Agent skill · Audited from source
material-3
skill · hamen/material-3-skillMIT licenceAudited 20 Oct 2026 · source 673f675b43fc
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 673f675b43fc and found no filesystem, network or shell access and no hard-coded secrets. What it does: Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers…
Cite
Cite this page
ModelsAtlas. “material-3 (hamen/material-3-skill)”. Retrieved 20 Oct 2026. https://modelsatlas.com/skills/hamen/material-3
Trust audit
Audit 0.4.1 · source read 20 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 673f675b43fc · 20 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherhamen GitHub userOwner of the repository this skill is read from
- Source folderhamen/material-3-skill/skills/material-3The exact folder we audited
- LicenceMITAs the repository states it
- Commit pinned for this verdict673f675b43fcA new audit runs when the source changes
- Repository statusNot archivedLast push 96 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers…
--- name: material-3 description: > Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers tokens, 30+ components, layout, theming, M3 Expressive (platform matrix), and accessibility. Use when: "material design", "MD3", "material you", "Jetpack Compose", "MaterialTheme", "material component", "md3 button". user-invokable: true argument-hint: "[component|theme|layout|scaffold|audit] [description or URL]" --- # Material Design 3 This skill guides implementation of Google's Material Design 3 (MD3) — a personal, adaptive, expressive design system. MD3 uses dynamic color, tonal surfaces, rounded shapes, and spring-based motion to create UIs that feel alive and personal. ## Philosophy MD3 is built on three principles: - **Personal**: Dynamic color adapts UI to the user's wallpaper or content. Theming is individual, not one-size-fits-all. - **Adaptive**: Layouts transform across 5 window size classes. Components resize, reposition, and change form factor responsively. - **Expressive**: Shape morphing, spring physics, and emphasized typography create moments of delight without sacrificing usability. ## Current Updates: Google I/O 2026 Material's [Google I/O 2026 update](https://m3.material.io/blog/whats-new-at-io26) reinforces a **Compose-first** Android path and expands expressive/adaptive guidance: - **Material Android is Compose-first**: For new Android work, prefer Jetpack Compose Material3 for the latest components, expressive APIs, adaptive scaffolds, and Styles API integration. Android Views may remain necessary in existing apps, but they should not be treated as the default path for new Material 3 implementations. - **Expressive layout system**: Use an expressive layout scaffold to adapt screens across mobile, desktop, foldables, watches, XR, and other spatial form factors. Start from adaptive scaffolds/window size classes instead of fixed phone-first layouts. - **8dp spacing system**: Apply spacing tokens for margins, padding, and gaps so layouts and components can adapt programmatically to device type and density. - **New/updated expressive components**: Lists, menus, search, and search app bars have refreshed expressive guidance, with Jetpack Compose as the primary implementation target. - **Watches and XR**: Watches emphasize physics-based motion, arc text, and edge-hugging containers. XR emphasizes spatial panels and depth-based elevation. **Key differences from MD2:** - Tonal surfaces replace elevation shadows as the primary depth cue - Dynamic color generates full schemes from a single seed color - Fully rounded corners by default (not slightly rounded) - Spring-based motion physics replace fixed easing curves for components - 3 levels of user-controlled contrast (standard/medium/high) **Relationship with frontend-design skill:** When both skills are active, MD3 provides the design system (tokens, components, layout rules) and frontend-design provides creative direction within those constraints. MD3 rules take precedence for component structure and token usage. Note: Roboto/Roboto Flex IS the correct default typeface in MD3 — the frontend-design guidance to avoid Roboto does not apply when implementing MD3. ## Decision Tree **What are you building?** ``` Full app scaffold → See "Common Patterns: App Shell" + references/layout-and-responsive.md Single component → See "Component Quick Reference" table → references/component-catalog.md Custom theme → See references/theming-and-dynamic-color.md Form / input layout → See references/component-catalog.md § Input Components Navigation structure → See references/navigation-patterns.md Data display → See references/component-catalog.md § Data Display ``` **What platform?** ``` Jetpack Compose → Primary: androidx.compose.material3, MaterialTheme, references/* Flutter → useMaterial3: true in ThemeData, ColorScheme.fromSeed() Web (vanilla JS) → @material/web (limited; maintenance mode) + CSS custom properties Web (React/Vue/Svelte) → CSS custom properties + wrapper components (no official React lib) Web (CSS-only) → MD3 token values as CSS custom properties (no <md-*> elements) ``` ## Design Token System All MD3 tokens use the `md.sys` namespace. **Jetpack Compose** maps roles to `MaterialTheme.colorScheme`, `MaterialTheme.typography`, and `MaterialTheme.shapes` (same semantic roles as the spec). **On the web**, these map to CSS custom properties (`--md-sys-*`): ### Color Tokens (`--md-sys-color-*`) | Token | Purpose | |-------|---------| | `primary` | High-emphasis fills, text, icons against surface | | `on-primary` | Text/icons on primary | | `primary-container` | Standout fill for key components (FAB, etc.) | | `on-primary-container` | Text/icons on primary-container | | `secondary` / `on-secondary` | Less prominent accents | | `secondary-container` / `on-secondary-container` | Recessive components (tonal buttons) | | `tertiary` / `on-tertiary` | Contrasting accents | | `tertiary-container` / `on-tertiary-container` | Complementary containers | | `error` / `on-error` | Error states (static — doesn't change with dynamic color) | | `error-container` / `on-error-container` | Error container fills | | `surface` | Default background | | `on-surface` | Text/icons on any surface | | `on-surface-variant` | Lower-emphasis text/icons on surface | | `surface-container-lowest` | Lowest-emphasis container | | `surface-container-low` | Low-emphasis container | | `surface-container` | Default container (nav areas) | | `surface-container-high` | High-emphasis container | | `surface-container-highest` | Highest-emphasis container | | `surface-dim` / `surface-bright` | Maintain relative brightness across light/dark | | `inverse-surface` / `inverse-on-surface` / `inverse-primary` | Con
Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 673f675
npm install @material/web npm install @material/material-color-utilities
git clone https://github.com/hamen/material-3-skill git -C material-3-skill checkout 673f675b43fc
Commands as the repository documents them: shown, never run by us. Our verdict covers commit 673f675b43fc only.
Works in which agents?
What its own text says, not a test
| Agent | Status | More |
|---|---|---|
| Cursor | Mentioned in its text, not tested | Skills for Cursor · About Cursor |
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
673f675b43fc
README badge
For maintainers · shows the latest audit
[](https://modelsatlas.com/skills/hamen/material-3/)
The badge shows our verdict and grade for this skill, and links back to this page. It changes when the audit does.
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Questions about material-3
What does the material-3 skill do?
Is material-3 safe to install?
What can material-3 access on my machine?
Which assistants does material-3 work with?
How current is this page?
Sources
- github.com/hamen/material-3-skill/tree/master/skills/material-3 — the audited source at commit 673f675b43fc and every finding aboveObserved · 20 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the material-3 skill do?
- Is material-3 safe to install?
- What can material-3 access on my machine?