw15856__design-critique.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-128d32d25aa3f5CAUTIONB89first audit
05

Questions

What does the Design Critique skill do?

1255 professional Agent Skills for Claude, ChatGPT, Gemini, Cursor & Codex — PRDs, postmortems, leases, medical bills, layoffs, go-bags, new countries. Plain markdown, MIT, in Anthropic's plugin directory. Plus a typed decision layer: which skill, is it safe, ship or slip. Free in-browser or npx pm-

Is Design Critique safe to install?

With care. The audit graded it B (89/100) and found 5 things worth knowing before you trust this skill, listed below with the exact line each was found on.

What can Design Critique access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (8d32d25aa3f5), read on 2026-10-12. The repository is watched, and a new audit runs when it changes — this is the first audit.

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